My idea is aimed more at Urban/City maps.
I would like to see AAS cap points/flags that are spawned like caches using the same system... I realise that AAS 3 uses this system also, but that is the begining of the round and not as dynamic as my idea.
At the moment urban maps are far too linear IMO and really need a spruce up of the AAS mode.
So my idea is dynamic Flag spawns, like caches in Insurgency mode, but instead of destroying them you code the FOB/Rally point over-run system into it [obviously with different values] so that once all enemy troops are cleared from the area you have captured it.
Say Muttrah for example, you at the moment have choke points where the whole entire team is just bombarding eachother at one point of the map, some people never even see most of the map at all. With AAS4 you have 2 spawnable flags at any one time, completely random at spawn, say one in North city and the other in the town to the SE of MEC fortress. This would mean 2 dynamic flags, making gameplay more reliant on team cohesion and also adds more reality and teamwork to the mix, as urban warfare inst really wave attacks on foot anymore, more spuradic periods of combat in certain areas.
Points wise, well as im not completely up to date with cache pointing etc I couldn't and wouldn't want to speculate too much, the point of this suggestion is to see more than anything whether it to be possible.
Basically what AAS 4 would bring to the mix is an element of surprise and variety to maps that have in the past been seen as stagnant, its the re playability of Insurgency but with AAS mode. It would encourage teamwork fully, with logistics being the key to survival.
Now if this was already discussed/suggested then forgive me






