Heavy Sniper Rifles

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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TF6049
Posts: 584
Joined: 2007-03-29 03:24

Heavy Sniper Rifles

Post by TF6049 »

Essentially, the proposal here is to include 2 different sniper kits - 4 of each

-Current sniper > has ghillie suit, current loadout

-HAM sniper (Heavy Antimaterial) > has a rifle that takes 2wice as long to chamber a bullet, same for loading, but no ghillie or GTLD, can only shoot prone

It can 1-hit-kill,
-Rallies
-FBs (where-ever you knife them)
-Drivers protected by penetrable armor (if it can take damage from an LMG, it's penetrable)
-Inf (no possibility of a medic, kit isn't take-able)

3-4 shots can kill, 1 engine shot disables...
-Helis (specific engine shot)
-Technicals
-Tank/APC optics?

It may seem overpowered, but it exists IRL...thoughts?
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"

A funny typo by Sgt. Smeg
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Heavy Sniper Rifles

Post by Rudd »

so he's just a 'can kill everything' sniper, thats the only difference except his teamwork capabilities are diminished by removal of a laser?

nah

and antimaterial rifles are a resuggestion, not listed in the *** thread apart from the m82
Weapons - M82
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JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: Heavy Sniper Rifles

Post by JDMT »

It's a good idea, but if you think about pubs these days, you'd understand why people don't want this.
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Heavy Sniper Rifles

Post by crazy11 »

It used to be ingame, but were removed because it was always a race to it and it caused unwanted gameplay.
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You miss 100% of the shots you don't take.- Wayne Gretzky
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Heavy Sniper Rifles

Post by Rhino »

Some nice ideas but I dont see it fitting into PR right now.
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