AAS Tip

General discussion of the Project Reality: BF2 modification.
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eggman
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AAS Tip

Post by eggman »

Just because the CPs have to be captured linearly, does not mean they need to be attacked linearly heh.

Spawn at a different CP, take the longer route and "pmfg tehy r bhndi us".

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ghosty
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Post by ghosty »

he he then they will start crying about spawn camping.. or taking models not sure what.
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00SoldierofFortune00
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Post by 00SoldierofFortune00 »

That is what I always try and get my squad and the team to do. One squad shold attack one CP, while the other should get ready to attack the next one. If you do it right, you have the perfect domino effect and it is much easier to win the game then fighting the bulk of the men at one flag, move them to another only to see the one behind fall again.
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Post by .:iGi:.U.G.H. »

Ideally yes, but too often I see the squad who were going to the first flag fail to take it for whatever reason. (I think they see something shiny in the distance and run off to look at it or something :| ) Muttrah is especially bad for this.
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Malik
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Post by Malik »

I know what you mean. The most competent squad will be sitting at the next flag while the rest of the stragglers struggle to capture one simple flag. The commander flames the competent squad ("You have your orders soldier!"/"You are the worst squad I've ever had the misfortune to see!") for not going back and attacking like sheep. Sadly, two competent squads is a rarity.
Jammin
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Post by Jammin »

Yeah i find that also, its really annoying when the flag they need to cap goes neutral and u think "wehey!" but then it gets recapped by the enemy. Its even more annoying however when NO ONE defends the flag and everyone runs off to cap the next flag while your flag gets capped with no trouble at all
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PvtJackson
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Post by PvtJackson »

It's good, in theory, to have the advancing squad take out any kind of attacking enemy, as well as get the jump on capturing the next CP.
eggman
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Post by eggman »

I'm actually also just talking about taking an alternate route to the target CP as opposed to the AAS dictated linear order.

I often play where 95% of the team is spawning at the CP that was just captured and trundling towards the next CP in the capture order. Which of course 95% of the enemy team is doing the same thing, so there's a big slaughter in between these 2 CPs.

Alternatively there are other CPs that might have a longer travel time to the target CP, but these alternative routes are generally much safer to travel.. they just require a balanced squad and some patience.

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Wild_Wokman
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Post by Wild_Wokman »

I also like to setup disruptions at the next spawn site after the current to slow the attack or defense. It really works well ,if you have 3 squads...one defend, one attack, and one ambush.
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