PR v0.86 patch - super mini status update

General discussion of the Project Reality: BF2 modification.
CyrusPI
Posts: 216
Joined: 2009-03-28 17:49

Re: PR v0.86 patch - super mini status update

Post by CyrusPI »

TJ-XRL wrote:why wasent this posted on the devs direys

p.s. i hate downloading patches have you considerd puting pr on steam
Welcome to Steam
Because as fuzzhead mentions, it's a super mini status update. ;)

A formal news article will appear soon, as he mentions.

Sounds like fun. If not much has changed with .866, I should already have the installer from when AncientMan asked for stress testers that night. :p Staying up a few minutes later can get you some late night forum specials. :lol:
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By trying too hard, we put ourselves at a greater risk. Don’t you think so?
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working on a little something something
amazing_retard
Posts: 376
Joined: 2008-10-01 03:13

Re: PR v0.86 patch - super mini status update

Post by amazing_retard »

KingLorre wrote:Amazing... :P


Noes, R-dev ninjad.
Sorry I miss read the posts. Didn't mean to offend the world and break the internetz :( Will I ever need to download the 1.5 patch? (for .9 or so). Thanks for the reply :/
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: PR v0.86 patch - super mini status update

Post by CodeRedFox »

LOL jesus christ, don't reply to his second post guys. Here you go amazing_retard all your questions are answered here.
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"apcs, like dogs can't look up" - Dr2B Rudd
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: PR v0.86 patch - super mini status update

Post by IAJTHOMAS »

[R-DEV]dbzao wrote:Fastropes take 5 GB, so it's up to the community to decide what they want...
8 GB and a AC-130 you can paradrop out of and you have yourself a deal :mrgreen:
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Canofwhoop
Posts: 74
Joined: 2009-01-29 03:19

Re: PR v0.86 patch - super mini status update

Post by Canofwhoop »

this is goin to be great!

I guess its up to EA to release the public patch 1.5...
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: PR v0.86 patch - super mini status update

Post by Snazz »

IAJTHOMAS wrote:8 GB and a AC-130 you can paradrop out of and you have yourself a deal :mrgreen:
Don't forget a subscription service for dual wielded mini guns with heat seeking ultra-high explosive rounds.

Those who buy a year of subscriptions also receive jetpacks.
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Re: PR v0.86 patch - super mini status update

Post by Farks »

Have you fixed the M1 Abrams armor/model?
Scar
Posts: 52
Joined: 2009-01-02 22:05

Re: PR v0.86 patch - super mini status update

Post by Scar »

i hope they do fix the armor of the tanks
"La primera baja en una guerra es la verdad"
- Scar -
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: PR v0.86 patch - super mini status update

Post by fuzzhead »

Have you fixed the M1 Abrams armor/model?
Can you be more specific?
Cpl.Small
Posts: 2015
Joined: 2008-11-25 23:06

Re: PR v0.86 patch - super mini status update

Post by Cpl.Small »

I'm gueesing he means the 1 hit kill bug on Kashan
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: PR v0.86 patch - super mini status update

Post by HughJass »

[R-CON]creepin wrote:i got a big line,
no probs, icanhazfastropez nau? :-P
he meant RAM
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TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: PR v0.86 patch - super mini status update

Post by TheLean »

J.F.Leusch69 wrote:for me the same...while loading the 2-3 map (after starting gaming) and also some random CTDs :(
This is due to battlefield not being able to use more than 2gb of ram and it should be changed in the new 1.5 patch. However, there is a fix that you can download already to solve this problem (worked for me). I cant remember the adress but im sure someone else does or you can just search the support forums.
Demonic
Posts: 307
Joined: 2009-04-26 01:52

Re: PR v0.86 patch - super mini status update

Post by Demonic »

So this is just a patch released bug fixes, game-play updates? Possible new maps?
Although that is incredibly great and can't wait to get my hands on it and see the changes. Hopefully will prevent squad bugs, server/player crashes. I got my hopes up and was hoping the Canadian Forces faction was released earlier than expected.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: PR v0.86 patch - super mini status update

Post by fuzzhead »

No new maps/factions.

Mainly just bug fixes and some gameplay tweaks (some information has already been releases in dev journals/blogs)
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: PR v0.86 patch - super mini status update

Post by sakils2 »

Weapons
- added M249 with Elcan Scope for USMC, USA and GB.
- changed all faction LMG's to now have 4x zoom on the deployed mode, and no zoom on undeployed (all conventional factions will eventually get scoped LMG's).
- changed all DM rifles to now use their own ammo variant (no tracers, "zeroed" out to 600m).
- added new 1p animations for all Sniper Rifles and the ironsights No. 4 enfield.
- added new 1p reload animations for the QBZ 95 LMG.
- increased Insurgent/Taliban SVD Dragunov mag count from 3 to 12.
- increased AKS74U recoil by 50% and deceased accuracy by 30%.
- decreased AK47 accuracy - 30% less accurate than conventional army rifles.
- increased Pistol damage drop-off.
- changed G3A3 series mag count from 8+1 to 6+1 and from 6+1 to 4+1 for supporting classes.
- improved all PDW/SMG deviation to be more realistic.
- increased AT mine max limit to 30 in world at one time per life.
- tweaked 1p M203 reload.
- tweaked 1p M4/M16 reload.
- decreaseed Epipen damage from 1000 down to 10.
- changed Alquds to automatic fire mode by default.
- added "hold bolting until button release" function on the Ironsight enfields.
- changed all LMG undeployed deviation to handle better in CQB.
- changed all LMG deployed deviation to handle better at long range (effective up to 800m).
- changed all LMG deployed deviation so it now takes eight seconds to settle, but they can be fired from all stances.
- decreased all LMG sight in time for undeployed to 0.6 seconds.
- changed Insurgent/Taliban RPG deviation - Increased settle time to 4 seconds (from 2). Accuracy reduced to 25% of what it was.
- increased all conventional L-AT weapons deviation settle time from 2 seconds to 4 seconds.
- decreased L-AT/RPG splash radius from 10m to 6m.
- standardized reload/firing times on Hellfire missles.
- removed crosshair from binoculars.
- removed startup delay for cobra/apache cannons.
- changed USMC Officer & Heavy AT classes to now use M4 variants.
- changed US Army combat medic to have ironsights M4.
- tweaked all recoil animations to be 'snappier' and make fully automatic fire slightly harder to aim with.
Why? WHY?????
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: PR v0.86 patch - super mini status update

Post by nedlands1 »

sakils2 wrote:Why? WHY?????
Weight probably.

I imagine 7 full 20 round magazines of 7.62x51mm NATO ammunition is closer in weight to 9 full 30 round magazines of 5.56x45mm NATO ammunition.
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sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: PR v0.86 patch - super mini status update

Post by sakils2 »

But.... what happened to gameplay?

I thought PR was about gameplay>reality.
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: PR v0.86 patch - super mini status update

Post by Smegburt_funkledink »

PR - It's in the name.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
thebeanie
Posts: 119
Joined: 2009-01-18 05:39

Re: PR v0.86 patch - super mini status update

Post by thebeanie »

Soo... Whens the expected release date?
[MPN]Slouch2
Posts: 139
Joined: 2009-04-15 06:03

Re: PR v0.86 patch - super mini status update

Post by [MPN]Slouch2 »

- tweaked 1p M203 reload.
- tweaked 1p M4/M16 reload.
What does the '1p' mean?
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