PR And Its Engine

General discussion of the Project Reality: BF2 modification.
Locked
source
Posts: 1
Joined: 2009-05-13 19:18

PR And Its Engine

Post by source »

What's going on guys? Let me just start of by saying that I've been playing PR from day one. Back in the day when the only changes were damage increase and a little bit more recoil from the weapons...lol. The dev team has definitely come a long way. Throughout the years I never really felt the need or urge to post. However, there are a few things that have been bothering me lately.

The battlefield 2 engine is extremely outdated. I’ve never really been a graphics whore, but the quality of Project Reality compared to other games is just poor. Not because of the development team, but because of the engine. I know that this is just a mod and you guys work for free, but I think it’s time to switch over to a new updated engine. Maybe Unreal Engine 3? Hell I’ll buy PR even if it cost 100 dollars retail! I know a lot of people are willing to pay for this game.

On another note, why the hell are the marksman kit sooooo inaccurate? My god!! They are completely useless in my opinion. I know I’m not the only one to feel this way. Many of my buddies that play also feel the same. Even players I meet everyday constantly complain about the marksman kits. Hell, my m16 is a much more accurate weapon than any of the weapons in the marksman kit. For a game where everything else feels so real this marksman kit problem is completely unrealistic. Please someone fix this. The marksman kits are broken!

Lastly, was up with the 8 or 9 second delay on the sniper riffles? You call this realistic? I know you don’t want to create a sniper festival in the game, but 9 seconds is ridiculous. I’ve shot sniper rifles before plenty of times. No matter how crappy your aim is it does not take 9 seconds to adjust your shot just because you slightly moved a bit to the left. I have the same argument for the 4 seconds delay between shots.

Anyways, I’ve written way more than I wanted to. Just a few things that have been bothering me and I felt needed to be addresses. Again, congratulations on a great game. Only if a few things are tweaked.
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: PR And Its Engine

Post by bloodthirsty_viking »

welcome to the forums dude, for all engine talk, go here

https://www.realitymod.com/forum/f18-pr ... tions.html

the marksman is kinda bad, but im sure there if a post on that somewhere.. and

the sniper has been fixed better, its not 10 seconds anymore, its like 5 or 6
Image
Ecko
Posts: 925
Joined: 2006-11-28 22:49

Re: PR And Its Engine

Post by Ecko »

If you were a forum whore you would have all the answers you needed. But alas ur not so I'll fill you in.

The idea of an engine change although always seems great at a first glance, no other game has the capabilities that the BF2 engine has, sure it has it's limitation but for a team work orientated game it's still the best out there.

The marksman kit will be addressed in the next patch IIRC.

As for the sniper, irl you have to take account for wind, curvature of the earth, elevation and so on. All of these things that the BF2 engine doesn't take into account. So much like deviation being a fix for lack of weapon sway the timer is a fix for you taking into account all these things. Also it pushes the focus of sniper onto recon opposed to wtf pwning everyone.
Image
AKA Ecko1987
Beep-Beep-Beep.
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: PR And Its Engine

Post by DesmoLocke »

Image

Image

PR player since 0.5 (Feb 2007)

Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: PR And Its Engine

Post by Dunehunter »

Indeed, sorry, all of your points have been brought up multiple times in the past. Please make use of the search function/ *** thread.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Locked

Return to “PR:BF2 General Discussion”