'[R-DEV wrote:e-Gor']If it can export to .mb, then you can use it fine with bf2. Alternatively, if it can export to a file type that either max or maya can open, you can model in whatever you like, you'll just need one of those two to get it into the editor.
thanks a heap..!!
just realized I can export to .wrl and that can be converted to .x3d which I think is supported by Maya and Max..?
.wrl might also be supported..?
but, from experience, the .wrl files look like “
shite” when viewed in like Cartona or other .wrl browsers..
is it just the interface or do they “loose information” when exported..?
(I found THIS Maya .wrl, not to encouraging.. 1o1)
other export formats supported are:
.stp .igs .stbom .cgr
do any of those ring a bell..? could they be better..?
that’s what is built into the program, don’t know about other possibilities..
still,
thanks..!!
[EDIT]
loooool!!!111 I just got a surprisingly funny idea.. this is a reality mod, right..? and you want “true to life” models, right..?
I HAVE full access to the CATIA models of the;
Tiger, NH90, EC135 and EC145, that I know of.. to make it
REAL easy, I could just burn those to a disk and, hey, this mod would have the best helicopter models known to the gaming community..
Then again.. I’d be faced with criminal charges for steeling patented material.. worth quite a few million €.. I think I might just model it myself then..
[/EDIT]