Seriously, the CH2 has a very quick turret, but the turret in game doesn't move that quickly because you have to move ur mouse back constantly...
Would eb alot easier just to use the arrow keys
change sensitivity or get yourself mouse with changable dpi, problem solvedSeriously, the CH2 has a very quick turret, but the turret in game doesn't move that quickly because you have to move ur mouse back constantly...
huh? then its something wrong with youRoyal_marine_machine wrote:Not really.
I still would never be able to do a full rotation in 6 seconds...
wow, its like the R-MODs didn't exist in the pastAnRK wrote:Mine wins!https://www.realitymod.com/forum/f18-pr ... ntrol.html

Screw that, I have a POS Microsoft Mouse, and to tank, I have to clean off the top of my desk, then tanking is very easy.Royal_marine_machine wrote:very simple change, make the arrow keys able to move the turret as gunner!!!
Seriously, the CH2 has a very quick turret, but the turret in game doesn't move that quickly because you have to move ur mouse back constantly...
Would eb alot easier just to use the arrow keys![]()
Hmmm, Where's the trigger?'[R-DEV wrote:Rhino;1020767']
in r/l the CR2 dose not use "arrow keys" / Buttons to aim the turret, they in fact have a controller that looks VERY similar to a Play Station controller hehe.
In fact here is a pic of it we took at Bovington from the Gunner simulator room.
now that little pad on the right side is what you used to aim with much like a game controller.
Guess so....but yeah I could envision not being able to hit stuff like bomb cars with tanks and even APCs. Its hard enough to turn your turret fast enough with the challengerJay wrote:Hmmm, Where's the trigger?
Also, does that switch in the middle mean that you can't fire the main cannon and the mg at the same time?
Indeed, tanks should be juggernaughts of power, but not as wieldly as they are now.plus it give infantry a viable chance to run away when the tanks lining up a sho