More RPGs?
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Nasdaq
- Posts: 4
- Joined: 2009-05-05 16:34
Re: More RPGs?
Well, you could do something like they're doing with the new automatic riflemen, where only one or two RPGs per squad could be issued. But that would allow you to spawn with it, still.
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DankE_SPB
- Retired PR Developer
- Posts: 3678
- Joined: 2008-09-30 22:29
Re: More RPGs?
lol, if you make it, say good bye to even tanks, not saying about apc'sNasdaq wrote:Well, you could do something like they're doing with the new automatic riflemen, where only one or two RPGs per squad could be issued. But that would allow you to spawn with it, still.
@Eddie, i'll answer your question tomorrow, too lazy now to make some research
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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JohnnyTheIED
- Posts: 452
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Re: More RPGs?
[quote="""] Originally Posted by Demonic
As far as I am concerned, the RPG wasn't designed as a anti-infantry weapon. It's a anti-armor weapon. It's design is dedicated to trying to take out armor. Gernade launchers are for infantry but there is no way the Russians would have made the RPG a anti-infantry weapon. Not something that big. [/quote]
The russians Did the OV7 Anti-personal round for RPG (kinda like a big apc HE round)
and also the THERMOBARIC round, wich russian infantry compare the blast to a 152mm shell when used in urban environment. (the tighter and sturdier the building your in, the deadliest, its all science)
Check out my suggestion thread: Scope for RPG and more ammo rounds, its all in there.
Iraq and IRAN also made their own MORTAR RPG round, wich is basicly a 61-80mm mortar welded on a RPG fuse propellant.
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[quote="R.J.Travis""]I Agree with your post here and have been saying the same thing since the idea was first posted back in 0.75 Asking for more Rpg's and Rpg Ammo It would make having armor more pointless then it already is It takes a very high trained armor crew right now to even survive a round and be helpful.[/quote]
Travis, This is project reality, not project vanilla tanks.
As far as I am concerned, the RPG wasn't designed as a anti-infantry weapon. It's a anti-armor weapon. It's design is dedicated to trying to take out armor. Gernade launchers are for infantry but there is no way the Russians would have made the RPG a anti-infantry weapon. Not something that big. [/quote]
The russians Did the OV7 Anti-personal round for RPG (kinda like a big apc HE round)
and also the THERMOBARIC round, wich russian infantry compare the blast to a 152mm shell when used in urban environment. (the tighter and sturdier the building your in, the deadliest, its all science)
Check out my suggestion thread: Scope for RPG and more ammo rounds, its all in there.
Iraq and IRAN also made their own MORTAR RPG round, wich is basicly a 61-80mm mortar welded on a RPG fuse propellant.
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[quote="R.J.Travis""]I Agree with your post here and have been saying the same thing since the idea was first posted back in 0.75 Asking for more Rpg's and Rpg Ammo It would make having armor more pointless then it already is It takes a very high trained armor crew right now to even survive a round and be helpful.[/quote]
Travis, This is project reality, not project vanilla tanks.

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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: More RPGs?
Do you think I don't know that the game is?JohnnyTheIED wrote:The russians Did the OV7 Anti-personal round for RPG (kinda like a big apc HE round)
and also the THERMOBARIC round, wich russian infantry compare the blast to a 152mm shell when used in urban environment. (the tighter and sturdier the building your in, the deadliest, its all science)
Check out my suggestion thread: Scope for RPG and more ammo rounds, its all in there.
Iraq and IRAN also made their own MORTAR RPG round, wich is basicly a 61-80mm mortar welded on a RPG fuse propellant.
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Travis, This is project reality, not project vanilla tanks.![]()
Do you think I became a Beta tester With out understanding that this game is and wants to become?
The game is based on Balanced war fair.
This does not mean both teams are equal in lets say INF like in the Insurgence mode,
The Insurgence where given a heavily strong and armed INF that can over power the Coalition when used right to fight off Even the strongest of tanks, Where the Coalition are Given a range advantage that helps them weaken a location before moving in and losing there advantage.
The Coalition is also given Light /or Heavily Armored 50.cal armed Assault jeeps to repeal Insurgences at long /or short range.
The Insurgence are given IED and Land mines as there Primary Defense vs Heavy and Light Armor.
There also given Rpg's as a Back up to defend there caches and repeal any armor that was lucky to by pass any land mine or ied defense.
The Rpg is not meant to be a Anti INF weapon they gave the Insurance weapons Iron site that can demolish the Coalition scopes and iron site / red dot.
See you do not need any more Rpg's to kill armor and you all ready over power coalition in close quoter combat given the Insurgences a Anti INF Rpg would be just like allowing the coalition to rain arty any where at any time its just Over Powered.
I fully understand IRL they are used by the Insurgences but also IRL the Coalition have the option to Jdam anything they need.
I hope this helps you understand why this shouldn't be added to Insurgence mode.
They could add them to the Russians tho.
JohnnyTheIED I am not trying to attack you or anything I know you I'v played in game with you I'm just trying to let you understand why its a bad idea.
Twisted Helix: Yep you were the one tester that was of ultimate value.
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JohnnyTheIED
- Posts: 452
- Joined: 2009-01-01 20:13
Re: More RPGs?
Travis, you sure talk alot more sense now for somebody who first said:
"It would make having armor more pointless then it already is It takes a very high trained armor crew right now to even survive a round and be helpful."
Why would you want ANYTHING else then highly trained tankers? Why would you wanna vanilla the tanks? To make it easier on you?
Anybody can be a beta tester, and I'd definitly vote NOT to have beta testers like you, looking for coalition domination cuz thats how its going down in ur head.
Oh yea sure, im convinced Any US soldier in iraq can call in a JDAM strike whenever he needs. LOL. Planes dont fly all day waiting for your call to kill 2 insurgents in a building. Cmon now...
If you HAPPEN to have air support, chances are its only going to be during a given time period and you're targets will have to be approved. You will probably have to first call-in the support, maybe they'll already be supporting somebody else in the area!
To comment on IRL you'd first need to have a glimpse of what it is... War would already be over if it was like you think.
"It would make having armor more pointless then it already is It takes a very high trained armor crew right now to even survive a round and be helpful."
Why would you want ANYTHING else then highly trained tankers? Why would you wanna vanilla the tanks? To make it easier on you?
Anybody can be a beta tester, and I'd definitly vote NOT to have beta testers like you, looking for coalition domination cuz thats how its going down in ur head.
Oh yea sure, im convinced Any US soldier in iraq can call in a JDAM strike whenever he needs. LOL. Planes dont fly all day waiting for your call to kill 2 insurgents in a building. Cmon now...
If you HAPPEN to have air support, chances are its only going to be during a given time period and you're targets will have to be approved. You will probably have to first call-in the support, maybe they'll already be supporting somebody else in the area!
To comment on IRL you'd first need to have a glimpse of what it is... War would already be over if it was like you think.
Last edited by JohnnyTheIED on 2009-05-06 00:24, edited 3 times in total.

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Human_001
- Posts: 357
- Joined: 2008-08-02 10:26
Re: More RPGs?
LiveLeak.com - Black Market Arms Dealers in IraqDemonic wrote:
In Real-life the insurgents don't have a dozen people walking around with RPG's. AK-47's are cheap but RPG's and it's ammo are not as cheap.
It seems RPG-7 is $130US.
Reporter says at 1:45 that AK is about $400.
Thats about same as semi auto Romanian AK you can purchanse in U.S.
I also see Sterling SMG, Beretta handgun, maybe Colt or Kimber, PSL or maybe Al Qud DMR.
If They are allowed to have 1 assault rifle per house, which it seems they have it already, why not buy $130 RPG-7 or $7 grenade? In this mod no Insurgent carry Grenade.
I don't know which one is used more often. RPG or IED? But from my guess, they almot never use Mines. Fights are in city and highways between city. Mine is used in military to barricade places not to ambush right? If it's not manually detonated how could it be used to ambush with many civilians around? I agree with removing Mines from Insurgent kit.
Last edited by Human_001 on 2009-05-06 00:24, edited 2 times in total.
Reason: fixing sentense structure
Reason: fixing sentense structure
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: More RPGs?
Let keeps it nice and not starting calling each other out. If you cant carry on a conversation without getting mad then you shouldn't be posting any opinions. If you guys cant play right then I'll just remove both posts. Grown the frak up and have a conversation.

"apcs, like dogs can't look up" - Dr2B Rudd
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: More RPGs?
For One buddy I was for helping the Insurgence upgrades in 0.85 So your whole coalition domination you made up is wrong and kinda childish I have played with you in game before and had more respect for you then.JohnnyTheIED wrote:Travis, you sure talk alot for somebody who first said:
"It would make having armor more pointless then it already is It takes a very high trained armor crew right now to even survive a round and be helpful."
Why would you want ANYTHING else then highly trained tankers? Why would you wanna vanilla the tanks? To make it easier on you?
Anybody can be a beta tester, and I'd definitly vote NOT to have beta testers like you, looking for coalition domination cuz thats how its going down in ur head.
Oh yea sure, im convinced Any US soldier in iraq can call in a JDAM strike whenever he wants. LOL. Grow up man, You've obviously never been in the army, nor did you go to Iraq. Planes dont fly all day waiting for your call to kill 2 insurgents in a building. LOL....
Your right I have not been in the Army I was training to join when I got in a Crash and lost my left arm a very well known fact.
If a SL in the field knows of a Insurgence hide out in a build any where that houses a weapon cache to speak of he can dam well radio in to the commander and request a Jdam or arty strike on said building.
Jets sit and wait for there INF squad leaders to request air support or there commanders.
I like to keep a fair and equal balance in Insurgence mode with the Insurgence with the upper hand so its more applying to the public to be Insurgences.
In a public game you can not accept that you will always have a highly trained tank crew.
You will most likely have a good crew but not a highly trained crew unless your in a tournament.
I am not mad in any way at anyone I am just stating what I feel [R-DEV]CodeRedFox. Sorry if it comes off that way I don't want to make anyone upset over a trivial matter.
I'm willing to shake hands I don't have any hard feelings over your idea that you have just as much right as i do to having.
Last edited by R.J.Travis on 2009-05-06 00:41, edited 3 times in total.
Twisted Helix: Yep you were the one tester that was of ultimate value.
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DankE_SPB
- Retired PR Developer
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- Joined: 2008-09-30 22:29
Re: More RPGs?
i believe PM was issued until creation of AKS-74U( in 1980)[R-DEV]Eddie Baker wrote:Interesting. My sources (US Army FM 100-63 Infantry Based Opposing Force) lists PM w/ RPG-7 or RPG-16 for Motor Rifle or VDV squad, respectively, and another source (US Army FM 100-60 Armor and Mechanized Infantry Based Opposing Force) confirms that, and also lists RPG-16 w/ AKSU for the BMD mounted VDV squad.
VDV company on BMD
good table, shows decrease in PMs issued to VDV company
- 1980-86 - 28
- 1986-91 - 7
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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arthuro12
- Posts: 396
- Joined: 2007-02-09 16:41
Re: More RPGs?
Dont go on large roads, stay away from small streets.. avoid road crossings, use fences as cover (or ditches)gazzthompson wrote:then we might as well just remove the APCs from INS maps....... they'd just get wtfinstapwn anyways.
and have a proper gunner who knows what places are the most likely to hide for an Insurgent armed with RPG's OORRR RKG's
RPG's would be tall buildings..
RKG's would be behind fences and behind street corners..

Possibly the sexiest member alive.. I want to tickle your prostate
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TheLean
- Posts: 483
- Joined: 2009-03-15 20:26
Re: More RPGs?
Hey can somebody reply their thoughts on my idea that RPG´s can kill crewmembers? It would make sense you know. RPG isnt really designed to blow the the apc´s up it is designed to kill the persons in them.
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Taliban-IED
- Posts: 190
- Joined: 2008-03-17 18:54
Re: More RPGs?
Yes! Why ? Because its realistic, insurgency use a lot of RPG´s. I think 2RPG´s per cache and 2RPG rounds per RPG kit would make the job well. I know , i know who like ins more want more rpgs who like to be NATO whine about them...wtfbbqroflpwnz0rn....but i had that feeling it become more and more inf-mod, ~ipushmaiburstroundsandlaugh~.RPG-kit have stones, lol knife and the reloadtime is like some girl reloading it.I think if RPG round miss, the whole squad should be instant dead.That would avoid the rpg spamm. The best thing is if u try it out in next patch.
2rpg kits per cache, 2rpg rounds per kit. Keep the taliban how they are
2rpg kits per cache, 2rpg rounds per kit. Keep the taliban how they are
E-Terrorist fan boys are not welcome on the forums.
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DankE_SPB
- Retired PR Developer
- Posts: 3678
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Re: More RPGs?
then remove all suicide cars, if not, forget about APCs, especially if INS have some expirienced guys, who know how to aim with LATI think 2RPG´s per cache and 2RPG rounds per RPG kit would make the job well
small example, played kashan some days ago, was a gunner in BMP, one guy attempted to hit us with AT-4 from nearly 0.8-1km distance+plus there was difference in height between our positions. Round fallen in 1 meter in front of us, now talk about how all AT weapons "underpowered"
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: More RPGs?
If the kit was split into an ani-inf kit and an anti-armour kit (of which it would seem can still do plenty of damage to inf) then I don't see why they shouldn't get another couple of the different variant. As they are though more of them would make coalition armour pointless. They may be cheap to buy as weapons, but I bet the ammo prices mean that they aren't cheap enough to keep loaded on a a battlefield to the extent where you can fire off rounds every couple of minutes at anything that might be in your sights.
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aperson444
- Posts: 276
- Joined: 2008-06-17 19:28
Re: More RPGs?
RPGs pretty much can fit both AP and AT roles (there are different Grenades attached however). Is it possible to do something like giving HAT and LAT to Ins with different types of RPGs, or RPG Grenade Heads?
RPGs are too underpowered in the game. I am not talking about the AT ingame now. RPG ammunition is not expensive (RPG-7). It is in fact, rather cheap. Especially in Iraq, when Saddam ordered thousands of weapons. In Afghanistan, I believe in the 80's, the Muj got RPGs from USA to combat the Soviets. In reality, the RPG should at least shred up the wheels pretty well. Maybe two hits with the LAT RPG would immobilize an APC, and 2 hits with he HAT RPG kills armor. This is provided the reload time is reduced. Generally RPG warheads are lighter than they seem, and any fit soldier could load them faster then they are now.
RPGs are too underpowered in the game. I am not talking about the AT ingame now. RPG ammunition is not expensive (RPG-7). It is in fact, rather cheap. Especially in Iraq, when Saddam ordered thousands of weapons. In Afghanistan, I believe in the 80's, the Muj got RPGs from USA to combat the Soviets. In reality, the RPG should at least shred up the wheels pretty well. Maybe two hits with the LAT RPG would immobilize an APC, and 2 hits with he HAT RPG kills armor. This is provided the reload time is reduced. Generally RPG warheads are lighter than they seem, and any fit soldier could load them faster then they are now.
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: More RPGs?
Oh yeah I know it's still cheap, I just meant I bet it's not cheap enough to warrant having a really ridiculous amount of them. There is a model for one of the AP variants of the "grenade" though so hopefully the distinction will be made at some point.
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Donatello
- Posts: 145
- Joined: 2007-07-08 13:17
Re: More RPGs?
+10000aperson444 wrote: RPGs are too underpowered in the game. In reality, the RPG should at least shred up the wheels pretty well. Maybe two hits with the LAT RPG would immobilize an APC, and 2 hits with he HAT RPG kills armor.
Why this anti-tank weapon can't even immobilize a car in 0.85 (I mean HMMWV) with one shot ?
And i really hope it will be fixed.
Last edited by Donatello on 2009-05-16 08:28, edited 1 time in total.
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Ragni<RangersPL>
- Posts: 1319
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Re: More RPGs?
I remember there was a post about it and there was something like this:Donatello wrote:Why this anti-tank weapon can't even immobilize a car in 0.85 (I mean HMMWV) with one shot ?
In real life insurgents/talibans use RPG rockets with different quality, some of them are effective and some of them are poor quality and even don't explode at all
So, that's the reason why RPGs are underpowered, it can't be done to have random damage output of the weapon to simulate the problem so the damage was lowered to represent poor quality of weapons
... at least that's what I remember
RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
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Skodz
- Posts: 791
- Joined: 2007-05-26 06:31
Re: More RPGs?
More RPG/ammo = Less damage from each shot and more deviation
