BF2 finally gets deviation when going prone!

General discussion of the Project Reality: BF2 modification.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: BF2 finally gets deviation when going prone!

Post by CodeRedFox »

Red tape is a ***** :-P
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"apcs, like dogs can't look up" - Dr2B Rudd
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: BF2 finally gets deviation when going prone!

Post by Alex6714 »

[R-DEV]CodeRedFox wrote:Patches are not as easy as you think and I'm guessing the BF2 division is on the bottom of the "Whats Important" list. I wouldn't be surprised if only a handful of guys are working on it full time.

If PR had to fix ALL the problems we have every patch you would never see any patches. ;-)
3 iirc.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
Grasli
Posts: 162
Joined: 2007-02-13 18:05

Re: BF2 finally gets deviation when going prone!

Post by Grasli »

PR Devs:
Beta 3 of BF2 Patch 1.50 is now out (released yesterday). 2142-style prone deviation has been added and it works like in charm in vBF2.

The question is; have you found out if it can be modded/changed? Ie. so you can change it to fit for PR? And if so, can you tell me where to find the file with the settings? I just want to see the variables for it..
Thanks in advance ;)
Bamtoman
Posts: 853
Joined: 2009-02-20 23:43

Re: BF2 finally gets deviation when going prone!

Post by Bamtoman »

Now they just have to solve the nade spamming =)
Then I will be 100% happy with vbf2
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Re: BF2 finally gets deviation when going prone!

Post by ZaZZo »

Wow, that came as a surprise! :D
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