Mortar??

General discussion of the Project Reality: BF2 modification.
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Cornholio
Posts: 7
Joined: 2009-05-09 14:28

Mortar??

Post by Cornholio »

Are there portable mortars? I haven't seen one, if so, what faction? I see the mortar in the map key thing, but idk where it is. If it's not there, there should SO be one for insurgents. That would be sooo cool.
RAW HOMICIDAL
Posts: 350
Joined: 2008-09-08 22:51

Re: Mortar??

Post by RAW HOMICIDAL »

i think this has been brought up about 10 or 15 other times.

the mortar fire support is available to insurgents via being called in by a SL.

you need the SL kit or Civilian (I can't remember if you can call it in with the civi kit.) Then pull out your green binoculars and right click (which will bring up the comma rose option <motar attack>.
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Cornholio
Posts: 7
Joined: 2009-05-09 14:28

Re: Mortar??

Post by Cornholio »

RAW HOMICIDAL wrote:i think this has been brought up about 10 or 15 other times.

the mortar fire support is available to insurgents via being called in by a SL.

you need the SL kit or Civilian (I can't remember if you can call it in with the civi kit.) Then pull out your green binoculars and right click (which will bring up the comma rose option <motar attack>.
Why isn't there a kit that is a portable mortar with like 15-20 rounds that you can shoot at an enemy?
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Mortar??

Post by Gore »

It's better to have it off-map so people can concentrate on more important things.
And it's cooler to call for artillery/jdam/mortar strikes, instead of people running around with it :)
Cornholio
Posts: 7
Joined: 2009-05-09 14:28

Re: Mortar??

Post by Cornholio »

GoreZiad wrote:It's better to have it off-map so people can concentrate on more important things.
And it's cooler to call for artillery/jdam/mortar strikes, instead of people running around with it :)
No, it would be so cool to have a mortar to set up and fire where enemies are. Please PR, out one in!!!! :mrgreen:
octo-crab
Posts: 389
Joined: 2008-06-01 22:08

Re: Mortar??

Post by octo-crab »

They are considering adding a buildable mortar emplacement, but handheld is a no no,seeing how its usually in 2-3man teams
https://www.realitymod.com/forum/f318-2 ... ortar.html
Cornholio
Posts: 7
Joined: 2009-05-09 14:28

Re: Mortar??

Post by Cornholio »

octo-crab wrote:They are considering adding a buildable mortar emplacement, but handheld is a no no,seeing how its usually in 2-3man teams
https://www.realitymod.com/forum/f318-2 ... ortar.html

Well, i've seen 1 man. ALot of one man, but then this can happen
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Mortar??

Post by Rudd »

The offmap support utility is favoured atm because it doesn't take away men from the front line, and the ranges of weapons like this are quite large in comparison to teh map sizes.

The Devs have made a model etc, and afaik they have done some testing with it. But I don't think its a forgone conclusion that it would benefit gameplay or be particularly 'fun' to use.

If you've played Joint Operations you know you picked up the mortar because you were pissed off that those guys on the hill snipered you, more than anything else :D
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Enkidutorix
Posts: 27
Joined: 2009-01-21 02:00

Re: Mortar??

Post by Enkidutorix »

Cornholio wrote:Are there portable mortars? I haven't seen one, if so, what faction? I see the mortar in the map key thing, but idk where it is. If it's not there, there should SO be one for insurgents. That would be sooo cool.
http://www.youtube.com/watch?v=SJuyQueQ ... re=related[/youtube]
Soldier Lemos
Posts: 14
Joined: 2009-05-10 03:37

Re: Mortar??

Post by Soldier Lemos »

octo-crab wrote:They are considering adding a buildable mortar emplacement, but handheld is a no no,seeing how its usually in 2-3man teams
https://www.realitymod.com/forum/f318-2 ... ortar.html
Thats true, it would be nice to build a Mortar and use it.

Only one for the team should be enough.
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Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: Mortar??

Post by Ace42 »

Dr2B Rudd wrote:The offmap support utility is favoured atm because it doesn't take away men from the front line, and the ranges of weapons like this are quite large in comparison to teh map sizes.

The Devs have made a model etc, and afaik they have done some testing with it. But I don't think its a forgone conclusion that it would benefit gameplay or be particularly 'fun' to use.
Ideally I think it should be an on-map buildable asset that works kinda like arty in vBF2 does.

IE: It gets built near a firebase, etc as a "Mortar emplacement" or whatever, and while that's active it allows mortar barrages to charge that are called in (like area attacks are ATM), with the CO authorising them. The area-attacks cost tickets to unleash (as part of a wider ticket-based economy), but are more frequent than at present to make them actually useful. The assets can be destroyed (like the arty can in vBF2) to stop the recharge time, making assaulting them a practical and worthwhile objective.

This could be hybridised in a number of ways: IE mortar emplacements cost tickets to build, but the strikes are free and relatively frequent, and the emplacements can be destroyed. JDAMs are incorporated independant of the mortars, are off-map so can't be interfered with, but still have the massive recharge time of 30 mins (IE 1 or two per map tops) and cost tickets to fire off a barrage (making their TACTICAL use critical, rather than just to get free kills). Field artillery pieces could be somewhere between the two - for example they cost tickets to build, they cost tickets to fire (more expensive ordinance), they are destroyable - but pack a decent sized punch and have recharge rate between the two.

It would be cool to potentially have all three in operation in tandem (costs significant tickets to deploy both arty and mortar emplacement, both are vulnerable to assault and sabotage; arty and J-DAM both cost tickets to fire); but even if that isn't possible with the engine (something I've heard implied) - it would still be awesome if the CO could pick *one* to have active on the map, and thus gets to choose between the strengths and weaknesses of each type in relation to his overall strategy.
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Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: Mortar??

Post by Eddie Baker »

Cornholio wrote:Why isn't there a kit that is a portable mortar with like 15-20 rounds that you can shoot at an enemy?
Because 15-20 rounds is more than any one man can carry, even if you exclude the baseplate, mortar tube and bipod.
ChiefRyza
Posts: 620
Joined: 2008-06-29 07:37

Re: Mortar??

Post by ChiefRyza »

It would be "cool" yes, but would it be realistic and promote teamwork? Project Reality DOES NOT need an asset like a portable mortar. Anything that has a negative effect on teamwork, with what the suggested feature implies would in fact create more harm to the game than good. Eddie Baker obviously knows his stuff, but it doesn't take a military advisor to know that you can't carry around a huge weapon like a mortar AND ammunition with just one guy.

Hopefully you will cease to repeat your point over and over but rather understand that the point of the mod - Reality and teamwork, means that such assets will never make it in. Personally I think assets like jets and helicopters detract from public gameplay as it is with everyone wanting to be an uber pilot, we definitely don't need more of those.


Current project: Operation Tempest
RAW HOMICIDAL
Posts: 350
Joined: 2008-09-08 22:51

Re: Mortar??

Post by RAW HOMICIDAL »

plz delete this post
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Bob_Marley
Retired PR Developer
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Re: Mortar??

Post by Bob_Marley »

Locked. Mortars have been suggested and discussed to death. If the devs decide to put one in it will appear, if not it wont.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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