What do you want to see in a Realism Mod?
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rustymaggot
- Posts: 4
- Joined: 2006-05-17 17:14
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Scott01
- Posts: 8
- Joined: 2006-05-20 09:51
Im not sure my post will be read as its the 109th page in this thread, but anyway:
- I think there should be a 0.5 or 1 second accuracy handicap when you use the prone function;
In real life you cannot go sprinting down a steep hill with 30-40kg of equipment on your back and a automatic rifle in hand, dive through the air, land roughly on the ground, and instantly fire a perfectly grouped burst bullets. It just doesn't happen. The rifle's need to be aimed, and aiming needs to recover after firing bursts/jumping/proning etc. I think this would also balance out the use of crouching as opposed to proning. I barely see anyone crouch anymore, they either running and firing (useless, as it should be) or they just hit prone and hold the mouse button down (completely overrated).
I'm sick of taking the cautious approach in the game, creeping around slowly, just to have some bozo (carrying the biggest gun he can find) run around the corner at 100km/h, diving through the air spraying me perfectly.
Another Idea I think might work: Having the sprint button enabled while the iron sights are up, but instead of it sprinting, maybe a quick walking speed of movement where the sights are kind of prepared.
I think it kind of sucks when the battle is close quarters yet you cant do anything but run around with your rifle at your hip (so to speak) or instead walk at the pace of a snail with the iron sights up. At the moment the current options (when you see an opponent) in CQB are:
- Take your chances waiting for the sights to come up, and then re-aim because your field of view is altered; or
- Jump up and down furiously firing your weapon in the general direction of your opponent whilst your hoping to hit them before they ready their sights.
These options just dont help with the realism in this mod.
In real life CQB anyone with a clue would have their rifle somewhat readied at their shoulder, probably not looking down the sights 100% of the time, but still they would have their rifle somewhat ready if they were expecting a firefight.
So I think one solution is to increase the speed of movement with sights up, or add another smaller sprint-style option of movement (maybe via the shift key) when the sights are enabled.
- I think there should be a 0.5 or 1 second accuracy handicap when you use the prone function;
In real life you cannot go sprinting down a steep hill with 30-40kg of equipment on your back and a automatic rifle in hand, dive through the air, land roughly on the ground, and instantly fire a perfectly grouped burst bullets. It just doesn't happen. The rifle's need to be aimed, and aiming needs to recover after firing bursts/jumping/proning etc. I think this would also balance out the use of crouching as opposed to proning. I barely see anyone crouch anymore, they either running and firing (useless, as it should be) or they just hit prone and hold the mouse button down (completely overrated).
I'm sick of taking the cautious approach in the game, creeping around slowly, just to have some bozo (carrying the biggest gun he can find) run around the corner at 100km/h, diving through the air spraying me perfectly.
Another Idea I think might work: Having the sprint button enabled while the iron sights are up, but instead of it sprinting, maybe a quick walking speed of movement where the sights are kind of prepared.
I think it kind of sucks when the battle is close quarters yet you cant do anything but run around with your rifle at your hip (so to speak) or instead walk at the pace of a snail with the iron sights up. At the moment the current options (when you see an opponent) in CQB are:
- Take your chances waiting for the sights to come up, and then re-aim because your field of view is altered; or
- Jump up and down furiously firing your weapon in the general direction of your opponent whilst your hoping to hit them before they ready their sights.
These options just dont help with the realism in this mod.
In real life CQB anyone with a clue would have their rifle somewhat readied at their shoulder, probably not looking down the sights 100% of the time, but still they would have their rifle somewhat ready if they were expecting a firefight.
So I think one solution is to increase the speed of movement with sights up, or add another smaller sprint-style option of movement (maybe via the shift key) when the sights are enabled.
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OverwatchX
- Posts: 258
- Joined: 2005-07-10 20:53
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[k]MuffinMaster
- Posts: 172
- Joined: 2006-04-20 17:37
I want to see the:
- The BMP-3
- "damage" animations! (if you hit someone he cries "arrgh" and moves like being hit)
- better Sig animations (the sled doesnt move when fired)
- What about adding a new faction? India !
Could be done with the most stuff ingame AK-47 (could be replaced by INSAS 5.56mm NATO later), MiG 29...
well..
would need a little work on skins (models) and a main battle tank (the Arjun e.g. or T-72)...
they could fight against the PLA (Nepal, Kashmere) or MEC (Pakistan...)

http://www.bharat-rakshak.com/MONITOR/I ... -MON6.html
- The BMP-3
- "damage" animations! (if you hit someone he cries "arrgh" and moves like being hit)
- better Sig animations (the sled doesnt move when fired)
- What about adding a new faction? India !
Could be done with the most stuff ingame AK-47 (could be replaced by INSAS 5.56mm NATO later), MiG 29...
well..
would need a little work on skins (models) and a main battle tank (the Arjun e.g. or T-72)...
they could fight against the PLA (Nepal, Kashmere) or MEC (Pakistan...)
http://www.bharat-rakshak.com/MONITOR/I ... -MON6.html
Last edited by [k]MuffinMaster on 2006-05-22 12:28, edited 1 time in total.
-MuffinMaster, former [R-CON]
".....there's a life past those weapons you know." -[R-DEV]Gaz

".....there's a life past those weapons you know." -[R-DEV]Gaz

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MrD
- Posts: 3399
- Joined: 2006-05-13 16:21
posted in another thread, but deserves to be here too
is there the ability to Mod the game so that lone wolfs can only pick assault class? and that specialist classes are only pickable when you are a member of a squads and numbers of certain specialists within those squads are capped? maybe even reduce scoring for players down to practically zero that stray so far from their squadleader they are classed as lonewolf taking advantage of their favourite class (i hesitate to say sniper nOObs here)
This way squads working together will be emphasised even further. last man in the squad spawning with AT and pistol might be narked off, but the squad needs that class when there is armour on a map or bunkers to stick rockets into.

[R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
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Malik
- Posts: 1676
- Joined: 2006-04-20 16:49
"What do you want from a Realism Mod?"
The subject of this title implies Realism related topics. That topic is some personal preference that isn't used in real life at all and is just one of many ideas people have come up with to make the game 'fairer'. Please refer to the "What do you want from a Fair Play Mod?" thread for further details.
I'd like to see even more new content, but I know it's coming so I'm happy.
The subject of this title implies Realism related topics. That topic is some personal preference that isn't used in real life at all and is just one of many ideas people have come up with to make the game 'fairer'. Please refer to the "What do you want from a Fair Play Mod?" thread for further details.
I'd like to see even more new content, but I know it's coming so I'm happy.
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vitaebello
- Posts: 3
- Joined: 2006-05-23 05:25
Best Ideas Ever:
Some of these are additons/modifications to ideas i saw plus more:
1) People jump around like jack rabbits to avoid being shot..and it works...and its annoying....and NOT REAL! That 'adrenaline' bar that reduces when you run should also reduce when you jump.
2) Several times i've had the bead?/beat? on someone, shot them 4-5 times and then they shoot me and i die. I think if i shoot someone the should be disoriented to where i they can't aim right away...they can run away but not aim properly.
3) Jail, Prison. Each map might have a isolated island where team killers get spawned with no waya to escape. They would have to swim back to the main fighting area that would take them a long time. Or maybe they spawn into a jail cell with no weapons and stay there for 3 mintues or something.
4) I kinda like the idea of when you die you dont' come back, but that would be slow gaming. Lets go back to Super Mario brother days.....3x lives. You get to respawn 3 times only. But you can get power ups.......if you kill 10 people you get an extra life. ALso that way the better players stay on longer (fair??, don't know).
5) Tranquilizer Darts. If a special ops guy happens to find where the oposing teams' commander is hiding...he can traquilize him/not kill and take him to the 3 minute jail (mentioned above). So, the opposing team will lose the benefits of their commander for 3 minutes.
These are the best ideas ever....
thank you
1) People jump around like jack rabbits to avoid being shot..and it works...and its annoying....and NOT REAL! That 'adrenaline' bar that reduces when you run should also reduce when you jump.
2) Several times i've had the bead?/beat? on someone, shot them 4-5 times and then they shoot me and i die. I think if i shoot someone the should be disoriented to where i they can't aim right away...they can run away but not aim properly.
3) Jail, Prison. Each map might have a isolated island where team killers get spawned with no waya to escape. They would have to swim back to the main fighting area that would take them a long time. Or maybe they spawn into a jail cell with no weapons and stay there for 3 mintues or something.
4) I kinda like the idea of when you die you dont' come back, but that would be slow gaming. Lets go back to Super Mario brother days.....3x lives. You get to respawn 3 times only. But you can get power ups.......if you kill 10 people you get an extra life. ALso that way the better players stay on longer (fair??, don't know).
5) Tranquilizer Darts. If a special ops guy happens to find where the oposing teams' commander is hiding...he can traquilize him/not kill and take him to the 3 minute jail (mentioned above). So, the opposing team will lose the benefits of their commander for 3 minutes.
These are the best ideas ever....
thank you
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the.ultimate.maverick
- Posts: 1229
- Joined: 2006-02-19 23:49
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={Av-PT-K}=Fugitivo
- Posts: 11
- Joined: 2006-04-01 11:57
I didnt know where to post this but here is the thing, I like the fact that if you join a squad wile dead you get +30 seconds dead before you spawn, the only thing i dont like is the fact that if you create a new squad before spawning you get the same 30 seconds, if the idea was to avoid people exploiting the spawn on squad leaders, this small thing should be addressed.
I had an idea that could work, lets say if you join a squad while dead you would have to wait +30 seconds to spawn on your squad leader, but if you spawn in another spawn point you should be able to spawn right away. and if you create a new squad while dead you shouldn't get the +30seconds wait, since you clearly are going to spawn in a spawn point that alredy exists.
In the maps at night is it me or sometimes you can see better without the nightvision goggles??
sometimes when i'm on binoculars and i do a spotted since the enemy is so far away the only thing that appear on maps is a question mark even if I have my sights completly over the enemy, this happens to me a lot in mashtur 16, if i'm in the top of the building in USMC main triying to pinpoint guys at MEC main.
Thanks for reading this
I had an idea that could work, lets say if you join a squad while dead you would have to wait +30 seconds to spawn on your squad leader, but if you spawn in another spawn point you should be able to spawn right away. and if you create a new squad while dead you shouldn't get the +30seconds wait, since you clearly are going to spawn in a spawn point that alredy exists.
In the maps at night is it me or sometimes you can see better without the nightvision goggles??
sometimes when i'm on binoculars and i do a spotted since the enemy is so far away the only thing that appear on maps is a question mark even if I have my sights completly over the enemy, this happens to me a lot in mashtur 16, if i'm in the top of the building in USMC main triying to pinpoint guys at MEC main.
Thanks for reading this
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the.ultimate.maverick
- Posts: 1229
- Joined: 2006-02-19 23:49
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={Av-PT-K}=Fugitivo
- Posts: 11
- Joined: 2006-04-01 11:57
'[R-PUB wrote:maverick']I agree with the first point.
And ye NVG stuff is wide known.
To combat the spotting issue, right click the target and you can select what target to spot
thanks for your response, i must confess i was a little bit unsure if the idea that i gave would be apreciated for the comunity but i thank you for the support, as for the combat spotting issue... does it works like in bf2 vanilla? i thought it did thats why i only did Q+leftmousse button, does this works in large distances?? i tested it in smal distances and it worked just fine
thanks again m8s
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the.ultimate.maverick
- Posts: 1229
- Joined: 2006-02-19 23:49






