Spike Strip

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Scar
Posts: 52
Joined: 2009-01-02 22:05

Spike Strip

Post by Scar »

Hi, im just wondering if is it possible to do a sort of item like SPIKE STRIPS used by the police and in the military forces??....
It could be in some kits like "mines" are.

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is hard to do it for PR??
"La primera baja en una guerra es la verdad"
- Scar -
Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: Spike Strip

Post by Oddsodz »

this would be great as a way to stop bomb cars hitting the main at the start of a round
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Spike Strip

Post by Rudd »

would be really good actually, but I'm not sure if it can be made so it would only disable a vehicle rather than destroy it.....
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ZAk
Posts: 48
Joined: 2009-01-20 17:02

Re: Spike Strip

Post by ZAk »

lol, truck in PR simply can overcome anti-tank obstacles, and you offers a spike stripe. :) )
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Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: Spike Strip

Post by Oddsodz »

Think of it like this. The Trucks have big chunky tires. But a bomb car or civvy car have normal road tires. A Spike strip (or stinger as they are called in the UK) would easily stop a road car. But you are right about how it world work in PR. Maybe it could be coded to drop the a cars health down to to say 25% so as to make it undriverable
Scar
Posts: 52
Joined: 2009-01-02 22:05

Re: Spike Strip

Post by Scar »

Yes the objective is to disable vehicles not destroy them jej...is just to stop them..
"La primera baja en una guerra es la verdad"
- Scar -
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Spike Strip

Post by Redamare »

that could work...... or a X net or something hmmmmm perhaps it could be set liike a mine that could be interesting
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Spike Strip

Post by Smegburt_funkledink »

Even if it could be codable to take the vehicle health down to 25%, it'd be far too unrealistic. You've had your tires blown, then it will take 4x less the usual amount of bullets to fully destroy it.

Not going to work in the BF2 engine (in a realistic manner)

(an assumption made with my limited knowledge of coding)
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Spike Strip

Post by Gore »

Doesn't most military vehicles use hard tires/run of flat? AFAIK x-net and spikes are only used at the borders and guard posts etc. on civi cars who refuse to stop.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Spike Strip

Post by Rudd »

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btw, that sig is absolutely awesome, but iirc you're not allowed to use the PR dogtags unless you are a member of the team :) (copywrite)
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Scar
Posts: 52
Joined: 2009-01-02 22:05

Re: Spike Strip

Post by Scar »

ohhh im sorry...i will change right now ... my bad :(
"La primera baja en una guerra es la verdad"
- Scar -
dtacs
Posts: 5512
Joined: 2008-12-07 23:30

Re: Spike Strip

Post by dtacs »

Oddsodz wrote:Think of it like this. The Trucks have big chunky tires. But a bomb car or civvy car have normal road tires. A Spike strip (or stinger as they are called in the UK) would easily stop a road car. But you are right about how it world work in PR. Maybe it could be coded to drop the a cars health down to to say 25% so as to make it undriverable
So what if you're already on 50% and you drive over a spike strip?

In real life, if your car was pretty damaged driving over one wouldn't cause it to explode.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: Spike Strip

Post by Ragni<RangersPL> »

Spike strips are used to stop the vehicle without killing the driver to avoid making mistakes and killing innocent people... right? What's the point of using it in PR where there is only opfor on the map?
If enemy vehicle will drive on one of those then players will continue to move on foot.... if you use HAT, LAT, MINES, C4, HMGs they wont move anywhere :mrgreen:

Destroying enemy vehicles is more effective then stopping them IMO :D
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:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
rampo
Posts: 2914
Joined: 2009-02-10 12:48

Re: Spike Strip

Post by rampo »

hardcoded?
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Scar
Posts: 52
Joined: 2009-01-02 22:05

Re: Spike Strip

Post by Scar »

Spike Stripes could be used in many ways.... i suggest them not for destroy cars or trucks, just to stop them or to make them undriverable so armies gain a easy way to stop this vehicles by not using mines only.
But maybe be very hardcoded... just think about it.
Bye! ;)
"La primera baja en una guerra es la verdad"
- Scar -
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Spike Strip

Post by Qaiex »

Maybe it doesn't have to do damage at all.
Maybe we can have it look like a spike strip, and when a vehicle drives over the area designated as a spike strip it changes to an enemy vehicle for both teams and ejects the passengers.
Add a blown tire sound and slow it down a bit before ejecting the passengers.

Could that work?
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Spike Strip

Post by CodeRedFox »

Ahh its interesting idea, but nothing a well defended base cant stop. :-P
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"apcs, like dogs can't look up" - Dr2B Rudd
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Spike Strip

Post by Wilkinson »

hardcoded?
No. Foxholes and Razorwire aren't ;)
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crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Spike Strip

Post by crazy11 »

This would have to do a lot of damage to the vehicle in order to damage the car enough to bring it to a stop. It would not even work with runflat tires which most armies are using now.

I can not see this working out well in game.
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You miss 100% of the shots you don't take.- Wayne Gretzky
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Spike Strip

Post by gclark03 »

There would have to be a way to control the amount of damage it does to certain vehicles. To do that, you'd have to screw around with the materials of every vehicle. Then, you'd have to test every possible weapon to ensure that M9s aren't penetrating HMMWV armor.

It's a lot of trouble, just for a chance that the vehicle will actually be disabled.

In a word...

No.
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