questions about artillery

General discussion of the Project Reality: BF2 modification.
ipumpsoldierblood31
Posts: 8
Joined: 2009-03-07 09:40

questions about artillery

Post by ipumpsoldierblood31 »

I know their are 3 different types of artillery, mortar, artillery, and jdam. Can someone tell me the wait times for each different one. And do you have to be commander constantly for these to load or can you become commander after time has passed and use them.
master of the templars
Posts: 598
Joined: 2007-06-26 21:37

Re: questions about artillery

Post by master of the templars »

you can just go commander after the time and it will be available, although there is some delay its only like a minute.


I'm not sure of the reload times though sorry.
Make nukes, Not war
NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: questions about artillery

Post by NyteMyre »

I think it's

JDAM: 60 minutes
Arty: 60 minutes
Mortar: 30 minutes..

I'd like to see a much lower numbers though.
(45 / 30 / 15)
Surround
Posts: 609
Joined: 2006-12-10 23:49

Re: questions about artillery

Post by Surround »

Yeah, me too. Or at least make them available for first use, after 10 min on beginning of the round. The waiting time for the to become available is ridicilous.
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: questions about artillery

Post by Cheditor »

If im right mortars are 15-15-30 or something like that.
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sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: questions about artillery

Post by sakils2 »

AFAIK, mortars are on 30 min timer.
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: questions about artillery

Post by Cheditor »

Yeah but someone was saying to me few days ago that it goes through 2 short timers then gets longer.
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Zi8
Posts: 401
Joined: 2007-12-19 20:43

Re: questions about artillery

Post by Zi8 »

Cheditor wrote:Yeah but someone was saying to me few days ago that it goes through 2 short timers then gets longer.
I recall that happaned once when I was commanding: First mortar strike is fired and the second one reloads "quickly" again. I think it was only few minutes instead of whole 30mins.

I don't know if it's because I wasn't commanding from the very start of the round so maybe the first one was already ready and the second one waiting :P
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IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: questions about artillery

Post by IAJTHOMAS »

I think all it is is that a strike become available once every half hour, regardless of whether the first one has been fired, so if you wait an hour you can fire 2 strikes in a row. Can't confirm this though.
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JuniperM40
Posts: 257
Joined: 2006-05-20 00:58

Re: questions about artillery

Post by JuniperM40 »

IAJTHOMAS wrote:I think all it is is that a strike become available once every half hour, regardless of whether the first one has been fired, so if you wait an hour you can fire 2 strikes in a row. Can't confirm this though.
This is correct.

- JM40.
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JohnnyTheIED
Posts: 452
Joined: 2009-01-01 20:13

Re: questions about artillery

Post by JohnnyTheIED »

[R-CON]JuniperM40 wrote:This is correct.

- JM40.
Johnny can use info like this! haahaa (<-- ostrich laugh guy) lol
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AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: questions about artillery

Post by AnRK »

Would be kinda nice if the timers varied depending on the map in question, dunno if that's possible but there are maps like kashan etc where it'd seem to be more plausible to have arty raining down every 15 minutes then one JDAM an hour...
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: questions about artillery

Post by Cassius »

I think its fine. That way artillery and Jdams are for resolving stalemates and ending games that were going on for an hour, by giving a single squad a jdam to take a flag held by a large force while the rest of the team goes for the flag that becomes game next, rather than using it to gain an advantage early in the game. Most games are at least one hour anyway. If you need a variety of maps in one sitting then PR is not for you if you want to play on an almost daily basis.

I am fine with it, because I do not mind playing on one map if it is one hell of a round. With the timer Jdams have most of the times been decisive, like enabling our push to get the last flag with our last 40 tickets or so which would have been the only way to win considering that our agressive style of play gained us terrirtorry but cost us tickets.
|TG|cap_Kilgore
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Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: questions about artillery

Post by Ace42 »

NyteMyre wrote:I think it's

JDAM: 60 minutes
Arty: 60 minutes
Mortar: 30 minutes..

I'd like to see a much lower numbers though.
(45 / 30 / 15)
Ditto, although I'd like to see it incorporated into a ticket economy, so they cost tickets to drop (making the tactical use of them crucial to get 'value for money') and recharge even quicker (20/10/10 as a ballpark figure to make them an "asset" like, say, a tank or attack chopper).
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Koroush47
Posts: 268
Joined: 2009-02-16 15:00

Re: questions about artillery

Post by Koroush47 »

They take so damn long that i never even seen one happen.

Any of them.
ipumpsoldierblood31
Posts: 8
Joined: 2009-03-07 09:40

Re: questions about artillery

Post by ipumpsoldierblood31 »

can you do a jdam if a10 is aleady dead. Or if cobra is out of commision.
Cpl.Small
Posts: 2015
Joined: 2008-11-25 23:06

Re: questions about artillery

Post by Cpl.Small »

yes, it isn't dropped by a player controlled aircraft
ipumpsoldierblood31
Posts: 8
Joined: 2009-03-07 09:40

Re: questions about artillery

Post by ipumpsoldierblood31 »

you sure like on training server i could have swore it was the planes that dropped them, matter fact they do i've done it before and i've seen videos online showing it.
ipumpsoldierblood31
Posts: 8
Joined: 2009-03-07 09:40

Re: questions about artillery

Post by ipumpsoldierblood31 »

or maybe looks can be decieveing i thought jets could do something special. So you saying pretty much on kashan if you call in area and a10 is up it doesnt' drop the jdam. Take a look at this link

YouTube - Project Reality - JDAM (x2)
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: questions about artillery

Post by TheLean »

Ace42 wrote:Ditto, although I'd like to see it incorporated into a ticket economy, so they cost tickets to drop (making the tactical use of them crucial to get 'value for money') and recharge even quicker (20/10/10 as a ballpark figure to make them an "asset" like, say, a tank or attack chopper).
Nah, commanders would just spam them because they want kills and then the entire team loses.
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