Show your models thread...(IMAGE HEAVY)
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rangedReCon
- Posts: 880
- Joined: 2007-05-28 04:14
Re: Show your models thread...(IMAGE HEAVY)
You are super awesome, hope some DEVs put you under their wing.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
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Lachtan
- Posts: 88
- Joined: 2007-03-01 06:08
Re: Show your models thread...(IMAGE HEAVY)
Highpoly Magpul PDR, millions of tris...
http://features.cgsociety.org/newgaller ... _large.jpg
Image remove as it breaks the image size rules.
-Desertfox
http://features.cgsociety.org/newgaller ... _large.jpg
Image remove as it breaks the image size rules.
-Desertfox
Last edited by Desertfox on 2009-05-03 07:56, edited 1 time in total.
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Tomato-Rifle
- Posts: 2091
- Joined: 2007-12-31 22:24
Re: Show your models thread...(IMAGE HEAVY)
Spas 12

Ive got a question, should i model all the holes on the main body or should i let them be textured? Because there alot of them...


Ive got a question, should i model all the holes on the main body or should i let them be textured? Because there alot of them...


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sakils2
- Posts: 1374
- Joined: 2007-07-14 23:15
Re: Show your models thread...(IMAGE HEAVY)
Something is wrong... The lower "tube" is much longer than the real life one 
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Z-trooper
- Retired PR Developer
- Posts: 4166
- Joined: 2007-05-08 14:18
Re: Show your models thread...(IMAGE HEAVY)
Good question.
Depending on the game it could be textured, but imho it will always look better with modeled holes. If you are careful when creating them they can be created without begin too poly heavy. That is what I would do anyways.
Interesting weapon to model, because it poses some problems (depending on the modeling approcah of course) with creating the inside of the gun so it dosnt appear transparent.
Depending on the game it could be textured, but imho it will always look better with modeled holes. If you are careful when creating them they can be created without begin too poly heavy. That is what I would do anyways.
Interesting weapon to model, because it poses some problems (depending on the modeling approcah of course) with creating the inside of the gun so it dosnt appear transparent.
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Tomato-Rifle
- Posts: 2091
- Joined: 2007-12-31 22:24
Re: Show your models thread...(IMAGE HEAVY)
sakils2 wrote:Something is wrong... The lower "tube" is much longer than the real life one![]()
Yeah, i was working on it and forgot to put it back further into the gun xD
[R-DEV]Z-trooper wrote:Good question.
Depending on the game it could be textured, but imho it will always look better with modeled holes. If you are careful when creating them they can be created without begin too poly heavy. That is what I would do anyways.
Interesting weapon to model, because it poses some problems (depending on the modeling approcah of course) with creating the inside of the gun so it dosnt appear transparent.
KK, thanks.
BTW this gun is for the taiwan forces

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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: Show your models thread...(IMAGE HEAVY)
What team was that, then?Skovy wrote:Ill show some of my work what i have done lately, the content was sopous to be in a bf2 mod but i quit from that team.
*snip*
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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Khidr
- Posts: 76
- Joined: 2007-02-16 04:03
Re: Show your models thread...(IMAGE HEAVY)
What was the fate of these rifles?'[R-CON wrote:exec_4ever;772086']My sweet baby:
Imbel FAL: 4131 tris
Imbel PARAFAL: 4233 tris
Cheers!![]()
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Hauteclocque
- Retired PR Developer
- Posts: 3312
- Joined: 2008-10-02 17:55
Re: Show your models thread...(IMAGE HEAVY)
It was supposed to be used in African Factions (like Congo, or even the faction we are making for French Forces)...

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henriksive
- Posts: 39
- Joined: 2008-04-14 13:29
Re: Show your models thread...(IMAGE HEAVY)
My very first model:


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martov
- Posts: 238
- Joined: 2008-10-07 19:18
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motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: Show your models thread...(IMAGE HEAVY)
progress shot on the stuff i showed earlier in this thread:







other random stuff:









other random stuff:



[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
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Qaiex
- Posts: 7279
- Joined: 2009-02-28 21:05
Re: Show your models thread...(IMAGE HEAVY)
rBoost wrote:I have started to think is it even possible to mount any MG so it could rotate 360 degrees. Because this model is double cab version and it's bed is much shorter than in normal version.
EDIT: One option would be that i open rear hatch. Then there should be plenty of room.
Well the MG doesn't have to be mounted on the vertical swivel, it can be mounted on a stand on the swivel, to give the operator the ability to stand closer to the vertical swivel and limit the amount of space required to move 360º on the truck.
Like this.

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Tomato-Rifle
- Posts: 2091
- Joined: 2007-12-31 22:24
Re: Show your models thread...(IMAGE HEAVY)

Update

Last edited by Tomato-Rifle on 2009-05-23 21:48, edited 2 times in total.
Reason: put another picture on
Reason: put another picture on

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vfn4i83
- Posts: 110
- Joined: 2006-06-17 06:24
Re: Show your models thread...(IMAGE HEAVY)
Thats my most recently render from my xm8 project. Every time I open that archive andsee something to fix.
It's not intended to be HighPoly but it will be very detailed; both Grip from Hand Guard and trigger will be redone, someday, and magazine too. And still missing a lot of buttons and levers... and the stock, God! don't let me start over the stock, the lens, and screws . . . still a lot to go.

It's not intended to be HighPoly but it will be very detailed; both Grip from Hand Guard and trigger will be redone, someday, and magazine too. And still missing a lot of buttons and levers... and the stock, God! don't let me start over the stock, the lens, and screws . . . still a lot to go.

Last edited by vfn4i83 on 2009-05-24 19:19, edited 1 time in total.
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Z-trooper
- Retired PR Developer
- Posts: 4166
- Joined: 2007-05-08 14:18
Re: Show your models thread...(IMAGE HEAVY)



Early texture work:

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ice_killer
- Posts: 2361
- Joined: 2007-02-15 16:20
Re: Show your models thread...(IMAGE HEAVY)
hey Z, did you not post that beast earlyer on GA forums ?
*good looking m8
*good looking m8
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW 
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: Show your models thread...(IMAGE HEAVY)
i bet thats for his aquarium project 
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Priby
- Posts: 2379
- Joined: 2008-06-21 18:41
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tmnoobage
- Posts: 155
- Joined: 2008-09-15 19:54
Re: Show your models thread...(IMAGE HEAVY)

My factory is about 30% complete now
[url=noobage.wordpress.com][/url]




