[?] Binos + texture

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henriksive
Posts: 39
Joined: 2008-04-14 13:29

[?] Binos + texture

Post by henriksive »

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My first model. I used a quick guide to learn how to texture it, but then i heard that i needed to do some steps in during the texturing for it to work in bf2 otherwise it would get screwed. Are there a good guide for texturing for bf2?
I had a look at this post: Bf2 Tools For 3ds Max - Setup - Official BF Editor Forums
But I couldnt find out where to download this .zip file.
Thank you
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: Binos + texture question

Post by Tonnie »

Ok get POE2 tools,

As for the texture, once you have installed POE2 theres a new option in the material editor called "BF2 Bundeledmesh" click this. Then find your texture file put it a color then do your bump map too. That should be your textures setup.
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Urrm i was thinking i might do up a quick video on how to setup a scene for export into BF2 might do that tonight.
Last edited by Tonnie on 2009-05-16 01:10, edited 1 time in total.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: Binos + texture question

Post by ReconAus »

Looking good, whats that in the background Tonnie hhhmmmm

Recon
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A man can change the world with a single bullet in the right place


Tonnie15 10 - ReconAus 3
henriksive
Posts: 39
Joined: 2008-04-14 13:29

Re: Binos + texture question

Post by henriksive »

Thanks, ill try that ;)
A video would be great for the future!
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Binos + texture question

Post by Tomato-Rifle »

This is a noob question, but how do you make a bump map :D ?

NVM...
Last edited by Tomato-Rifle on 2009-05-16 20:32, edited 1 time in total.
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