UAV

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: UAV

Post by Rudd »

[R-DEV]Rhino wrote:If you guys have not catched on we are not planning on coding this any time soon since its not worth the amount of man hrs required, if possible and we dunno if its even something we want to consider for our gameplay.

So if you want it in PR you should look into coding it yourself, if you make something good and workable we may use it ;)
I know I'm gonna catch something from this thread...

but has this stance changed at all from the reception of the commander changes?

My 2 cents (I'm spending too much time with Americans lol)
1) The commander role needs an intel gathering tool
2) The tool should be a PR version of the satellite vision from vBF2
3) I guess this would be a UAV, to keep it from being the eye of god in the sky it would have a life of only a few minutes and could preferable circle the same radius a few times giving a camera view back to the com screen, NOT the vBF2 detection radius
this has been said b4 I think, but not really since 0.8 apart from the feedback thread, which is full of **** to shift through

the problems I envisage are that this would allow the UAV hack to return with full force, and that insurgent teams/militia would find this overpowering.

Commander needs something to do when people aren't needing to pass messages along or whatever, perhaps not the above, but something to make him feel at least...empowered lol
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DeltaFart
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Re: UAV

Post by DeltaFart »

Dr2B Rudd wrote: Commander needs something to do when people aren't needing to pass messages along or whatever, perhaps not the above, but something to make him feel at least...empowered lol
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: UAV

Post by Celestial1 »

Dr2B Rudd wrote:I know I'm gonna catch something from this thread...

but has this stance changed at all from the reception of the commander changes?

My 2 cents (I'm spending too much time with Americans lol)
1) The commander role needs an intel gathering tool
2) The tool should be a PR version of the satellite vision from vBF2
3) I guess this would be a UAV, to keep it from being the eye of god in the sky it would have a life of only a few minutes and could preferable circle the same radius a few times giving a camera view back to the com screen, NOT the vBF2 detection radius
this has been said b4 I think, but not really since 0.8 apart from the feedback thread, which is full of **** to shift through

the problems I envisage are that this would allow the UAV hack to return with full force, and that insurgent teams/militia would find this overpowering.

Commander needs something to do when people aren't needing to pass messages along or whatever, perhaps not the above, but something to make him feel at least...empowered lol
Could make it an option like area attack, where the squad would have to have their SL request it, with a squad engineer nearby, and it would work similar to requesting an area attack (marker/soflams allows you to target the specific area, and a radius of 50-100m is shown on command's map for 1-2 minutes.

Not all maps would have it, just ones that choose to such as they choose to have area attacks or not. Also, wouldn't need a model for the 'UAV' as it normally flies too high for anyone to see it, and just saves a lot of work.

Get to use it once every 30 minutes, or hour, something like that anyway.
pureperversions
Posts: 161
Joined: 2007-04-26 13:23

Re: UAV

Post by pureperversions »

Dr2B Rudd wrote:I know I'm gonna catch something from this thread...

but has this stance changed at all from the reception of the commander changes?

My 2 cents (I'm spending too much time with Americans lol)
1) The commander role needs an intel gathering tool
2) The tool should be a PR version of the satellite vision from vBF2
3) I guess this would be a UAV, to keep it from being the eye of god in the sky it would have a life of only a few minutes and could preferable circle the same radius a few times giving a camera view back to the com screen, NOT the vBF2 detection radius
this has been said b4 I think, but not really since 0.8 apart from the feedback thread, which is full of **** to shift through

the problems I envisage are that this would allow the UAV hack to return with full force, and that insurgent teams/militia would find this overpowering.

Commander needs something to do when people aren't needing to pass messages along or whatever, perhaps not the above, but something to make him feel at least...empowered lol
aye giving the comm some sort of remote observation tool could help give the comm some feel of the battle again, a slow moving possably commander controlled visable/audible UAV that could be shot at by ground vehicles maybe a infra red cam or normal vision zoomed camera. It should not have any weapons capabilties though that

the insurgents/miltia could use the old school uav, a model airplane with a camera ;)
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Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Re: UAV

Post by Mongolian_dude »

[R-DEV]Rhino wrote:yes, but linking that to a UAV is not possible... :roll:
Instead, how about:

1)the CO 'launches a UAV' after about 15mins loading time.

2) The CO, for 5 mins regains his ability to use eye in the sky and the object of a classic BF2 UAV spawns and cirlces in the sky, without any freaky-radar-****.

3)5mins later, the eye in the sky function will cease.

Changes to the eye in the sky would inculde that:
It is very slow to move and change direction; It has a couple levels of zoom, one zoomed out for observation of a full area and another would be a closer observation; It would be a bit higher than obvsious and ineffective BF2 alititudes.

Is any of this still hard coded?


...mongol...
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Rudd
Retired PR Developer
Posts: 21225
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Re: UAV

Post by Rudd »

[R-MOD]Mongolian_dude wrote:Instead, how about:

1)the CO 'launches a UAV' after about 15mins loading time.

2) The CO, for 5 mins regains his ability to use eye in the sky and the object of a classic BF2 UAV spawns and cirlces in the sky, without any freaky-radar-****.

3)5mins later, the eye in the sky function will cease.

Changes to the eye in the sky would inculde that:
It is very slow to move and change direction; It has a couple levels of zoom, one zoomed out for observation of a full area and another would be a closer observation; It would be a bit higher than obvsious and ineffective BF2 alititudes.

Is any of this still hard coded?


...mongol...
I think the slow to move bit is, click minimap, zoom and your there

but I like the sound of it.

I think its best to make it so it has only 1 level of zoom (i.e. the most zoomed in layer of the commanders screen) and that zoom is very far out. This makes it so the commander has to keep checking the GPS map for friendly positions rather than just going on UAV video.

only problem is that the ground might look horrible...you know that wierd texture thing that happens.
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iFerret
Posts: 22
Joined: 2009-05-04 03:16

Re: UAV

Post by iFerret »

Here's my idea. We get another job opening like the commander but it will be just for the UAV operator. You can veto him off if he's doing a bad job. The mutiny votes would be less required than the commander himself and the commander can also kick the UAV operator from his job. We can easily encrypt a MQ-1 Predator to be spawned like a jet at the airfield. If the UAV crashes, 5-10 minute spawn time. It can be shot down like a jet can but its a bit more slower and can be used from higher elevations. Also, maybe making two people able to join UAV Operator squad because, like in real life, you need two people to fly it. One to pilot and one to control the camera. UAVs are becoming more and more popular especially because of Task Force ODIN in Iraq and later on Afghanistan. I hope you all like my idea.
arthuro12
Posts: 396
Joined: 2007-02-09 16:41

Re: UAV

Post by arthuro12 »

what about making the UAV a vehicle.. with fuel n everything.. land at an airport.. or some other HQ base.. :)
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Scot
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Re: UAV

Post by Scot »

Someone searched!! The system works.
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McBumLuv
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Joined: 2008-08-31 02:48

Re: UAV

Post by McBumLuv »

Actually, CAS and I were talking a bit about this at one point, and a way to do it would be to "fire" a UAV with many of the attributes of a TV guided missile. It would have to be "shot" high up (think of the barrel being 500 meters up in the air), and it wouldn't be able to change its pitch.

Then, either make its yaw movement controllable with the arrow keys, or simply have it move in a circle requiring no input. Then give it the eye-ball which can zoom in and out and look around underneath it.

Finally, give it a hit box and a heat source so that it can still be shot down easily, similarly to the guided missiles in CA.
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ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: UAV

Post by ralfidude »

i think the EASIEST way would be this (if possible)

You know how the commander can zoom in three times, and the most zoomed in picture on vbf2 you see exactly whats going on? The direct picture of the battlefield?

How about thats your UAV. It would be an option that maybe an SL would have to request, and it opens up an area a grid big the commander can observe. It wont move around or anything, all you would see is that grid, or maybe two grids, but something like that seems a tad bit easier than tying in a moving camera and all that ****.

Whatcha think?
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Jazz
Posts: 128
Joined: 2009-04-19 17:45

Re: UAV

Post by Jazz »

I like it!
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Re: UAV

Post by Sadist_Cain »

ralfidude wrote:i think the EASIEST way would be this (if possible)

You know how the commander can zoom in three times, and the most zoomed in picture on vbf2 you see exactly whats going on? The direct picture of the battlefield?

How about thats your UAV. It would be an option that maybe an SL would have to request, and it opens up an area a grid big the commander can observe. It wont move around or anything, all you would see is that grid, or maybe two grids, but something like that seems a tad bit easier than tying in a moving camera and all that ****.

Whatcha think?
Dam straight! black n white up the picture, give it some funky surroundings and effects to look like a UAV screen and woo hoo! We can watch the JDAMs we wait for an hour to request at last!
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ralfidude
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Joined: 2007-12-25 00:40

Re: UAV

Post by ralfidude »

No more responses to this? i thought that idea rocked!
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BlackMagikz
Posts: 219
Joined: 2006-12-02 04:56

Re: UAV

Post by BlackMagikz »

Yeah , i agree.

might be possible to make some sort of RC vehicle in PR... vBf2 had TV guided missile that is something that comes close.

i think tinker with that , might produce something... if it is not too hardcoded or too absurd
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: UAV

Post by arjan »

the woman in the movie on the first page, on BBC sounds like a man.
Royal_marine_machine
Posts: 183
Joined: 2008-12-07 11:15

Re: UAV

Post by Royal_marine_machine »

RC vehicle is good, but numbers of troops in PR is a very big issue, so the commnder should be able to control it.

One thing I've thought of, is would it be possible to have the UAV so that only the commander can see it?
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ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: UAV

Post by ralfidude »

Well Scroll up to my idea mate, i think ur thinking of what im thinking of.
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Jedimushroom
Posts: 1130
Joined: 2006-07-18 19:03

Re: UAV

Post by Jedimushroom »

Ralfi's idea is great, but questions of hardcodedness still hang in the air, a dev response would be good.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: UAV

Post by Rudd »

I remember Rhino or som1 saying that the bf2 commander view is a no go for UAV
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