Few Suggestions about Tanks and Heavy Vechicles

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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ZAk
Posts: 48
Joined: 2009-01-20 17:02

Few Suggestions about Tanks and Heavy Vechicles

Post by ZAk »

Some suggestions about realisations of tanks
- More realistic review of the driver (not on 360 degrees)
- Possibility to Turn in\ Turn out
- To increase crew up to three persons the mechanic-driver, the gunner and the commander of the tank
- An antiaircraft machine gun operated the commander of the tank remotely
- Heat vision + range meter (for the commander)
- Targeting system to the commander of the tank
- Tank gun stabilisation system in two planes
- Possibility of communication with other armoured vechicles and "in vechicle" mode (a separate communication channel for an armour)
- Possibility to use binoculars by commander in "turn out" mode.
- More realistic ballistics

Sorry if it resuggesting :o ops:
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@bsurd
Posts: 353
Joined: 2008-03-18 12:52

Re: Few Suggestions about Tanks and Heavy Vechicles

Post by @bsurd »

try search button...
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DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Few Suggestions about Tanks and Heavy Vechicles

Post by DankE_SPB »

lol, nearly everything is ressugestion :-)
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
ZAk
Posts: 48
Joined: 2009-01-20 17:02

Re: Few Suggestions about Tanks and Heavy Vechicles

Post by ZAk »

Similar, at people fresh ideas have ended. XD
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Adetter
Posts: 604
Joined: 2009-02-26 17:08

Re: Few Suggestions about Tanks and Heavy Vechicles

Post by Adetter »

Was all of that re-suggs?
Thats like 10 re-suggs!
evya
Posts: 207
Joined: 2008-08-17 11:21

Re: Few Suggestions about Tanks and Heavy Vechicles

Post by evya »

what is turn in turn out?
anyway most is re-suggs, and some even are implemented in game[in some sort, like the range, tha "AA" which represent as the mg in top, an such]
also in vehicle communication are hardcore:/
ZAk
Posts: 48
Joined: 2009-01-20 17:02

Re: Few Suggestions about Tanks and Heavy Vechicles

Post by ZAk »

evya wrote:what is turn in turn out?
Turn out from the hatch for better review.
evya wrote:anyway most is re-suggs, and some even are implemented in game[in some sort, like the range, tha "AA" which represent as the mg in top, an such]
Most MG's in modern tanks controlled from inside of turret. I mean you dont have turn out to use MG.
evya wrote:also in vehicle communication are hardcore:/
Why not man? If we have a tank crew in the squad we hear their internal radio negotiations, and it bothers and disturbs.
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Few Suggestions about Tanks and Heavy Vechicles

Post by AnRK »

@bsurd wrote:try search button...
DankE_SPB wrote:lol, nearly everything is ressugestion :-)
Adetter wrote:Was all of that re-suggs?
Thats like 10 re-suggs!
Alright guys keep it helpful! Could at least explain some of the things :p

Most of those like turret stabilisation, ballistics and vehicles comms are hardcoded (can't be put in game because of the limits of the BF2 engine) otherwise they'd be in game, the 3 man crew thing has been discussed to death and isn't in game cos of a sole tank commander not really having much to do in PR cos of engine limitation and also cos of a lack of players. This is also why the driver has the 360 degree periscope, because in PR the driver plays a split driver/commander role.

It's kinda depressing, but most things you can think of have already been suggested, look at the already suggested suggestions thread and use the search function before you post in future man. ;)

If you do have suggestions that haven't been mentioned don't make lists because it's hard to discuss several ideas in one thread too.
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Re: Few Suggestions about Tanks and Heavy Vechicles

Post by Saobh »

Thank you AnRK for at least taking the time to explain why all these are resuggests or not possible.

For above mentioned reasons. Locked.
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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