Spike Strip

Suggestions from our community members for PR:BF2. Read the stickies before posting.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Spike Strip

Post by LithiumFox »

gclark03 wrote:There would have to be a way to control the amount of damage it does to certain vehicles. To do that, you'd have to screw around with the materials of every vehicle. Then, you'd have to test every possible weapon to ensure that M9s aren't penetrating HMMWV armor.

It's a lot of trouble, just for a chance that the vehicle will actually be disabled.

In a word...

No.
Who says the dev's wouldn't take the time to do that?

They've taken the time to do everything else? Why not perfect it? Why not make the game 100% pure AWESOME.

In a nutshell, the word i'm looking for... oh...

devsareawesomeandwoulddoalotofcoolstuffforusevenifittookalotofworkandnooneloveditlikebattleofqinlingwhichisanamazingmapbutnoonegivesitanylovesadly

(Devs are awesome and would do a lot of cool stuff for us even if it took a lot of work and no one loved it like battle of qinling which is an amazing map but no one gives it any love sadly)

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Spike Strip

Post by crazy11 »

LithiumFox wrote:Who says the dev's wouldn't take the time to do that?

They've taken the time to do everything else? Why not perfect it? Why not make the game 100% pure AWESOME.

In a nutshell, the word i'm looking for... oh...

devsareawesomeandwoulddoalotofcoolstuffforusevenifittookalotofworkandnooneloveditlikebattleofqinlingwhichisanamazingmapbutnoonegivesitanylovesadly

(Devs are awesome and would do a lot of cool stuff for us even if it took a lot of work and no one loved it like battle of qinling which is an amazing map but no one gives it any love sadly)
I do not want to spend 8 hours testing each vehicle.
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You miss 100% of the shots you don't take.- Wayne Gretzky
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Spike Strip

Post by CodeRedFox »

[R-MOD]crazyasian11 wrote:I do not want to spend 8 hours testing each vehicle.

Back in the cage...

These damn testers keep eating through the ropes.
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"apcs, like dogs can't look up" - Dr2B Rudd
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Spike Strip

Post by gclark03 »

Maybe you need another moderator to keep those damn testers under control. I'll keep 'em in line.
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: Spike Strip

Post by mp5punk »

yea this would be a nice addition to insurgent maps and put these out in front to prevent bomb cars from entering.
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Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: Spike Strip

Post by Hitman.2.5 »

What if the insurgents decided to use tubeless tires? XD
Derpist
Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: Spike Strip

Post by Oddsodz »

[R-DEV]CodeRedFox wrote:Ahh its interesting idea, but nothing a well defended base cant stop. :-P
Oh I Do agree. But as we all know. There not enough players in a server to defend a base. Even full 64 slot servers. This is a limit of the BF2 servers being lock at 64 players. Not the fault of the DEV's. Also, In a pub server. Every players wants to go out to the front lines. It's just the nature of the players. Again, not a bad thing.

I My self think it's a great idea if used only on Insurgents maps. As it's main task is to stop Civvy and bomb cars. Not full on Hummers and the likes.
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