BF2 Patch 1.5

General discussion of the Project Reality: BF2 modification.
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Boda1
Posts: 96
Joined: 2008-08-07 19:23

Re: BF2 Patch 1.5

Post by Boda1 »

It's on file front also.
Short Description
You can download this beta patch for Battlefield 2 and test it on selected beta servers only. The patch adds Vista support, removes CD check, adds Widescreen resolutions, and launches Operation Blue Pearl.

============

Battlefield 2 Update v1.50

============

FEATURES

- Additional support for Windows Vista.

- Added Highway Tampa as a required map.

- Added a new map called Operation Blue Pearl.

- Added support for Widescreen resolutions

- Added support for the Novint Falcon controller - http://www.novint.com



GAMEPLAY TWEAKS

- Changes made to both the J10 and F35B to make them more balanced. Please note that the J10 is a superior dogfighter to the F35B and as such these two aircraft will never be equally matched.

- AA targeting tweaked to make it more effective.

- Added checks to prevent "runway grieving".

- Various changes made to prevent cheating.

- Tweaked the hit detection, hits will be more accurate to the model

- Increased the time to go prone after jumping from 0.3 seconds to 0.7 seconds

- Fixed G36E HUD during sprinting to match other weapons.
"There's a letter in your mail box!"
-George Carlin
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: BF2 Patch 1.5

Post by Psyko »

if you decide to download that, remember it will skrew up your PR
and Pr is being made compatible with 1.5 so hold off.
Kenny
Posts: 261
Joined: 2006-11-18 03:30

Re: BF2 Patch 1.5

Post by Kenny »

wait is that the final versoin or the beata?
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: BF2 Patch 1.5

Post by LithiumFox »

Kenny wrote:wait is that the final versoin or the beata?
thats what my question is...
BF2_Patch_1.50-Beta1.exe 1,317,957 kb 22-Apr-2009 02:59
BF2_Patch_1.50.exe 1,331,769 kb 13-May-2009 12:32
...hmmmm.....
...seems... kinda... ...... hmmm.... Boda and Psyko are you sure you were paying attention?

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: BF2 Patch 1.5

Post by Oddsodz »

It's BF2 patch 1.50 BETA 2. So don't use it if you wish to play PR.
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: BF2 Patch 1.5

Post by DesmoLocke »

Changes regarding patch 1.50 beta 1 to patch 1.50 beta 2...
Since Beta 1 this is what we have changed, updated and fixed:

* Consensus to revert to 0.3 second delay between jump and prone - Fixed

* Mouse wheel acceleration on jeeps and APC’s - In Test

* Mouse wheel acceleration on parachutes - In Test

* Falcon controller prevents joystick controls being assigned to work especially on jets and helicopters. Falcon always acts as primary controller for pitch and roll. Resets to Falcon at the start of every round. - Fixed

* The jets on Highway Tampa were replaced with attack choppers in 1.50 - Fixed, Highway Tampa is now as it was in 1.41

* The graphics for Highway Tampa are the same as Mashtuur City on create a local match in the menu and load screen. - Fixed

* Picking up the kit of a player who disconnected causes crashes - In Test

* Audio settings do not always save after clicking APPLY - Fixed

* Registry Version remains at 1.4 after Update 1.5 is installed - Fixed

* BF2OpenAL.dll was version 1.1.1.0 - Fixed - Updated to version 2.1.8.1

* ch_gas_station collision mesh on Dragon Valley was inconsistent with other gas station buildings - Fixed

* MEC artillery piece on Operation Clean Sweep changes to the USMC's control when they capture the Airfield flag - Fixed

* Challenger2 HUD icon was incorrect showing M1A2 HUD icon instead - Fixed

* Road to Jalalabad has PLA FAV spawn in place of a MEC FAV - Fixed

* Dragon Valley Chinese artillery used default respawn time instead of 360 seconds as other artillery uses - Fixed

* Bizon (PP-19) had no delay time after weapon switch - Fixed (this now has a delay of 0.666)

* F35B had a lock delay of 1.5 compared to 1 second lock delay of other aircraft - Fixed

* Incorrect camo Humvee was being spawned in Taraba Quarry - Fixed

* UH-60 (Black Hawk) guns had 0.25 splash damage setting, down from 3 making it difficult to hit infantry. - Fixed (this is now set to 1.5 to improve the UH-60's usefulness while not allowing it to dominate)

* It was impossible to pass a claymore unless an engineer disarmed it first. - Fixed (players can now go prone to pass the claymore)

* Allow BF2.exe to use more than 2Gb RAM on machines that support it - Fixed
But you should have posted over here --> https://www.realitymod.com/forum/f10-pr ... ad-me.html

The last change listed is interesting as it might help those who crash when loading maps in PR....
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PR player since 0.5 (Feb 2007)

Boda1
Posts: 96
Joined: 2008-08-07 19:23

Re: BF2 Patch 1.5

Post by Boda1 »

LithiumFox wrote:thats what my question is...

...hmmmm.....
...seems... kinda... ...... hmmm.... Boda and Psyko are you sure you were paying attention?
I didn't download it, I just saw it on filefront when I was re-downloading patch 1.41.

It does say BETA 2 on Filefront, so this is definitely NOT the final version. But at least we know it is coming, Wide screen support will be especially nice.
"There's a letter in your mail box!"
-George Carlin
Oddsodz
Posts: 833
Joined: 2007-07-22 19:16

Re: BF2 Patch 1.5

Post by Oddsodz »

I Really am looking forward to this patch. When I 1st saw the bit's about the F-3B getting a buff, it made me laugh. I Can dominate already with that jet. I Eat Migs for breakfast with it. And I can kill J-10s easy enough depending on the pilot. Pro Pilots are dam hard work to kill if they have a J-10. I also like the parts about the clays getting sorted so you can craw pass them like BF2142. And the update to OpenAL.dll. I Updated mine a long time ago. but it is still nice that it is getting done in the patch.

Wide screen support will be a new thing for me as I have never used the "Wide screen Fixer". so to have it supported in game will be very nice on my 24" 1920X1200 HD Monitor (I play at 1600x1200-8XAA All high GFX).
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: BF2 Patch 1.5

Post by TheLean »

Boda1 wrote:I didn't download it, I just saw it on filefront when I was re-downloading patch 1.41.

It does say BETA 2 on Filefront, so this is definitely NOT the final version. But at least we know it is coming, Wide screen support will be especially nice.
How is widescreen support different than the normal way of adding szx and szy in the shortcut?
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: BF2 Patch 1.5

Post by Alex6714 »

You would get the proper FOV rather than a bit of screen cut of afaik.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
AfterDune
Retired PR Developer
Posts: 17094
Joined: 2007-02-08 07:19

Re: BF2 Patch 1.5

Post by AfterDune »

Alex6714 wrote:You would get the proper FOV rather than a bit of screen cut of afaik.
I wonder if BF2 will have true widescreen support (with fixed FOV indeed), or if it's just a bunch of widescreen resolutions in the pulldown menu you can choose from, without using the x and y values in a shortcut..
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: BF2 Patch 1.5

Post by Alex6714 »

'[R-DEV wrote:AfterDune;1022262']I wonder if BF2 will have true widescreen support (with fixed FOV indeed), or if it's just a bunch of widescreen resolutions in the pulldown menu you can choose from, without using the x and y values in a shortcut..
They made a poll about it and I think are fixing it so that the FOV does change. :)

Could be wrong of course but I think it will happen.

Battlefield 2 Widescreen - Electronic Arts UK Community
Widescreen, FOV doesn’t change - Investigating
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
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