Explain this please
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Rapid12
- Posts: 209
- Joined: 2009-03-12 15:52
Explain this please
I'm not going to shout HACK....CHEAT etc, but can someone explain why players don't die when I'm shooting them in the face with a scoped rifle from close range? Or when I've put it on automatic and I spray fire all over them, again at close range?
Another one was with either sniper or marksmen kit at fairly close range, several shots to the face leading to nothing but a dead Rapid12?
Is this game so realistic that you have to use 'hold-under' (opposite to hold-over with long distance shots) when shooting close range shots due to possible curved trajectory?
Helpings please.
Another one was with either sniper or marksmen kit at fairly close range, several shots to the face leading to nothing but a dead Rapid12?
Is this game so realistic that you have to use 'hold-under' (opposite to hold-over with long distance shots) when shooting close range shots due to possible curved trajectory?
Helpings please.
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Koroush47
- Posts: 268
- Joined: 2009-02-16 15:00
Re: Explain this please
Maybe the sucked and it lagged.
Or the BF2 engine, but it's most likely the lag.
Try it again in a good server like =GiB= if your west coast USA. East coast I'm not sure, just look at the pings.
Or the BF2 engine, but it's most likely the lag.
Try it again in a good server like =GiB= if your west coast USA. East coast I'm not sure, just look at the pings.
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bloodthirsty_viking
- Posts: 1664
- Joined: 2008-03-03 22:02
Re: Explain this please
i saw a vid somewhere about the bf2 hitboxes, and they are way off where they should be...
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unrealalex
- Posts: 1595
- Joined: 2007-07-29 21:51
Re: Explain this please
Its the BF2 engine. Today I was playing Basrah, there was a brit on a roof and his head was peeking out. I took careful aim from below and shot him in the head. There was a puff of smoke and he was fine.
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bloodthirsty_viking
- Posts: 1664
- Joined: 2008-03-03 22:02
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Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
Re: Explain this please
That's how bad it can be.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Explain this please
One of the big things about close range combat is that everyone was trained on this game in vBF2.
Now, how did we all stay alive in Bf2?
We kept moving, we were like hamsters on caffeine.
PR doesn't reward the mover, it rewards the guy staying still. But it does reward the ironsight alot more in CQB. So keep that in mind. 3 seconds still and you should be pretty accurate.
Now, how did we all stay alive in Bf2?
We kept moving, we were like hamsters on caffeine.
PR doesn't reward the mover, it rewards the guy staying still. But it does reward the ironsight alot more in CQB. So keep that in mind. 3 seconds still and you should be pretty accurate.
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LithiumFox
- Posts: 2334
- Joined: 2007-07-08 18:25
Re: Explain this please
you probably hit an "invisible" wall... > >unrealalex wrote:Its the BF2 engine. Today I was playing Basrah, there was a brit on a roof and his head was peeking out. I took careful aim from below and shot him in the head. There was a puff of smoke and he was fine.
[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
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unrealalex
- Posts: 1595
- Joined: 2007-07-29 21:51
Re: Explain this please
Nah I hit his head, it did the little twitch thing and puff of smoke.LithiumFox wrote:you probably hit an "invisible" wall... > >
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charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
Re: Explain this please
does this happen on multiple servers? if so, then its probably either lag, crappy bf2 hitboxes, or a combination of the 2.
known in-game as BOOMSNAPP
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Noobofthenight
- Posts: 218
- Joined: 2007-10-26 15:11
Re: Explain this please
The further your ping deviates from 100, the more likely you are to get this; there was a thing called 'hitfixer' which allowed you to to change the game's optimisation away from 100, to a ping of your choice, but it was frowned upon, because a lot of ignorant people called it 'hacking', despite it being a series of console commands anyway.
You'll get used to the system eventually, just be thankful its not 0.8 when CQB was like 80% luck
You'll get used to the system eventually, just be thankful its not 0.8 when CQB was like 80% luck
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Arnoldio
- Posts: 4210
- Joined: 2008-07-22 15:04
Re: Explain this please
**** hitbox +lag adds a little to it...

Orgies beat masturbation hands down. - Staker
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Ace42
- Posts: 600
- Joined: 2007-07-26 23:12
Re: Explain this please
The move, fire, recoil,and other deviation modifiers in PR are insane. The rationale behind it is that good ol' fashioned Quake style "camping" is more realistic than run-and-gunning. If you're gonna move, move around whilst crouched. Make sure you're stationary for a few seconds, scoped up, before taking a shot. Keep it in semi-auto and pause between shots to keep up your accuracy.Rapid12 wrote:I'm not going to shout HACK....CHEAT etc, but can someone explain why players don't die when I'm shooting them in the face with a scoped rifle from close range? Or when I've put it on automatic and I spray fire all over them, again at close range?
It's incredibly unrealistic, but it's being sacrificed to force players to play more "tactically" rather than relying on skill and good reactions.
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: Explain this please
Its not that unrealistic. Fire'ing range statistics are a lot different than aiming and trying to shoot a real human being in a battle.
Anyway, it takes getting used to like a lot of people here are saying. Lately I can place very accurate shots if only you wait. You can only do this when theres a secure area. In battle it comes down to surpressing and than hoping one of your squad-mates can take him out.
Anyway, it takes getting used to like a lot of people here are saying. Lately I can place very accurate shots if only you wait. You can only do this when theres a secure area. In battle it comes down to surpressing and than hoping one of your squad-mates can take him out.
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Ace42
- Posts: 600
- Joined: 2007-07-26 23:12
Re: Explain this please
The recoil on the M-16/M4 is excessive. TRBs were instituted to group 3 shots on an enemy if you aim for the centre of mass, not to make you aim for the feet so the last shots don't go way overhead.[R-COM]cyberzomby wrote:Its not that unrealistic. Fire'ing range statistics are a lot different than aiming and trying to shoot a real human being in a battle.
No matter HOW bad a shot you are, you can't make bullets diverge massively off-target from the front of a gun so that they go ALL AROUND a target at point-blanc range.
I appreciate how and why the current deviation system has been implemented; but to say that the current CQB balance is anything other than farcical is pretty dishonest. I don't care if it's a 12 year old girl who's only ever played with barbies, with her eyes-closed and hopping on one leg whilst firing from the hip - if an assault rifle's muzzle is pointed at someone at the foot of a stair-case when they're at the top, when she pulls the trigger those shots are all going to hit.
As it stands at the moment, modern military assault weapons in the hands of trained specialists have the same accuracy as Mac-10s if the wielder so much as shimmies an inch around a corner to get a better shot.
As far as I can tell, the problem is that, due to the BF2 engine's inherent limitations, the deviation effects, while reasonable at optic range, scale terribly at close range. That problem may be insurmountable, but I think some significant rebalancing needs to be done to minimise the flaws. There's many variables that could be tweaked to address this issue, and I have stated how I think the numerical values should be altered to provide a gaming experience that is both more realistic and more fun.
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: Explain this please
You say camping is Quake style and you support run-and-gunning?Ace42 wrote:The rationale behind it is that good ol' fashioned Quake style "camping" is more realistic than run-and-gunning.
Quake is a very fast paced impulse/reaction shooter where players have to constantly move around or else they're easy targets, the maps are so tiny that if you do try and camp everyone quickly knows you are and exactly where you're doing it.
I don't doubt that soldiers IRL shoot on the move, but I presume it's for suppressing and not accurate at range.
PR has several military advisers, so the devs would likely of been informed how long it should take to achieve good accuracy.Ace42 wrote:It's incredibly unrealistic, but it's being sacrificed to force players to play more "tactically" rather than relying on skill and good reactions.
Just because you can't run around making zero-deviation shots like Quake does not mean that there is no rewards for skill or reaction time in PR. They're just fundamentally and obviously two completely different style FPS games, it makes PR unique and it's successful.
I agree with that, but I don't experience as much deviation at close range in PR as you describe.Ace42 wrote:No matter HOW bad a shot you are, you can't make bullets diverge massively off-target from the front of a gun so that they go ALL AROUND a target at point-blanc range.
Last edited by Snazz on 2009-05-07 16:39, edited 1 time in total.
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SgtFailure
- Posts: 115
- Joined: 2009-01-28 15:41
Re: Explain this please
You can shoot a 20mm projectile into somebody's face and all it ends up is smoke/powder coming out of it with the person running away probably laughing like mad. It happened to me everytime, its all about the hitboxes and lag.
SgtFailure
SgtFailure
When you see a house land on somebody and they're still kicking, you know something is wrong



