Supply boat

Suggestions from our community members for PR:BF2. Read the stickies before posting.
DrugKoala
Posts: 285
Joined: 2008-08-20 14:23

Re: Supply boat

Post by DrugKoala »

Indeed it is. Maybe if some kind of those "Normandy tin cans" would do as ammo and troop transport.
Image
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Re: Supply boat

Post by Ace42 »

Great idea, I'm all for adding variety to the maps. The example you gave on Bi Ming was both elegant, simple to implement, and offers sophisticated options in gameplay. Two thumbs up. If instituted with a ticket-economy (IE giving commanders a choice between the boats and a truck), then it would open some really subtle choices.
Dr2B Rudd wrote: Reloading would be a problem maybe
There's "wooden jetty" structures in game ATM - throw a reload zone ala choppers onto the water around them, problem solved. My main concern would be "How do you place the crates so they don't fall into the water all the time?"
Image
Cheditor
Posts: 2331
Joined: 2009-03-01 14:35

Re: Supply boat

Post by Cheditor »

Couldnt you tell the spawn to spawn at the nearest and largest peace of land?
Image
Image
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: Supply boat

Post by Hitman.2.5 »

I'll support ur idea rudd, sounds good TBH
Derpist
General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: Supply boat

Post by General_J0k3r »

in order for this to work on bi ming one would have to remove the british' ability to easily cover the main river running north to south before the chinese can get there ;) the idea is still good though.
Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: Supply boat

Post by Tarantula »

maps you could use it on:

Qwai river
Bi ming
Op Barracuda
Kozelsk
Jabal
Muttrah city 2
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Supply boat

Post by AnRK »

Personally:

Qwai river - can really see the river being used as a supply route, especially given it running through the middle of forward outposts
Bi ming - would suit it pretty well, like someone else said perhaps have it as the Chinese supply method.
Op Barracuda - perhaps only on 16 layer
Kozelsk - not enough of the map is really available for it to be used I don't reckon, you can get up the rivers if you really want but a boat capable of taking supplies wouldn't be
Jabal - maybe on smaller layers, there are quite a few helis afterall
Muttrah city 2 - same kinda situation as Jabal, on 16 layer though I guess the yanks could do with a couple though

To be honest none of those maps are really that brilliant for them I wouldn't say, need some really big river systems before it's really worthwhile I think.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Supply boat

Post by Rudd »

Qwai river - can really see the river being used as a supply route, especially given it running through the middle of forward outposts
thats true, would be good if whoever held the processing facility gained the supply boat
To be honest none of those maps are really that brilliant for them I wouldn't say, need some really big river systems before it's really worthwhile I think.
thats true to an extent, I've seen some WIP maps that are quite watery, but we don't know what the final products will be
Image
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Supply boat

Post by Qaiex »

Just drop the crates infront, that way you can just pull up on land with the bow and drop them.
As long as you don't try to drop them on a steep slope they should stay on land.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Supply boat

Post by AnRK »

Dr2B Rudd wrote:thats true, would be good if whoever held the processing facility gained the supply boat



thats true to an extent, I've seen some WIP maps that are quite watery, but we don't know what the final products will be
I meant to say CAN'T, always swap the meaning of stuff like that round accidently, stupid barely recognisable dyslexia! Anyway on second thoughts it's a pretty ****ing big river.
Masterbake
Posts: 363
Joined: 2009-03-13 16:34

Re: Supply boat

Post by Masterbake »

A hovercraft armed with an LMG on each side and the ability to drop crates sounds awesome.

Some actual waterborne firepower would make river maps more interesting, so that those rivers are not simply dangerous crossing points, but places to attack from.

And as for a hovercraft v hovercraft battle - not sure it happens much in real life... but would it not be so awesome?


CB! PR divison is recruiting - http://www.commandobastards.com
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Supply boat

Post by SkaterCrush »

Masterbake wrote:A hovercraft armed with an LMG on each side and the ability to drop crates sounds awesome.

Some actual waterborne firepower would make river maps more interesting, so that those rivers are not simply dangerous crossing points, but places to attack from.

And as for a hovercraft v hovercraft battle - not sure it happens much in real life... but would it not be so awesome?
yeah imo, the pure awesomeness would outweigh the reality factor BY FAR. I was always hoping in a variety of water vehicles anyways...
Image
Image
Image
IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Re: Supply boat

Post by IAJTHOMAS »

I've always thought the boat issue in PR was a bit of a catch 22 situation; no one makes new boat models because there aren't any maps which would fit them well/make it worth while and no one makes maps with boats in mind because they don't exist other than the RIB.
ImageImage

Image
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: Supply boat

Post by TheLean »

A map with a riverdelta wih small lush islands to capture sounds like an awesome idea. Then the supply boat (or hover=)) is necessary to build FOB.

To implement supply boats into existing maps is possible, but a new map built with this in mind would be even better if we are allowed to dream a bit.
Durkie
Posts: 264
Joined: 2009-01-12 08:10

Re: Supply boat

Post by Durkie »

Map making takes allot of time so if you implement those boats now and somebody begins to make a map based around it the map will be finished in 6-12 months. It would be beter to audit some of the existing map to make them usable for those boats if the get ingame
"Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me!"
Captain Henry P. Jim Crowe
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: Supply boat

Post by Redamare »

HAHA how funny we were talking about this Today on barracuda.. remember??? ..... FAFAFAFA ahaha
Drunkenup
Posts: 786
Joined: 2009-03-16 20:53

Re: Supply boat

Post by Drunkenup »

Instead of a RHIB with supplies, how about a Landing Craft Utility, or LCU. They're medium sized boats used in amphibious assaults, and in the transport of troops as well as vehicles, which are probably well capable of delivering supplies. Since its a large craft, It should have to have a crewman kit. 3-4 Crates, increase the idle time destruction (the thing where when a object is left unmanned after 10 minutes usually self destructs) to maybe 30 minutes.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Supply boat

Post by Rudd »

the disadvantage of that is that it requires a new model, but maybe the DEVs will suprise us on day.
Image
killonsight95
Posts: 2123
Joined: 2009-03-22 13:06

Re: Supply boat

Post by killonsight95 »

simple fix for placing the crates, they appear 1-2 meters left or right of the boatd depnding onw hich click you use:
- right click puts it on the right, left on the left simple right?
- Also if you want you can makes the boat look differant by putyting like ammo boxes etc. along the sides and maybe even some kind of rucksack
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Supply boat

Post by Rhino »

Dr2B Rudd wrote:the disadvantage of that is that it requires a new model, but maybe the DEVs will suprise us on day.
maybe we will, maybe we wont :D

killonsight95 wrote:simple fix for placing the crates, they appear 1-2 meters left or right of the boatd depnding onw hich click you use:
- right click puts it on the right, left on the left simple right?
- Also if you want you can makes the boat look differant by putyting like ammo boxes etc. along the sides and maybe even some kind of rucksack
not a bad idea, might even be worth just adding normal ammo crates the jeep drops to the RHIBs :D
Image
Post Reply

Return to “PR:BF2 Suggestions”