There should be less .50 cal technicals in Insurgency
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unrealalex
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There should be less .50 cal technicals in Insurgency
I'm not sure but in real life, isn't it rare for a helicopter to be shot down by a .50 cal technical? In PR, it happens all the time. Most times I've read about a helicopter being shot down it was due to anti-air or RPG's.
I think the number of 50 cal technicals on Basrah and Ramiel should be decreased by half.
I also think we should return the non-armed truck that can drop ammo as insurgents do use cars to transport weapons.
I think the number of 50 cal technicals on Basrah and Ramiel should be decreased by half.
I also think we should return the non-armed truck that can drop ammo as insurgents do use cars to transport weapons.
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CodeRedFox
- Retired PR Developer
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Re: There should be less .50 cal technicals in Insurgency
What would then be the reason to protect caches. This idea only encourages non-cache defending practices.unrealalex wrote: I also think we should return the non-armed truck that can drop ammo as insurgents do use cars to transport weapons.

"apcs, like dogs can't look up" - Dr2B Rudd
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Smegburt_funkledink
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Re: There should be less .50 cal technicals in Insurgency
I'm not sure about real life, isn't it rare for 200 coalition soldiers to be killed by insurgents in the space of an hour?
A decent pilot, who knows what he is doing alongside a well organised team in PR should never get shot down by insurgents. It's all down to the players.
Remember, this isn't a military simulator, it's a game.
A decent pilot, who knows what he is doing alongside a well organised team in PR should never get shot down by insurgents. It's all down to the players.
Remember, this isn't a military simulator, it's a game.
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Cheditor
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Re: There should be less .50 cal technicals in Insurgency
Helicopters arent built of that strong materials, the reason you never see helicopters really getting shot by is they try not to land that close to enemy positions unless necessary.
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unrealalex
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Re: There should be less .50 cal technicals in Insurgency
[quote=""'[R-DEV"]CodeRedFox;1026975']What would then be the reason to protect caches. This idea only encourages non-cache defending practices.[/quote]
Fair enough scratch that idea.
[quote="Sgt.Smeg""]I'm not sure about real life, isn't it rare for 200 coalition soldiers to be killed by insurgents in the space of an hour?
A decent pilot, who knows what he is doing alongside a well organised team in PR should never get shot down by insurgents. It's all down to the players.
Remember, this isn't a military simulator, it's a game.[/quote]
A realistic game. Why don't we have 4 sniper rifles instead of 2? Same application. PR does try to simulate a realistic battlefield.
Fair enough scratch that idea.
[quote="Sgt.Smeg""]I'm not sure about real life, isn't it rare for 200 coalition soldiers to be killed by insurgents in the space of an hour?
A decent pilot, who knows what he is doing alongside a well organised team in PR should never get shot down by insurgents. It's all down to the players.
Remember, this isn't a military simulator, it's a game.[/quote]
A realistic game. Why don't we have 4 sniper rifles instead of 2? Same application. PR does try to simulate a realistic battlefield.
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Outlawz7
- Retired PR Developer
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Re: There should be less .50 cal technicals in Insurgency
PR is a game, not real life. Go outside for that.
If anything there is not enough technicals in Insurgency. The crappy things blow up on small bumps, can be destroyed by one guy firing a mag into it and the .50 cal gunner has less protection than a guy standing in the middle of the road.
Seriously, I've seen players that switched to the RPK74 when defending with them just to avoid getting shot off 0.2 seconds into manning the thing.
If anything there is not enough technicals in Insurgency. The crappy things blow up on small bumps, can be destroyed by one guy firing a mag into it and the .50 cal gunner has less protection than a guy standing in the middle of the road.
Seriously, I've seen players that switched to the RPK74 when defending with them just to avoid getting shot off 0.2 seconds into manning the thing.
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UncleSmek
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Re: There should be less .50 cal technicals in Insurgency
So true.Cheditor wrote:Helicopters arent built of that strong materials, the reason you never see helicopters really getting shot by is they try not to land that close to enemy positions unless necessary.
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octo-crab
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Re: There should be less .50 cal technicals in Insurgency
Because 1/8th of the battlefield is not comprised of snipers.unrealalex wrote:Fair enough scratch that idea.
A realistic game. Why don't we have 4 sniper rifles instead of 2? Same application. PR does try to simulate a realistic battlefield.
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Jigsaw
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Re: There should be less .50 cal technicals in Insurgency
FixedOutlawz wrote:The crappy things blow up on small bumps
Otherwise agree with you on that Outlawz.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Alex6714
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Re: There should be less .50 cal technicals in Insurgency
Well you also don´t tend to pop out of fog irl. Normally you can stay out of range of such weapons.Cheditor wrote:Helicopters arent built of that strong materials, the reason you never see helicopters really getting shot by is they try not to land that close to enemy positions unless necessary.
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Scot
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Re: There should be less .50 cal technicals in Insurgency
Aren't the undersides of blackhawks made to withstand RPGs? I think I remember it was you saying something like that Alex, I could be mistaken though.

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Alex6714
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Re: There should be less .50 cal technicals in Insurgency
Not me im sure? But rpg wise I guess it depends on what you hit. I mean helis in general have low amounts of armour, but this also means rounds just go right though and do nothing unless they hit a specific important part.Scot wrote:Aren't the undersides of blackhawks made to withstand RPGs? I think I remember it was you saying something like that Alex, I could be mistaken though.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Royal_marine_machine
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Re: There should be less .50 cal technicals in Insurgency
Ah yes, it is true that not many helicopters in real life are shot down by Technical's.
It is also true that very few of the Pilots in PR are well trained
A good pilot would be able to avoid being shot down, I think they should stay the same.
It is also true that very few of the Pilots in PR are well trained
A good pilot would be able to avoid being shot down, I think they should stay the same.
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unrealalex
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Re: There should be less .50 cal technicals in Insurgency
Just replace snipers with technicals and it still stands true. You proved my point.octo-crab wrote:Because 1/8th of the battlefield is not comprised of snipers.
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unrealalex
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Re: There should be less .50 cal technicals in Insurgency
That's not a valid argument at all. You can say that for any realistic change made in PR from vBF2. Hell you can justify vBF2 being the way it is with such an argument.Outlawz wrote:PR is a game, not real life. Go outside for that.
edit:sorry double post
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SFOD_F HaXXeD
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Re: There should be less .50 cal technicals in Insurgency
I think his point about realism is that you're constrained to the size of the map and the viewdistance, in real life you'd be able to see the technicals before they saw you and you would also have the ability to land farther away from combat and have the trooops go in on foot. You don't land on top of the cache building.
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Ace42
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Re: There should be less .50 cal technicals in Insurgency
It's the best argument of all. If we wanted reality, we wouldn't be sitting behind a computer screen. I don't know about you, but I don't play PR because I'm too short / fat / gay / crippled to join the army for real - I play PR because unlike reality, it's a load of fun. Any correlation between realism and fun is purely coincidental, so I think gameplay decisions should be based on the latter, not the former. Realism is merely a bonus.unrealalex wrote:That's not a valid argument at all.
Don't let the mod's name confuse you, it's just a name.
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TJ-XRL
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Re: There should be less .50 cal technicals in Insurgency
im a very good pilot not being big headed but i only get shot down by aa's or somtimes rpgs but rpgs u can avoived and if u fly high they cant see you they can hear u but not see
I am back to play pr fly choppers and hopefully join tordiments i am back and i am ready to play
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CodeRedFox
- Retired PR Developer
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Re: There should be less .50 cal technicals in Insurgency
I'm gonna throw aside the "what is and what is not realistic in PR" as it doesn't matter in this question. If RL pilots were to fly around like the pilots do in PR I bet the numbers of downed heli's would go up.unrealalex wrote:I'm not sure but in real life, isn't it rare for a helicopter to be shot down by a .50 cal technical? In PR, it happens all the time.
I'm suprized the amount of time a pilot will fly right into the middle of combat. And you hear it from passengers all the time "Do get us really close"....BOOM, "what the hell you noob pilot. When I hear "Why the hell did you drop us here its so far away" that to me is a successful pilot. If the enemy can watch you land your doing it wrong.

"apcs, like dogs can't look up" - Dr2B Rudd
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Spartan0189
- Posts: 1277
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Re: There should be less .50 cal technicals in Insurgency
Well, if you look at the Vehicle loadouts on the insurgent maps, you can see a large difference...
Like Basrah,
Challenger II, Scimitar, IFV
Now, compare to a Technical, I wouldn't mind having a lot of Technicals on a map
Like Basrah,
Challenger II, Scimitar, IFV
Now, compare to a Technical, I wouldn't mind having a lot of Technicals on a map




