How to Mod PR Co-op Game Mode (Unsupported)
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RAW HOMICIDAL
- Posts: 350
- Joined: 2008-09-08 22:51
Re: How to begin Modding your PR_SP
um, upload it to me in a private message first. just to take a quick look.
and it wouldnt be a bad idea, since we could make my first book into a index listing instead of a super huge post.
and it wouldnt be a bad idea, since we could make my first book into a index listing instead of a super huge post.

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ben748
- Posts: 91
- Joined: 2009-03-07 22:15
Re: How to begin Modding your PR_SP
The pdf program i use isn't working correctly, keeps randomly shutting down.
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bobogaz
- Posts: 59
- Joined: 2008-05-06 11:43
Re: How to begin Modding your PR_SP
hey, ive asked this questions numerous times but it seems everyone refuses to answer. How do u access .tweak files from the objects winrar server from notepad? I can go into my PR_SP_08 and access all files there but not when i go into objects/objects winrar. please help me.
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Hans Martin Slayer
- Retired PR Developer
- Posts: 4090
- Joined: 2007-01-21 02:20
Re: How to begin Modding your PR_SP
double click for me. 
you probably have to alter the properties of .tweak files first. just drag one of those out of the zip file, right click ->properties -> change the 'open with' to notepad. should do the job.
you probably have to alter the properties of .tweak files first. just drag one of those out of the zip file, right click ->properties -> change the 'open with' to notepad. should do the job.
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RAW HOMICIDAL
- Posts: 350
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Re: How to begin Modding your PR_SP
dont worry about it to much, you dont need to put more time into that i have.
so if you getting it work fine, if not its ok.
it seems like a lot of people dont even look at the first page anyways.
(thats part of the reason ive been slacking on doing any updates to it.)
so if you getting it work fine, if not its ok.
it seems like a lot of people dont even look at the first page anyways.
(thats part of the reason ive been slacking on doing any updates to it.)

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bobogaz
- Posts: 59
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Re: How to begin Modding your PR_SP
Hans martin slayer, no im sorry it dosnt work. any other ideas?
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RAW HOMICIDAL
- Posts: 350
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Re: How to begin Modding your PR_SP
are your files not opening up at all, or are they just opening up in a program that you dont want them to.

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bobogaz
- Posts: 59
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Re: How to begin Modding your PR_SP
um, just when i try open them, (in notepad) it just stops responding an i gotta close notepad. so probably, not opening at all
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hey101
- Posts: 1
- Joined: 2009-05-03 23:28
Re: How to begin Modding your PR_SP
Hey nice tutorial.
How can i change the projectile that comes out of the gun. Like make a pistol shoot rockets or grenades?
How can i change the projectile that comes out of the gun. Like make a pistol shoot rockets or grenades?
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RAW HOMICIDAL
- Posts: 350
- Joined: 2008-09-08 22:51
Re: How to begin Modding your PR_SP
all you need to do is change the projectile template line.
if you follow my tutorial for modding weapons. it should be the tut talking about modding a sagia 12 shotgun.
after reading, just find the weapon that fires the projectile your wanting the gun to shoot and replace that one line of code.
if you follow my tutorial for modding weapons. it should be the tut talking about modding a sagia 12 shotgun.
after reading, just find the weapon that fires the projectile your wanting the gun to shoot and replace that one line of code.

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arthuro12
- Posts: 396
- Joined: 2007-02-09 16:41
Re: How to begin Modding your PR_SP
Changing vehicles in your map WITHOUT the editorbobogaz wrote:how do you put aircraft on a map that doesnt have aircraft already? or how do you put different tyes of vehicles on maps that dont have tehm or put vehicles on maps that dont have them?
wrote that a while back D:
(I put a LB and a Huey in Fallujah West with that.. pretty neat..)

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666planer
- Posts: 218
- Joined: 2009-03-06 01:56
Re: How to begin Modding your PR_SP
Question: Can you change the appearance of a tracer to make it look more noticable? Just so it sticks more and is easier to see.
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RAW HOMICIDAL
- Posts: 350
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Re: How to begin Modding your PR_SP
if im not mistaken a tracer round in-game is an effect. so you would have to know a little bit about animation.
i can tell you how to increase the amount of tracer rounds a gun fires though.
i can tell you how to increase the amount of tracer rounds a gun fires though.

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666planer
- Posts: 218
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Re: How to begin Modding your PR_SP
Looky here...
On some gun files they have this near the middle...
ObjectTemplate.addTemplate S_RULMG_PKM_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.material 38
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 100
ObjectTemplate.maxTracerScaler 100
ObjectTemplate.minTracerScaler 100
ObjectTemplate.tracerSizeModifier 10
ObjectTemplate.tracerTemplate p_tracer_g
ObjectTemplate.tracerInterval 3
ObjectTemplate.minDamage 0.2
ObjectTemplate.damage 50
If you would notice all the stuff about tracers, thats what I am wondering about.
Can I change them to change the size o tracer, or maybye just make them stick out more?
On some gun files they have this near the middle...
ObjectTemplate.addTemplate S_RULMG_PKM_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.material 38
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 100
ObjectTemplate.maxTracerScaler 100
ObjectTemplate.minTracerScaler 100
ObjectTemplate.tracerSizeModifier 10
ObjectTemplate.tracerTemplate p_tracer_g
ObjectTemplate.tracerInterval 3
ObjectTemplate.minDamage 0.2
ObjectTemplate.damage 50
If you would notice all the stuff about tracers, thats what I am wondering about.
Can I change them to change the size o tracer, or maybye just make them stick out more?
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666planer
- Posts: 218
- Joined: 2009-03-06 01:56
Re: How to begin Modding your PR_SP
By the way I did some testing of my own thats why some of the things are set on 100...
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RAW HOMICIDAL
- Posts: 350
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Re: How to begin Modding your PR_SP
Code: Select all
ObjectTemplate.addTemplate S_RULMG_PKM_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.material 38
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 100 [color=Red]<\[/color]
ObjectTemplate.maxTracerScaler 100 [color=Red]<------\[/color]
ObjectTemplate.minTracerScaler 100 [color=Red]<------------I would just turn these back to the default values.[/color]
ObjectTemplate.tracerSizeModifier 10 [color=Red]<----- Try messing around with this number.[/color]
ObjectTemplate.tracerTemplate p_tracer_g [color=Red]<--- If you replace the "g" with an "r" it will turn the tracer red instead of green.[/color]
ObjectTemplate.tracerInterval 3 [color=Red]<---- turn this number to 0 if you want the gun to fire all tracer rounds.[/color]
ObjectTemplate.minDamage 0.2
ObjectTemplate.damage 50
but if you play around with the code that i pointed out then you might be able to get somewhere.

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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: How to begin Modding your PR_SP
Just to add a bit to this.
Code: Select all
ObjectTemplate.addTemplate S_RULMG_PKM_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/1/0/0
ObjectTemplate.material 38
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.tracerScaler 100 ------------\
ObjectTemplate.maxTracerScaler 100 -------- [b]These have to do with length it seems. Tracers looking like lasers? Reduce these values. Want star wars? Increase.[/b]
ObjectTemplate.minTracerScaler 100 -------/
ObjectTemplate.tracerSizeModifier 10 --- [b]As said, size. Pretty obvious. How thick really.[/b]
ObjectTemplate.tracerTemplate [b]p_tracer_g, (green tracer) p_tracer_r (red tracer) [/b][b]p_tracer_tank (tank/apc tracer) can be made smaller via size modifier etc.[/b]
ObjectTemplate.tracerInterval 3 -- [b]As said, how often a tracer is fired.[/b]
ObjectTemplate.minDamage 0.2
ObjectTemplate.damage 50"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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666planer
- Posts: 218
- Joined: 2009-03-06 01:56
Re: How to begin Modding your PR_SP
Okay I see thanks alot!
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: How to begin Modding your PR_SP
Unfortunately, that is only firing 1800 rpm.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
