To the Devs and Community about source code of bf2
-
killer_01000
- Posts: 44
- Joined: 2008-09-05 08:43
To the Devs and Community about source code of bf2
I have a curious question to ask. In light of all the beta news, what would you add to pr (assuming you have the know how to do it) if you had full access to the source code of bf2?
Now i would like to keep this a somewhat serious discussion. An example, fastropes are ok just nothing like LaSeRs pEw Pew PEw lol. A general rule i guess could be if its in service with any military.
My suggestion would be ground deformation. Example, if a arty shell (not limited to arty) hits the ground it would create a crater. inf and vehicles would all react to it (making cover and hull down a very very standard tactic but also somewhat easier since you not limited to hills only).
Now i would like to keep this a somewhat serious discussion. An example, fastropes are ok just nothing like LaSeRs pEw Pew PEw lol. A general rule i guess could be if its in service with any military.
My suggestion would be ground deformation. Example, if a arty shell (not limited to arty) hits the ground it would create a crater. inf and vehicles would all react to it (making cover and hull down a very very standard tactic but also somewhat easier since you not limited to hills only).
-
Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: To the Devs and Community about source code of bf2
Even with the Refractor 2 source code that couldn't be done. It would require all the terrain to be networkable which would cause severe lag unless the net code was completely overhauled. BF2 already goes haywire with too many networkable objects.killer_01000 wrote: Example, if a arty shell (not limited to arty) hits the ground it would create a crater. inf and vehicles would all react to it (making cover and hull down a very very standard tactic but also somewhat easier since you not limited to hills only).
But what I'd like to see done, if we had the source code, would be to make the weapon handling as realistic as possible. Taking features from OFP, Infiltration and RO into consideration.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
-
killer_01000
- Posts: 44
- Joined: 2008-09-05 08:43
Re: To the Devs and Community about source code of bf2
i think in the poe mod they had some sorta of crater that was created on the ground from the rockets, albeit it looked like **** and wasnt that deep would that be a possible fix (remembering having full source code access lol)
-
gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: To the Devs and Community about source code of bf2
it was like our fox holes now, not in the terrain but above it.killer_01000 wrote:i think in the poe mod they had some sorta of crater that was created on the ground from the rockets, albeit it looked like **** and wasnt that deep would that be a possible fix (remembering having full source code access lol)
- Zrix
- Posts: 4425
- Joined: 2005-12-02 14:25
Re: To the Devs and Community about source code of bf2
Fastropez.
Nah, but proper weapon stabilization in vehicles would be a sweet addition.
Nah, but proper weapon stabilization in vehicles would be a sweet addition.

-
UncleSmek
- Posts: 1027
- Joined: 2008-09-02 05:07
Re: To the Devs and Community about source code of bf2
Thank you BF2 engine 
-
Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: To the Devs and Community about source code of bf2
I have PMed the dice guy about putting in the 2142 code for it "ignoreparentrotation".Zrix wrote:Fastropez.
Nah, but proper weapon stabilization in vehicles would be a sweet addition.
Apparently it will be looked into, not sure if anything will happen with it, but I hope so.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
-
Gore
- Retired PR Developer
- Posts: 2491
- Joined: 2008-02-15 21:39
-
503
- Posts: 679
- Joined: 2008-08-30 02:53
Re: To the Devs and Community about source code of bf2
Jonny wrote:Many more networkable objects.
Mumble, heavily edited.
Arbitrary heightmap sizes.
Better collision/damage system.
More view distance but also optimized to reduce lag frame.GoreZiad wrote:128 players![]()
-
SuperTimo
- Posts: 2079
- Joined: 2007-07-31 09:25
-
Threedroogs
- Posts: 404
- Joined: 2006-07-20 00:38
Re: To the Devs and Community about source code of bf2
BLOOD AND GORE!
Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
Eggyweggs...I would like to smash 'em!
http://www.youtube.com/watch?v=x3-E3xuQtqI
-
Excavus
- Posts: 539
- Joined: 2009-04-10 19:21
Re: To the Devs and Community about source code of bf2
Improved medic system, such as pulling bodies, etc.
-
Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: To the Devs and Community about source code of bf2
o-k..........................BLOOD AND GORE!
-
badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: To the Devs and Community about source code of bf2
Improved vehicle damage & collision system.
-
charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
Re: To the Devs and Community about source code of bf2
more than 8 people in a vehicle
known in-game as BOOMSNAPP
'
'
-
killer_01000
- Posts: 44
- Joined: 2008-09-05 08:43
Re: To the Devs and Community about source code of bf2
GoreZiad wrote:128 players![]()
this would be the most ultimate changes evercharliegrs wrote:more than 8 people in a vehicle
imagine a server with improved net code, allowing 128 players, with vehicles updated to allow more room, now imagine the battle, it would be epic warfare
-
akatabrask
- Posts: 560
- Joined: 2008-04-10 14:36
Re: To the Devs and Community about source code of bf2
and if 128 players, more than 6 people in a squad, like 8.
Scale 8 maps or 2048^2 terrains.
No strange terrain warping when scale 4 (or 8 )
Scale 8 maps or 2048^2 terrains.
No strange terrain warping when scale 4 (or 8 )
-
ralfidude
- Posts: 2351
- Joined: 2007-12-25 00:40
Re: To the Devs and Community about source code of bf2
ARMA style ballistics. More realistic than in ARMA, but the whole deflection off of the ground...



