[Static Model] Middle East buildings

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Skovy
Posts: 19
Joined: 2008-11-19 10:22

[Static Model] Middle East buildings

Post by Skovy »

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Just some buildings i had laying around :P They are uv mapped but not textured or exported ingame.
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Static Model] Middle East buildings

Post by Tonnie »

very nice... love it... is that went to be like a scene from BHD

edit:
also have you done LODs on them?

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Skovy
Posts: 19
Joined: 2008-11-19 10:22

Re: [Static Model] Middle East buildings

Post by Skovy »

Nope i haven't done LODs, well i don't think that i have hmm.. But yes the scene started to look like BHD so i added some vehicles to it :D
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Tonnie
Retired PR Developer
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Re: [Static Model] Middle East buildings

Post by Tonnie »

Skovy wrote:Nope i haven't done LODs, well i don't think that i have hmm.. But yes the scene started to look like BHD so i added some vehicles to it :D
haha nice one... looking good you should try getting some good textures on them and i reakon they will be awsome keep it up mate.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Skovy
Posts: 19
Joined: 2008-11-19 10:22

Re: [Static Model] Middle East buildings

Post by Skovy »

Thanks :P well i am just having some problems with uv maps, like i try to get them out but it shows them as a separate parts, so i am maybe just a noob or then something is messed up :D
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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: [Static Model] Middle East buildings

Post by LtSoucy »

Wow, there all Armed Assault buildings, looks great. Can we see a wiremesh of the models?
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Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: [Static Model] Middle East buildings

Post by Priby »

Nice. How many of them are enterable?
The ones with the "black" windows?
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Rhino
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Re: [Static Model] Middle East buildings

Post by Rhino »

its amazing how close they are to the ArmA buildings, its almost like you imported the ArmA buildings into max and you where claiming it to be your own work, but I dunno why anyone would be that sad to do something like that so I'm sure your not. Just an amazing coincidence I guess why they look pretty much exactly like each other? :)

http://img6.imageshack.us/img6/2091/62619657.jpg
Last edited by Gaz on 2009-05-07 14:34, edited 2 times in total.
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Tonnie
Retired PR Developer
Posts: 2014
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Re: [Static Model] Middle East buildings

Post by Tonnie »

Do you have any WIP renders as you went thro making them? And i do hope to god there not from ArmA i am not saying that they are i just hope not coz i like these...

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Glimmerman
Retired PR Developer
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Re: [Static Model] Middle East buildings

Post by Glimmerman »

*spider sence tingling
Skovy
Posts: 19
Joined: 2008-11-19 10:22

Re: [Static Model] Middle East buildings

Post by Skovy »

WIP building, and those aren't from arma but does look really much the same hmm.. odd

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Last edited by Skovy on 2009-05-06 11:14, edited 4 times in total.
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Tonnie
Retired PR Developer
Posts: 2014
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Re: [Static Model] Middle East buildings

Post by Tonnie »

anymore from where that came from???

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Rhino
Retired PR Developer
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Re: [Static Model] Middle East buildings

Post by Rhino »

Skovy wrote:WIP building, and those aren't from arma but does look really much the same hmm.. odd
amazing, take it you have never played ArmA aswell then? what references did you model them off maybe you used the same ones as the ArmA people?


Also you going to try and make that WZ551?
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JERICHO777
Posts: 156
Joined: 2008-10-14 20:51

Re: [Static Model] Middle East buildings

Post by JERICHO777 »

Dont stop working on it!!!!!!!))))
Loks cool!!!!
gumball
Posts: 331
Joined: 2007-03-19 01:12

Re: [Static Model] Middle East buildings

Post by gumball »

[R-DEV]Rhino wrote:amazing, take it you have never played ArmA aswell then? what references did you model them off maybe you used the same ones as the ArmA people?


Also you going to try and make that WZ551?
he has played arma though

Skovy (kov23)

something smells fishy.......

edit: Rhino, you missed one :D

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Last edited by gumball on 2009-05-06 16:50, edited 1 time in total.
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: [Static Model] Middle East buildings

Post by UncleSmek »

gumball wrote:he has played arma though

Skovy (kov23)

something smells fishy.......
Would that be a bad thing if he did? :29_slaps:
gumball
Posts: 331
Joined: 2007-03-19 01:12

Re: [Static Model] Middle East buildings

Post by gumball »

P2KK wrote:Would that be a bad thing if he did? :29_slaps:
well, yea. If he has arma then we know he has easy access to those models. Now, if he didnt then all of this could just be a weird coincidence.
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: [Static Model] Middle East buildings

Post by UncleSmek »

Right... I still dont think thats important.
Masaq
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Re: [Static Model] Middle East buildings

Post by Masaq »

P2KK wrote:Right... I still dont think thats important.

No offence, but what you think is important isn't... well, important. We take people coming to the forums and trying to pass others' work off as their own very seriously.


Thread locked until the matter is resolved.

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