Show your models thread...(IMAGE HEAVY)

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rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: Show your models thread...(IMAGE HEAVY)

Post by rangedReCon »

You are super awesome, hope some DEVs put you under their wing.
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
Lachtan
Posts: 88
Joined: 2007-03-01 06:08

Re: Show your models thread...(IMAGE HEAVY)

Post by Lachtan »

Highpoly Magpul PDR, millions of tris...

http://features.cgsociety.org/newgaller ... _large.jpg

Image remove as it breaks the image size rules.
-Desertfox
Last edited by Desertfox on 2009-05-03 07:56, edited 1 time in total.
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Show your models thread...(IMAGE HEAVY)

Post by Tomato-Rifle »

Spas 12


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Ive got a question, should i model all the holes on the main body or should i let them be textured? Because there alot of them...


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sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: Show your models thread...(IMAGE HEAVY)

Post by sakils2 »

Something is wrong... The lower "tube" is much longer than the real life one :D
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

Good question.

Depending on the game it could be textured, but imho it will always look better with modeled holes. If you are careful when creating them they can be created without begin too poly heavy. That is what I would do anyways.

Interesting weapon to model, because it poses some problems (depending on the modeling approcah of course) with creating the inside of the gun so it dosnt appear transparent.
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"Without geometry, life is pointless"
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Show your models thread...(IMAGE HEAVY)

Post by Tomato-Rifle »

sakils2 wrote:Something is wrong... The lower "tube" is much longer than the real life one :D

Yeah, i was working on it and forgot to put it back further into the gun xD

[R-DEV]Z-trooper wrote:Good question.

Depending on the game it could be textured, but imho it will always look better with modeled holes. If you are careful when creating them they can be created without begin too poly heavy. That is what I would do anyways.

Interesting weapon to model, because it poses some problems (depending on the modeling approcah of course) with creating the inside of the gun so it dosnt appear transparent.

KK, thanks.

BTW this gun is for the taiwan forces
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: Show your models thread...(IMAGE HEAVY)

Post by KP »

Skovy wrote:Ill show some of my work what i have done lately, the content was sopous to be in a bf2 mod but i quit from that team.
*snip*
What team was that, then?
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Khidr
Posts: 76
Joined: 2007-02-16 04:03

Re: Show your models thread...(IMAGE HEAVY)

Post by Khidr »

'[R-CON wrote:exec_4ever;772086']My sweet baby :grin: :
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Imbel FAL: 4131 tris
Imbel PARAFAL: 4233 tris

Cheers! :)
What was the fate of these rifles?
Hauteclocque
Retired PR Developer
Posts: 3312
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Re: Show your models thread...(IMAGE HEAVY)

Post by Hauteclocque »

It was supposed to be used in African Factions (like Congo, or even the faction we are making for French Forces)...
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henriksive
Posts: 39
Joined: 2008-04-14 13:29

Re: Show your models thread...(IMAGE HEAVY)

Post by henriksive »

My very first model:
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martov
Posts: 238
Joined: 2008-10-07 19:18

Re: Show your models thread...(IMAGE HEAVY)

Post by martov »

motherdear
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by motherdear »

progress shot on the stuff i showed earlier in this thread:
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other random stuff:
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[R-DEV]OkitaMakoto: "Talking squad level tactics in bed is actually a little known aphrodisiac"
[R-CON]Pantera : "maybe you might learn that we are not super intelligent beings chained in UKF's basement being forced to work on this".
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Show your models thread...(IMAGE HEAVY)

Post by Qaiex »

rBoost wrote:I have started to think is it even possible to mount any MG so it could rotate 360 degrees. Because this model is double cab version and it's bed is much shorter than in normal version.

EDIT: One option would be that i open rear hatch. Then there should be plenty of room.


Well the MG doesn't have to be mounted on the vertical swivel, it can be mounted on a stand on the swivel, to give the operator the ability to stand closer to the vertical swivel and limit the amount of space required to move 360º on the truck.

Like this.
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Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Show your models thread...(IMAGE HEAVY)

Post by Tomato-Rifle »

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Update
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Last edited by Tomato-Rifle on 2009-05-23 21:48, edited 2 times in total.
Reason: put another picture on
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vfn4i83
Posts: 110
Joined: 2006-06-17 06:24

Re: Show your models thread...(IMAGE HEAVY)

Post by vfn4i83 »

Thats my most recently render from my xm8 project. Every time I open that archive andsee something to fix.

It's not intended to be HighPoly but it will be very detailed; both Grip from Hand Guard and trigger will be redone, someday, and magazine too. And still missing a lot of buttons and levers... and the stock, God! don't let me start over the stock, the lens, and screws . . . still a lot to go.

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Last edited by vfn4i83 on 2009-05-24 19:19, edited 1 time in total.
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: Show your models thread...(IMAGE HEAVY)

Post by Z-trooper »

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Early texture work:
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"Without geometry, life is pointless"
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: Show your models thread...(IMAGE HEAVY)

Post by ice_killer »

hey Z, did you not post that beast earlyer on GA forums ?


*good looking m8 :)
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
DankE_SPB
Retired PR Developer
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Re: Show your models thread...(IMAGE HEAVY)

Post by DankE_SPB »

i bet thats for his aquarium project :-P
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[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Priby
Posts: 2379
Joined: 2008-06-21 18:41

Re: Show your models thread...(IMAGE HEAVY)

Post by Priby »

Doesnt look that scary without teeth :D
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tmnoobage
Posts: 155
Joined: 2008-09-15 19:54

Re: Show your models thread...(IMAGE HEAVY)

Post by tmnoobage »

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My factory is about 30% complete now :) I rendered with a texture, AO overpass and wireframe overpass, to give you an idea of what it might look like in game. I obviously have to remodel the chimney, it's 30,000 poly's at the moment :lol:
[url=noobage.wordpress.com][/url]
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