Muttrah City Feedback and Suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

'[R-DEV wrote:eggman']The big one at the docks with the flag in it. It's a great drop-off point for USMC, but there's no way to get down (spec ops can para but that's ghey).

a couple of ladders or some such would be nice.

egg
personly i think its a rather bad place to drop troops off as for a start, its really exsposed arear.

2nd, if you put a ladder on it, it would just be anouther high place for the MEC to camp.

3rd, it dosent look very good to have a ladder going onto a whearhouse roof as it just dosent fit in....
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solipsism
Posts: 181
Joined: 2006-03-02 04:34

Post by solipsism »

IIRC most warehouses have ladders, as they need to be serviced, and a man lift is expensive. Maybe a ladder that drops to a box, then that box you can drop to another crate that is too high to be jumped on from teh ground, but not high enough to hurt you. That is only if this was to be done. It is a rather shaky place to land, although i have had to bail on it a few times without pilots like RHINO. You are basically stuck there until you suicide or are killed after you run out of ammo.
NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

You need more sandbag roofs, ala Kyongan.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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Eden
Posts: 805
Joined: 2005-12-06 14:43

Post by Eden »

NikovK im not sure you read the thread, that would give the MEC side an even better chance of winning and they win 80% of the time anyway. The town is also suposed to be an untouced town thats why there are no sandbags or wrecked buildings.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Eden wrote:The town is also suposed to be an untouced town thats why there are no sandbags or wrecked buildings.
wow, somone acturly read that and understood it. Im impressed ;-)
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Eden
Posts: 805
Joined: 2005-12-06 14:43

Post by Eden »

Well I was following the WIP thread on the map when you were makeing it :) , I just hope you try out a BH in the 32 player version, truthfully im not 100% sure what kind of effect it will have, but I belive it will even the balance just that little bit .
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Eden wrote:Well I was following the WIP thread on the map when you were makeing it :) , I just hope you try out a BH in the 32 player version, truthfully im not 100% sure what kind of effect it will have, but I belive it will even the balance just that little bit .
ive got allready afew ideas and going to test them all out ;)
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5dollar
Posts: 176
Joined: 2005-10-22 10:38

Post by 5dollar »

'[R-DEV wrote:eggman']Oh .. another thing .. a minor but potentially significant point, is giving the ability to have one or more ways down from the large building at the docks. If the USMC could drop guys off on that roof and they had a way to get down it would potentially be very helpful.

egg

After finally getting some hours in on Muttrah that was going to be my suggestion, looks like I'm way behind....

A couple of ladders dropping inside or out would be good...

[edit] to help the 32 player map that is
Last edited by 5dollar on 2006-05-24 09:54, edited 1 time in total.
Philihase
Posts: 5
Joined: 2006-05-23 12:42

Post by Philihase »

I´m for the Blackhawk on the 32 man maps as I said in a seperate thread (being old and blind and not seeing this one lol)
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