<Note: This has been noticed from this build and many previous builds of Project Reality on both live and local servers.>
Map Name: N/A
Map Size: N/A
Map Grid Reference: N/A
Kit/Weapon Name: SRAW, PF-98, Eryx / Heavy Anti-Tank
Vehicle Name: N/A
Description:
I have noticed that previous builds extending up to now that Heavy Anti-Tank kits being used by various factions are not properly functioning. I'm hoping that this bug report will make it in time in hopes to fix the Heavy Anti-Tank issues that have been going on for several builds now, prior to the final build of the v0.86 patch.
First, the U.S./British SRAW has been noted to only have it's missile guidance system engage after 200 meters. The PLA (Chinese) PF-98 Heavy Anti-Tank appears to have no missile guidance system at all (as I am unsure if this is the operational characteristics of the weapon and missile design to begin with) and is in need of in-depth testing.
Second the M.E.C. Eryx performs the best out of all the Heavy Anti-Tank weapons and seems operationally correct. However, I feel it is still in need of having it's values checked for accuracy and proper functionality if this is the intended operation or not.
The problem here is that the SRAW, Eryx and PF-98 are all in dire need of missile guidance system updating. As lately, it seems to be almost completely dysfunctional. Most Heavy Anti-Tank weapons have an estimate of a 50-300 meter average engagement distance. The missile guidance system of the SRAW does not activate until the missile has flew over 200 meters. As for the PF-98, the missile never enters a guidance mode at all to begin with.
Coincidentally, the malfunctioning guidance systems on these missiles make it clear that these Heavy Anti-Tank weapons are frequently "dumbfired" forcing the operator to have to judge where the missile will land, rather than launching it and guiding it towards its target. The current methods of operation is not what I would consider to be intended.
Steps to Reproduce:
1. Select a PF-98 or SRAW Heavy Anti-Tank weapon. (The Eryx performs marginally well, however as stated before, it needs to be checked and verified for proper operation or standardized with the other available HAT weaponry.)
2. Select a target to fire at a range that is 200 meters away or less.
3. Attempt to aim about 10-15 meters away from the target.
4. After aiming AWAY from the intended target, launch the HAT missile toward the target and attempt to "guide" the missile to it's target with the sighting system.
5. Notice how the HAT missile is not guided for the majority of the travel distance (or is otherwise completely unguided) and misses it's intended target.
Video Evidence:
N/A
Screenshot Evidence:
1. <Note: Hanging street sign is designated as the target.>

2. <Note: Aiming away from intended target between 10-15 meters.>

3. <Note: Firing missile and attempting to guide it towards the intended target.>

4. <Note: The Heavy Anti-Tank missile completely misses its intended target as the guidance system does not activate soon enough to maneuver into the target.>

5. <Note: The below image has been posted as a reference in order to show that the missile explosion is capable of being rendered at the range of 200 meters. Thus, pointing out that it simply isn't a video issue making it appear as if the missile is not hitting it's target. This picture simply acts to confirm the discrepancies to be accurate.>

Video Card:
ATI Radeon X850XT AGP 8x 256MB
Graphics Settings:
Display Mode - 1024x768 @ 75Hz
Overall Quality - Custom
Terrain - High
Effects - Medium
Geometry - High
Texture - Medium
Lighting - Medium
Dynamic Shadows - Low
Dynamic Light - Low
Anti-Aliasing - Off
Texture Filtering - Low
View Distance Scale - 100%




