Of Bad 3D perspective and smoke

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manligheten
Posts: 202
Joined: 2007-03-25 21:01

Of Bad 3D perspective and smoke

Post by manligheten »

I've played PR (the best game ever and so on ;) ) for a time now and I have come up with a few minor concerns that annoy me.

Firstly, the iron sight perspective is wierd. A standing man at 300 m is way to small in comparation with the ironsight. I think thats due to that the screen is smaller than the real world, but it could be fixed with a, lets say, 1.8 zoom when looking through the ironsight. (Maybe with a like, 1 secund wait time making you able to fire quickshoots/huntershoots if you want)
Than again, you wouldn't see much of the world when looking through the ironsight, but as you close one of your eyes, that's fine.

The scope is unnaturally better than ironsight at ranges 200 - 300 m.

Red point sights are quite good, since they are harder to aim with at longer ranges, I think, and because you ofent aimes with both eyes open you see more of the world.


Secondly, the smoke is somewhat way too slow. I don't kwon exactly which smoke grenades the USArmy eg. uses, of course, but my experience with smoke grenades is that they give smoke instantly, which quickly fades away (the opposite of PR's). Thus you can't use them in a second-to-the-trigger situation, making them useless for the way they should be used.
Now every single smoke hand grenade give as much smoke as 12 cm mortar fire.


Thoughts?
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Of Bad 3D perspective and smoke

Post by Psyko »

I agree with your points on smoke being slow. for me, its not tht important, but whenever i have seen them go off, its much quicker. but its to give the squad time to prepare to manouver through it i think.

the iron sites points...im not sure if your being accurate. for instance i think the deviation is smaller/faster on iron sites than scope, but i could be wrong. i think chuc or falkun could explain better.

and you made a point about the target being too small, not sure if that correct either.
manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: Of Bad 3D perspective and smoke

Post by manligheten »

In my world you can't get time to maneuver through smoke, since you don't have any. If you fire a rpg smoke grenade you will get plenty of smoke that lasts a while but having hand grenades making more smoke than a howitzer i silly.

You get plenty of smoke instantly from a hand grenade, but i disappears like in 2-10 seconds depending of wind.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Of Bad 3D perspective and smoke

Post by Rudd »

manligheten wrote:In my world you can't get time to maneuver through smoke, since you don't have any. If you fire a rpg smoke grenade you will get plenty of smoke that lasts a while but having hand grenades making more smoke than a howitzer i silly.

You get plenty of smoke instantly from a hand grenade, but i disappears like in 2-10 seconds depending of wind.
I think the non-smoke grenade effects are that way to maintain framerates.

I don't see the same problems you seem to get concerning ironsights. I don't think zoom is the best thing for them, since...they don't have zoom.
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Of Bad 3D perspective and smoke

Post by hiberNative »

Dr2B Rudd wrote:I don't see the same problems you seem to get concerning ironsights. I don't think zoom is the best thing for them, since...they don't have zoom.
i really don't like this logic since there are a lot of weapons (like humvee .50s) that have zoom without optics.
if not make a slight zoom for definition, to compensate for the games low resolution compared to real life, do it for gameplay.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Of Bad 3D perspective and smoke

Post by Rudd »

i really don't like this logic since there are a lot of weapons (like humvee .50s) that have zoom without optics.
if not make a slight zoom for definition, to compensate for the games low resolution compared to real life, do it for gameplay.
I just assumed they were gonna put some kind of scope on em :P
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octo-crab
Posts: 389
Joined: 2008-06-01 22:08

Re: Of Bad 3D perspective and smoke

Post by octo-crab »

manligheten wrote:Firstly, the iron sight perspective is wierd. A standing man at 300 m is way to small in comparation with the ironsight. I think thats due to that the screen is smaller than the real world, but it could be fixed with a, lets say, 1.8 zoom when looking through the ironsight. (Maybe with a like, 1 secund wait time making you able to fire quickshoots/huntershoots if you want)
This, would effectively kill whatever is left of the already lacking CQB and turn it into spray and pray battle (not that it already isn't)
manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: Of Bad 3D perspective and smoke

Post by manligheten »

octo-crab wrote:This, would effectively kill whatever is left of the already lacking CQB and turn it into spray and pray battle (not that it already isn't)
Why would it. I think there very little spray-n-pray as long as you are CQB-ing systematicly as it is now. Though any assault in CQC is really spray-n-pray and throw nades since there is no time to aim, as it should be.

See http://www2.imenta.com/soldf.pdf side 42 for reference. "Avstånd 300m" means "distance 300m". Do you see the problem?
A man at 200 m just "fills up" in width the front little pointy iron sight stick. It's easy to see in a real rifle, but hard in any computergame.
Last edited by manligheten on 2009-05-18 19:22, edited 1 time in total.
octo-crab
Posts: 389
Joined: 2008-06-01 22:08

Re: Of Bad 3D perspective and smoke

Post by octo-crab »

manligheten wrote:Why would it. I think there very little spray-n-pray as long as you are CQB-ing systematicly as it is now. Though any assault in CQC is really spray-n-pray and throw nades since there is no time to aim, as it should be.

See http://www2.imenta.com/soldf.pdf side 42 for reference. "Avstånd 300m" means "distance 300m". Do you see the problem?
A man at 200 m just "fills up" in width the front little pointy iron sight stick. It's easy to see in a real rifle, but hard in any computergame.
Your issue is targets are too small at a distance and would like to implement a small zoom for ironsights. Now I realize 1.8 is just an example number, but let's use it as an example. If I'm in a room, gaurding a door I already close enough to it as is. If there is a 1.8 zoom on the scope, in my opinion it would put me so close to the door that I would prefer to fire from the hip, turning it into spray and pray cause those bullets go everywhere.

My concern is that at the moment, ironsights have the advantage in CQB. But if they receive a slight zoom, it could result in firing from the hip in tight confined spaces, which would nullify the advantage of using ironsights. In my opinion your gonna need a significant zoom to make targets at distance larger.

I did look at your link but it was in another language and i had no clue what was going on.
manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: Of Bad 3D perspective and smoke

Post by manligheten »

octo-crab wrote:Your ... on.
I get your point.

I would suggest a system where you can choose wether to use both your eyes (no zoom ironsight) for quick shoots and a concentrated one eye closed mode (some zoom ironsight) for distant shoots, or something.

The link was just for the pictures. I tried to describe how men look in a iron sight.
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: Of Bad 3D perspective and smoke

Post by TheLean »

I think the smoke grenades act that way for gameplay reasons, making smoke more useful, sometimes reality has to sit in the back seat while gameplay is driving. It is not for framerate reasons as suggested, the grenadiers smoke grenade gives away a large puff of smoke instantly that disperses rather quickly and it works fine.
manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: Of Bad 3D perspective and smoke

Post by manligheten »

TheLean wrote:I think the smoke grenades act that way for gameplay reasons, making smoke more useful, sometimes reality has to sit in the back seat while gameplay is driving. It is not for framerate reasons as suggested, the grenadiers smoke grenade gives away a large puff of smoke instantly that disperses rather quickly and it works fine.
I'd say instant smoke would be more usefull.
dominator200
Posts: 179
Joined: 2009-04-24 12:52

Re: Of Bad 3D perspective and smoke

Post by dominator200 »

Well i dnt no about the us but i am pritty sure that the uk dnt have smoke grenades, insted the tanks dumps diesel fuel in to the exsuast which i tern creates massive amounts of smoke and obviously is continuos untill the fuel cant be dumped due to travling distance, however this only applies to the challenger 2 tank apc do have smoke grenades
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Re: Of Bad 3D perspective and smoke

Post by gclark03 »

I'm sure the British have smoke grenades. They can't depend on Challengers alone for smoke screens.
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Of Bad 3D perspective and smoke

Post by SkaterCrush »

I thought smoke takes a while to build up irl?
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Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Of Bad 3D perspective and smoke

Post by Cheditor »

Depends, some do but when i go airsoft smokes we use deply in about 5 seconds.
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CryOfTheWulfen
Posts: 82
Joined: 2008-05-06 18:05

Re: Of Bad 3D perspective and smoke

Post by CryOfTheWulfen »

the brits do have smoke grenades, and although they build up faster than ive seen in PR the squad behind will already be organised and more focused than the average in PR
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