NEED TUTORIALS

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Pence
Posts: 2248
Joined: 2006-02-04 06:10

Post by Pence »

Not me, youll think of somethink.
"I am not bald, i shave my head"
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"How could you falter when you're the rock of Gibraltar"
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

Using the Spec Ops class well in .3

1. Spec Ops is the only class that has the parachute remember this and use it to your advantage.

2. The M4 is a good weapon for all ranges at longer range’s use the tracer rounds and adjust your fire accordingly. Fire in single shots or bursts never full auto.

3. The new Spec Ops C4 also know as SLAM’s are weak against armored targets and therefore use these to take out strategic things such as Artillery and for the single objective modes. The new C4 is also on a 15 second timer you place the C4 then have 15 seconds to clear the area.

4. The binocs have two zoom modes right click both times to use them these are very useful for spotting enemies for your team.

General advice things to know about this class. The spec ops class has weak to no armour so especially with this mod given realistic weapon damage it is important to take cover and not move around in the open a lot. The Sig P226 the new pistol while cool looking is just a regular pistol and should be treated as such. Also remember the M4 is a lot weaker than you are used to so it will take a couple of shots to kill someone. If you are missing a lot of your shots, there is no random cone of fire on PRMM you have to aim properly at a person to hit them. A good strategy when playing as Spec Ops is to either stay low and fire from cover or else use your speed and move around a lot to evade enemy fire namely moving from cover to cover. Another thing to remember is that even though you have a kind of weak weapon the M4 with practice and learning how to shoot it properly it is easily the equal of any of the other classes weapons plus you get to have 5 mags. Ammo conservation is essential to playing this class well although with practice you may get very accurate with the M4 to begin with pick your shots and aim carefully as ammo packs now take up to 10 seconds to begin to reload your ammo and you will be using a lot of ammo using the M4. Other than remember to work as a teammate and join squads this will keep you alive longer. Don’t be Rambo in any classes especially not this one and, that the weapon physics and damage are about as realistic as you are going to find so take cover when bullets start incoming and don’t fire back until you have relocated so you don’t take a bullet in the face.

This is the final one unless you want me to add something.
the.ultimate.maverick
Posts: 1229
Joined: 2006-02-19 23:49

Post by the.ultimate.maverick »

I'm trying to keep it punchy as mine was - I don't want a bunch of dense text for someone to read! also, stick on the topic of Spec ops, don't talk about other things etc
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trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

So more bullet points and less text?
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

Using the Spec Ops class well in .3

1. Spec Ops is the only class that has the parachute remember this and use it to your advantage.

2. The M4 is a good weapon for all ranges at longer range’s use the tracer rounds and adjust your fire accordingly. Fire in single shots or bursts never full auto.

3. The new Spec Ops C4 also know as SLAM’s are weak against armored targets and therefore use these to take out strategic things such as Artillery and for the single objective modes. The new C4 is also on a 15 second timer you place the C4 then have 15 seconds to clear the area.

4. The binocs have two zoom modes right click both times to use them these are very useful for spotting enemies for your team.

5. The spec ops class has weak to no armour so especially with this mod given realistic weapon damage it is important to take cover and not move around in the open a lot.

6. The Sig P226 which is the new pistol while cool looking is just a regular pistol and should be treated as such.

7. The M4 is a lot weaker than you are used to so it will take a couple of shots to kill someone.

8. If you are missing a lot of your shots, there is no random cone of fire on PRMM you have to aim properly at a person to hit them.

9. A good strategy when playing as Spec Ops is to either stay low and fire from cover or else use your speed and move around a lot to evade enemy fire namely moving from cover to cover. Another thing to remember is that even though you have a kind of weak weapon namely the M4 with practice and after learning how to shoot properly it is easily the equal of any of the other classes weapons plus you get to have 5 mags.

10. Ammo conservation is essential to playing this class well.

11. With practice you may get very accurate with the M4 but to begin with pick your shots and aim carefully.

12. The weapon physics and damage are about as realistic as you are going to find so take cover when bullets start incoming and don’t fire back until you have relocated other wise you will likely take a bullet in the face.

13. Other than that remember to work as a teammate and join squads and don’t go Rambo in any classes especially not this one.
Is this what you mean.
the.ultimate.maverick
Posts: 1229
Joined: 2006-02-19 23:49

Post by the.ultimate.maverick »

Thats what I have on gameplay changes and kits so far

http://www.dvbsquad.com/projectreality/ ... 20Kits.doc
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trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

I think we need to go a bit more in depth on tatics for each class not just the changes that have been made to them.
the.ultimate.maverick
Posts: 1229
Joined: 2006-02-19 23:49

Post by the.ultimate.maverick »

i'm jsut careful not to overload with information... :)
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trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

That's a good point but to the very new begineers they need some basic tatics to keep them alive long enough to learn the more advanced ones.
the.ultimate.maverick
Posts: 1229
Joined: 2006-02-19 23:49

Post by the.ultimate.maverick »

There is a tactics section to this thing too ;)

ATM I have
Classes
Extraction
Gameplay Changes
Basic infantry tactocs
Helo Combat
APC Tactics

I need
Jet Tactics/changes
Tank Changes
APC Changes
SOBJ written up
Anatomy of an ambush
Last edited by the.ultimate.maverick on 2006-05-21 03:55, edited 1 time in total.
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Pence
Posts: 2248
Joined: 2006-02-04 06:10

Post by Pence »

I have Ambush ;)
"I am not bald, i shave my head"
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"How could you falter when you're the rock of Gibraltar"
the.ultimate.maverick
Posts: 1229
Joined: 2006-02-19 23:49

Post by the.ultimate.maverick »

Share the wealth!
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Pence
Posts: 2248
Joined: 2006-02-04 06:10

Post by Pence »

ON THE AMBUSH

Good Ambush Sites.
1: Routes regularly used by enemy forces
2: Places were vegitation changes e.g. edge of a forest
3: The approches to your deffencive positian (mainly flag points)

Ambushing Infantry Tactics.
1: The use of a support gunner or two in your squad cand improve the amount of firepower you can throw at the enemy.
2: Anti-Personal mines placed in areas were the enemy, after your ambush is sprung, my try to use as cover.
3: Cocealment is important, if the enemy see you, you will have to order an attack without the suprise burst of fire.
4: Try to assinge your men to hit one target each, this will mean that in one spray -- the whole enemy squad will be destroyed.
5: Dont use the same spot for an ambush twice, the enemy have been through that and will look out for every slight movement.

Ambushing Armour Tactics.
1: A minimum of two people are needed for this role, the Anti-tank soldier and a rifleman that can kill the tank crew if they try to escape.
2: The more, the better. More AT weapons at one target will destroy it quicker but dont use too meany otherwise you are just wasteing precious ammunition.
3: If you have two vehicals passing your ambush site, let them both pass, then take out the most dangerous vehical first leaving the area after destroying one target is also good because now your enemy vehical has his back turned and your allies only need to hit him once in the rear for a quick kill.
4: Anti-Aircraft weapons can be used to great effect against soldiers too and as such, they are valued targets.

After The Ambush.
Because you are playing PR, your enemy may well have informed his whole team about your ambush so dont stick around because the worst that could happen is the enemy avoiding your squad and thus makeing you worthless. Most enemys will look to destroy your formation and artillery, tanks or more troops may be a few seconds away.

ANTI-AMBUSH DRILLS

Preparation.

1: Try not to use obvious routs.
2: Listen to people who have spotted amassed squads or have been ambushed before.
3: Try not to bunch up, you may wish to use a distanced Spearhead formation when travleing for all round protection.
4: Keep an eye on every little thing, troops who going into 'ironsight mode' can give away a small form of movement.
5: Grenadiers should keep there grenade launchers equiped.

Once Ambushed -- As foot soldiers.

1: Dont lie down, move towards the enemy fireing.
2: Throw grenades into the ambushers position and if possable fire a volly of AT weapons into them. If you have grenade launchers in your squad then loose a volly at the enemy.

Once Ambushed -- As vehical crew.
1: As usual, dont rush away fron the ambush. Keeping your soldiers alive is the key to success, you will need them to clear the ambush party.
2: Kill any anti-tank soldiers first, dont let them fire another shot and after that; kill the Light Machine Gun gunners so your soldiers can draw a fair fight against the enemy infantry.

After The Ambush.

Because you are playing PR, your enemy may well have informed his whole team about his failed ambush so dont stick around, most enemys will look to destroy your formation and artillery, tanks or more troops may be a few seconds away.
"I am not bald, i shave my head"
Image
"How could you falter when you're the rock of Gibraltar"
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

will correct your spelling errors and that kinda stuff for you.
EDIT: Just ran it ran it through spell check.
Took out sentence two in the second section made no sense also I feel that a few of the points could be cleared up.
ON THE AMBUSH

Good Ambush Sites.
1: Routes regularly used by enemy forces
2: Places were vegetation changes e.g. edge of a forest
3: The approaches to your defensive position (mainly flag points)

Ambushing Infantry Tactics.
1: The use of a support gunner or two in your squad can improve the amount of firepower you can throw at the enemy.
2: Concealment is important, if the enemy sees you, you will have to order an attack without the surprise burst of fire.
3: Try to assign your men to hit one target each, this will mean that in one spray -- the whole enemy squad will be destroyed.
4: Don’t use the same spot for an ambush twice, the enemy have been through that and will look out for every slight movement.

Ambushing Amour Tactics.
1: A minimum of two people are needed for this role, the Anti-tank soldier and a rifleman that can kill the tank crew if they try to escape.
2: The more, the better. More AT weapons at one target will destroy it quicker but don’t use too many otherwise you are just wasting precious ammunition.
3: If you have two vehicles passing your ambush site, let them both pass, then take out the most dangerous vehicle first leaving the area after destroying one target is also good because now your enemy vehicle has his back turned and your allies only need to hit him once in the rear for a quick kill.
4: Anti-Aircraft weapons can be used to great effect against soldiers too and as such, they are valued targets.

After The Ambush.
Because you are playing PR, your enemy may well have informed his whole team about your ambush so don’t stick around because the worst that could happen is the enemy avoiding your squad and thus making you worthless. Most enemies will look to destroy your formation and artillery, tanks or more troops may be a few seconds away.

ANTI-AMBUSH DRILLS

Preparation.
1: Try not to use obvious routs.
2: Listen to people who have spotted amassed squads or have been ambushed before.
3: Try not to bunch up, you may wish to use a distanced Spearhead formation when traveling for all round protection.
4: Keep an eye on every little thing, troops who going into 'iron sight mode' can give away a small form of movement.
5: Grenadiers should keep there grenade launchers equipped.

Once Ambushed -- As foot soldiers.
1: Don’t lie down, move towards the enemy firing.
2: Throw grenades into the ambusher’s position and if possible fire a volley of AT weapons into them. If you have grenade launchers in your squad then loose a volley at the enemy.

Once Ambushed -- As vehicle crew.
1: As usual, don’t rush away front the ambush. Keeping your soldiers alive is the key to success; you will need them to clear the ambush party.
2: Kill any anti-tank soldiers first, don’t let them fire another shot and after that; kill the Light Machine Gun gunners so your soldiers can draw a fair fight against the enemy infantry.

After The Ambush.
Because you are playing PR, your enemy may well have informed his whole team about his failed ambush so don’t stick around, most enemies will look to destroy your formation and artillery, tanks or more troops may be a few seconds away.
Last edited by trogdor1289 on 2006-05-21 05:22, edited 1 time in total.
the.ultimate.maverick
Posts: 1229
Joined: 2006-02-19 23:49

Post by the.ultimate.maverick »

Still need a JET, tank and SOBJ tutorial
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Szarko
Posts: 627
Joined: 2005-11-07 03:37

Post by Szarko »

I can do the jet one...
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Deuce Four
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trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

Sorry can't help on them.
the.ultimate.maverick
Posts: 1229
Joined: 2006-02-19 23:49

Post by the.ultimate.maverick »

Do it Szarko!
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Deuce6
Posts: 888
Joined: 2006-02-28 00:22

Post by Deuce6 »

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Proper Ambush.

>Wait till the enemy gets into your kill zone.
>SL fires first shot to initiate Ambush
>Two outside security team members prevent anyone from entering, or exiting kill zone
>Throw frags whenever you can.
If against armor, just replace the outside security team with Anti-tank weapons. And kill the lead, and trail vehicle to "box" them in. If you can, get some support gunners to assist with outside security *because we know anti-tank doesn't have anything to kill with. :-D
Deuce6
Posts: 888
Joined: 2006-02-28 00:22

Post by Deuce6 »

Now to turn it around...if your in the kill zone, you return fire, and form a line on whatever side you were ambushed on. Find good cover, and throw whatever you have. Frags, flashbangs, smoke, anything. After that, you assault into the ambush site. Or if your overpowered, you can do bounding overwatch and fall back either out of range, or behind a major terrain feature like a large hill or ravine.

In case you were wondering, the formation the blue dots are in, that's called a "traveling overwatch".
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