BUILDING CLEAR

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dominator200
Posts: 179
Joined: 2009-04-24 12:52

BUILDING CLEAR

Post by dominator200 »

I was playing one of the insurgents maps today and the squad that we was in got confussed wen we was searching the big complex buildings and ppl couldnt remeber wat they had searched so i thought wat about putting a building clear in the commo rose much like planting a mine so that ppl would no which has been searched and which hasnt
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: BUILDING CLEAR

Post by Redamare »

I think its a good idea ( like the mines u say checked or w.e and a icon shows up on the mini miap for a minute or so )
Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: BUILDING CLEAR

Post by Tarantula »

i like the idea, but with all of the things on the como rose at the moment maybe they should adopt a como rose layout similar to Forgotten hope so as to add more commands
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: BUILDING CLEAR

Post by Airsoft »

not bad but it should only last about 5 min, it doesen't take that long for the enemy to "reoccupy" the building again.
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R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: BUILDING CLEAR

Post by R.J.Travis »

Well its a good solid ed Idea I fear that just using better team work and calling out "The room in the back left is clear!" would help your squad accomplish the same goal .
Twisted Helix: Yep you were the one tester that was of ultimate value.
daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: BUILDING CLEAR

Post by daranz »

Give us the glowsticks from SWAT games :P
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dominator200
Posts: 179
Joined: 2009-04-24 12:52

Re: BUILDING CLEAR

Post by dominator200 »

R.J.Travis wrote:Well its a good solid ed Idea I fear that just using better team work and calling out "The room in the back left is clear!" would help your squad accomplish the same goal .
No we did that i cant remeber the map but its the map with the apache one (insurgents) and there is a complex of building like 4- 5buildings and the like 3-4 rows of them thats y it was confussing but im glad one of my ideas has been welcomed lol :wink:
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: BUILDING CLEAR

Post by bloodthirsty_viking »

actually, i dont feel this is needed, if the building secure thing is up, and a e runs into it, its just worse for the next person who runs in.. other then that, this would be a great idea.. but then agian...


actually i dont know what i think about this.. how realistic is it to do something like that?
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R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: BUILDING CLEAR

Post by R.J.Travis »

dominator200 wrote:No we did that i cant remeber the map but its the map with the apache one (insurgents) and there is a complex of building like 4- 5buildings and the like 3-4 rows of them thats y it was confussing but im glad one of my ideas has been welcomed lol :wink:
Well you guys where not organized where you all spreed out?

you should have moved in 2 teams of 3 Fire team A and fire team B A clearing one row B clearing another once both team clear one row you met up and search the next row.

I help this helps as I really don't think they will add this because you can accomplish it with good team work.

I well say its was a good idea none the lest.
Twisted Helix: Yep you were the one tester that was of ultimate value.
dominator200
Posts: 179
Joined: 2009-04-24 12:52

Re: BUILDING CLEAR

Post by dominator200 »

bloodthirsty_viking wrote:actually, i dont feel this is needed, if the building secure thing is up, and a e runs into it, its just worse for the next person who runs in.. other then that, this would be a great idea.. but then agian...


actually i dont know what i think about this.. how realistic is it to do something like that?
ye but obviously if your workin a squad and u have searched it tell ur teammates that u have then regaudless of nme or not it wouldnt be searched again, obviously with cahces being moved all the time it wouldnt be a permenat featur mayne every time a cache is moved they dissapear, or better still they only last for about a min or so just to make sure.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: BUILDING CLEAR

Post by Rudd »

mumble,

"building clear" for nearby friendlies

your SL will inform others over radio if friendlies further afield need to know
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Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: BUILDING CLEAR

Post by Smegburt_funkledink »

IIRC, the "Clear" sample isn't used any more that the medic used to shout out when using the defibs.

Could that be added?

You might say, just use your mic but then there's loads of voice commands that're pointless in that case. (which I still use 'cause they're badass)
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: BUILDING CLEAR

Post by Tonnie »

Well all can say is that if you on a team that are using "teamwork" as it should be there would be no problem and no need for this. That is all.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: BUILDING CLEAR

Post by CodeRedFox »

Its a cool idea, like chem lights. Not sure of the need as most battles take place out side. But cool idea. I would say with mumble this isnt that much of an issue.
Last edited by CodeRedFox on 2009-05-06 01:40, edited 1 time in total.
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"apcs, like dogs can't look up" - Dr2B Rudd
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