The difference from then to now.

General discussion of the Project Reality: BF2 modification.
NewShores
Posts: 17
Joined: 2009-05-11 17:18

Re: The difference from then to now.

Post by NewShores »

I must admit sniper's gillie really felt out of place most of the time and the gun sound were annoying. Good work on all updates.
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: The difference from then to now.

Post by charliegrs »

when i played pr back in .4 .5 i used to think how far removed from vanilla it was. now, i think about how far pr has come from back in the earlier versions. .5 was before things like the 4km maps, scoped weapons, i think deviation, the new gun sounds {the far away sounds that rock} i have to say one thing i miss though was the more underground nature of the mod back then. there were fewer servers, and fewer players but i felt like most of the players were way more serious and teamplay oriented. some of my best rounds were on the devfile 24/7 basrah server back in .5 i do welcome the expansion the mod has seen, with many more servers and players, and i do like it better that way but with it has come alot more idiots. but thats just the nature of playing on public servers.
known in-game as BOOMSNAPP
'
GR34
Posts: 471
Joined: 2007-04-07 03:08

Re: The difference from then to now.

Post by GR34 »

I miss the blood effects
In game name Joshey
Image
Image
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: The difference from then to now.

Post by Ragni<RangersPL> »

GR34 wrote:I miss the blood effects
+1


Good old PR 0.5 :)

I miss some of the maps :|
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
[MPN]Slouch2
Posts: 139
Joined: 2009-04-15 06:03

Re: The difference from then to now.

Post by [MPN]Slouch2 »

Wow, I've only been playing PR since 0.85, and OP's video was an awesome demo of how much htings have changed. PR is definitely on the right track.
[img]http://img87.imageshack.us/img87/2084/medalbar.png[/img]
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: The difference from then to now.

Post by Gore »

Project Reality has never been bad.
naykon
Posts: 113
Joined: 2007-12-18 12:14

Re: The difference from then to now.

Post by naykon »

GoreZiad wrote:Project Reality has never been bad.
I dunno, 0.8 was it? that didn't go down to well if i remember right, but on the whole yeah this mods always been special
roob
Posts: 43
Joined: 2008-08-31 18:12

Re: The difference from then to now.

Post by roob »

the M4 recoil was kick-***!

and I miss the blood... why did they remove it? legal issues? :?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: The difference from then to now.

Post by Rudd »

GoreZiad wrote:Project Reality has never been bad.
x2

I'd love to play some of the old maps :)

that is PRs only weakness, lack of maps.
Image
Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: The difference from then to now.

Post by Welshboy »



That was the video that got me into PR back in 0.6
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: The difference from then to now.

Post by Conman51 »

Dr2B Rudd wrote:x2

I'd love to play some of the old maps :)

that is PRs only weakness, lack of maps.
doesnt it have more maps than vanilla? and cod4?
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



Image
JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: The difference from then to now.

Post by JDMT »

Is That Muttrah City?
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: The difference from then to now.

Post by DesmoLocke »

Welshboy wrote: That was the video that got me into PR back in 0.6
Really? All they do is stay on that roof forever... but if it got you to try PR... all the power to it.

And regarding maps... most of them have been outgrown by the assets the mod has now and the developed gameplay. For example, Ejod Desert as it is in 0.85 is nearly broken. If the U.S. cant get a foothold in the city and have experienced TOW hummer and HAT users, the round is guaranteed to end badly for the U.S. But, more maps are always in the works, including quite a few 4 km maps!

The differences for the most part have been great for the progression of the mod and provide a very unique FPS shooter experience like the original vBF2 offered. Just in a different way...
Image

Image

PR player since 0.5 (Feb 2007)

charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: The difference from then to now.

Post by charliegrs »

roob wrote:the M4 recoil was kick-***!

and I miss the blood... why did they remove it? legal issues? :?
no because its more hollywood than real life. i guess when you get shot in real life, it doesnt look like a explosion of blood. so thats why they removed it.
known in-game as BOOMSNAPP
'
Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: The difference from then to now.

Post by Welshboy »

DesmoLocke wrote:Really? All they do is stay on that roof forever... but if it got you to try PR... all the power to it.
It was probably because everyone had a mic and were working together.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: The difference from then to now.

Post by Outlawz7 »

DesmoLocke wrote:Really? All they do is stay on that roof forever..
That's not the point in this case, the point is teamplay - they were working together.
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: The difference from then to now.

Post by DesmoLocke »

I don't think Welshboy and Outlawz have had a proper vBF2 experience.... :roll:

It still amazes me how far the mod has progressed in a relatively short period of time. I just hope the DEVs remain hungry in improving it further until PR2... :wink:
Image

Image

PR player since 0.5 (Feb 2007)

fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: The difference from then to now.

Post by fuzzhead »

Dev Team is ready, but some community members will be kicking and screaming the whole way through ANY changes it seems :P
Post Reply

Return to “PR:BF2 General Discussion”