[HUD] Limited kits on spawn menu
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: [Hud] Limited kits on spawn menu
well, he probably means shooting into a window/room that your squad is about to clear from a distance....
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ExoDuUs
- Posts: 69
- Joined: 2008-08-05 09:19
Re: [Hud] Limited kits on spawn menu
I think this new 1 medic per squad will change the gameplay either for better or worse. It depends how joe public adapts. It will either turn more nilla' or more cautious. I hope it will make squads more cautious in approach; i.e running down the middle of a street into enemy cap zone is never the way forward; but I see it alot.
I have fraps a few rounds as medic where I have come top no firebase points and about 2 kills just medding and spraying towards an enemy to keep them supressed rather then attacking.
The way a medic in a squad is played needs to change. The people playing the kit ive seen to often charging in rather then using the kit as it supposed to be used. As a core of the squad healing and ressing squad mates as they advance and letting the riflemen do the fighting. So hopefully this is going to be one of the best changes to the gameplay so far in effect to make it realistic.
Also SL ironsights is a good addition; no more ghost train and kozelsk with optics thank god!!
Ex
I have fraps a few rounds as medic where I have come top no firebase points and about 2 kills just medding and spraying towards an enemy to keep them supressed rather then attacking.
The way a medic in a squad is played needs to change. The people playing the kit ive seen to often charging in rather then using the kit as it supposed to be used. As a core of the squad healing and ressing squad mates as they advance and letting the riflemen do the fighting. So hopefully this is going to be one of the best changes to the gameplay so far in effect to make it realistic.
Also SL ironsights is a good addition; no more ghost train and kozelsk with optics thank god!!
Ex
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Ecko
- Posts: 925
- Joined: 2006-11-28 22:49
Re: [Hud] Limited kits on spawn menu
bingo!gazzthompson wrote:well, he probably means shooting into a window/room that your squad is about to clear from a distance....
Instant detonation, plus means ur assault squad isn't faffing about with weapon changes.
AKA Ecko1987
Beep-Beep-Beep.
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Albatross
- Posts: 114
- Joined: 2008-06-27 23:15
Re: [Hud] Limited kits on spawn menu
Patch me up and call me scruffy
Cheers Dev team looking forward to the new changes
Cheers Dev team looking forward to the new changes

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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
Re: [Hud] Limited kits on spawn menu
A sixth of the squad being medic is ok, a third, way too many and half ridiculous.
Restricting squads to one medic is good news.
I've never bought it to the '2 fire teams thing', it just rarely works. Any losses to either fire team and they become useless. 6 men together is much better and more effective.
If you want another fireteam, work with another squad.
(and you'll get your 2nd medic.)
Restricting squads to one medic is good news.
I've never bought it to the '2 fire teams thing', it just rarely works. Any losses to either fire team and they become useless. 6 men together is much better and more effective.
If you want another fireteam, work with another squad.
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asianator365
- Posts: 45
- Joined: 2007-06-03 20:27
Re: [Hud] Limited kits on spawn menu
Then give the pilots some damn weapons. THAT'S REALISTIC TOO!motherdear wrote:2 might be better, but in a normal rifle company you wouldn't have every third person be a medic would yai do agree that it is generally better, but i also think that we should give this up just to get a bit more realism
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DrSpock
- Posts: 6
- Joined: 2009-05-08 01:25
Re: [Hud] Limited kits on spawn menu
Can I just say a big thanks to the Dev's for these two changes? THANK YOU. As someone who likes to play an Officer and SL, I really appreciate you giving SL's an iron sight option. I thoroughly enjoy iron sights more than optics.
Secondly, for the right click to call medic option, can the system be improved to constantly show your "out of health and red cross icon" above your character's body for as long as you are revive-able and calling for help? In matches where I play medic it is tough sometimes to know if someone is still revive-able because all indications are they are just a corpse, but are actually still waiting for a revive.
Thanks!
Secondly, for the right click to call medic option, can the system be improved to constantly show your "out of health and red cross icon" above your character's body for as long as you are revive-able and calling for help? In matches where I play medic it is tough sometimes to know if someone is still revive-able because all indications are they are just a corpse, but are actually still waiting for a revive.
Thanks!
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GR34
- Posts: 471
- Joined: 2007-04-07 03:08
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DesmoLocke
- Posts: 1770
- Joined: 2008-11-28 19:47
Re: [Hud] Limited kits on spawn menu
+1DrSpock wrote:Secondly, for the right click to call medic option, can the system be improved to constantly show your "out of health and red cross icon" above your character's body for as long as you are revive-able and calling for help? In matches where I play medic it is tough sometimes to know if someone is still revive-able because all indications are they are just a corpse, but are actually still waiting for a revive.
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tacrli
- Posts: 6
- Joined: 2009-03-02 03:52
Re: [Hud] Limited kits on spawn menu
I'd have to agree with him. At the very least they should get a knife and a pistol.asianator365 wrote:Then give the pilots some damn weapons. THAT'S REALISTIC TOO!
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MCI
- Posts: 431
- Joined: 2007-08-28 21:47
Re: [Hud] Limited kits on spawn menu
I would rather have seen something like this:
On the left top corner an arrow to swith weapon outfits (like unlocks in vanilla). So if you are medic but you want an ACOG you click on the arrow and get an m4 or m16 ACOG. But if you want a laser scope you click the arrow again and get an laserscope on your rifle. Click again and Iron Sights shows up again.
1. You can add more standard kits to the spawn menu.
2. It's fun to customize your weapon to the needs of the battlefield (long range, urban, close combat etc.)
On the left top corner an arrow to swith weapon outfits (like unlocks in vanilla). So if you are medic but you want an ACOG you click on the arrow and get an m4 or m16 ACOG. But if you want a laser scope you click the arrow again and get an laserscope on your rifle. Click again and Iron Sights shows up again.
1. You can add more standard kits to the spawn menu.
2. It's fun to customize your weapon to the needs of the battlefield (long range, urban, close combat etc.)
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=WFL= Sgt Bilko
- Posts: 96
- Joined: 2007-05-05 15:44
Re: [Hud] Limited kits on spawn menu
The "one medic per sqd" played out quit well when we were on test server yesterday.
However it seems like it's set up like the special weapon classes = if the kit is picked up by another sqd or enemy, the sqd can not get a new medic kit until the old one is returned to pool.
It'd be better having it like the Officer Kit - limited to one per sqd but always available.
However it seems like it's set up like the special weapon classes = if the kit is picked up by another sqd or enemy, the sqd can not get a new medic kit until the old one is returned to pool.
It'd be better having it like the Officer Kit - limited to one per sqd but always available.

~~ He flung himself upon his camel and rode madly off in all directions ~~
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Zoddom
- Posts: 1029
- Joined: 2008-02-11 15:29
Re: [Hud] Limited kits on spawn menu
wut? only the sql can spawn with an officer kit so ... wtf?=WFL= Sgt Bilko wrote:It'd be better having it like the Officer Kit - limited to one per sqd but always available.
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MrSh@vid
- Posts: 842
- Joined: 2009-02-28 20:50
Re: [Hud] Limited kits on spawn menu
I think what he meant was that when a squad leader dies, and happens to get revived with a diffrent kit, he can still request his SL kit, even if an enemy stole his old one.Zoddom wrote:wut? only the sql can spawn with an officer kit so ... wtf?
However with the medic in the current 0.86 Beta, If an enemy takes your medic kit, you are unable to request one until the holder dies, and the kit disappears of the map altogether, which could explain why i couldn't try out the new lmg, even though no one in my squad had it.

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Mad-Mike
- Posts: 3137
- Joined: 2008-01-25 13:21
Re: [Hud] Limited kits on spawn menu
Medic Iron Sight is the only i kit i go most of the time!
Tbh im better with a iron sight than a scope now
Tbh im better with a iron sight than a scope now
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Cpl.Small
- Posts: 2015
- Joined: 2008-11-25 23:06
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Omega_17_The_True
- Posts: 43
- Joined: 2006-11-11 10:41
Re: [Hud] Limited kits on spawn menu
I just dont get it ... Iron sights are almost useless 80% of the times, with a scope you get a HUGE advantage over medium and long range shootings but i do agree that iron sight are really great for close combats but its happens quite rarely, also its obviously depending of the maps.
The officer kit with only the scope was great because you really get a advantage over other kits AND you get a pistol that is very useful for close combat and as a backup, also the scope rifleman made the un-scope one useless if you ask me ... the iron sight could be usefull if he had benefits to balance the kits, like the only one who can carry frag grenades, just a suggestion.
By the way the automaic rifleman on the spawn menu is a great thing and will encourage players to play this useful kit, oh and good job on the upcoming patch
The officer kit with only the scope was great because you really get a advantage over other kits AND you get a pistol that is very useful for close combat and as a backup, also the scope rifleman made the un-scope one useless if you ask me ... the iron sight could be usefull if he had benefits to balance the kits, like the only one who can carry frag grenades, just a suggestion.
By the way the automaic rifleman on the spawn menu is a great thing and will encourage players to play this useful kit, oh and good job on the upcoming patch
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Black Ghost89
- Posts: 23
- Joined: 2008-01-02 11:32
Re: [Hud] Limited kits on spawn menu
really good point, that would be totally awesome!MCI wrote:I would rather have seen something like this:
On the left top corner an arrow to swith weapon outfits (like unlocks in vanilla). So if you are medic but you want an ACOG you click on the arrow and get an m4 or m16 ACOG. But if you want a laser scope you click the arrow again and get an laserscope on your rifle. Click again and Iron Sights shows up again.
1. You can add more standard kits to the spawn menu.
2. It's fun to customize your weapon to the needs of the battlefield (long range, urban, close combat etc.)
Life should not be a journey to the grave with the intention of arriving safely in a pretty and well preserved body, but rather to skid in broadside in a cloud of smoke, thoroughly used up, totally worn out, and loudly proclaiming "Wow! What a Ride!
― Hunter S. Thompson
― Hunter S. Thompson








