[Weapon] F89 Minimi [WIP]

Discussion pertaining to the PR Australian Forces.
GR34
Posts: 471
Joined: 2007-04-07 03:08

Re: [Weapon] F89 Minimi [WIP]

Post by GR34 »

lol RDS on MiniMi. Thats hawt. Awesome models man keep up the work
In game name Joshey
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Weapon] F89 Minimi [WIP]

Post by Tonnie »

Update:
Ok so what i have basicly done is taken the PR MINIMI and modified it to the Australian version.
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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
JKRMAUI
Posts: 584
Joined: 2007-04-10 22:22

Re: [Weapon] F89 Minimi [WIP]

Post by JKRMAUI »

Hmm I just drooled on my self a little........


very nice
rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [Weapon] F89 Minimi [WIP]

Post by rangedReCon »

Hot damn, that is sexy.
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[MPN]Slouch2
Posts: 139
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Re: [Weapon] F89 Minimi [WIP]

Post by [MPN]Slouch2 »

You could probably take off the front iron sight. It would make the model more accurate, AND contain less tri's :)
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Weapon] F89 Minimi [WIP]

Post by Tonnie »

yer i planed on it i was also going to make the barrel slight bit longer...

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Sights
Posts: 132
Joined: 2008-12-25 10:10

Re: [Weapon] F89 Minimi [WIP]

Post by Sights »

Oooh, that's nice. Love your work, Tonnie.
Tonnie
Retired PR Developer
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Re: [Weapon] F89 Minimi [WIP]

Post by Tonnie »

Cheers mate... but i cant take all the credit and the main body of the minimi was made by the PR Devs.
My changes include
- New Butt stock
- Changed sight to the standerd issue 1.5 optic sight
- Changed mussel length

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: [Weapon] F89 Minimi [WIP]

Post by anglomanii »

i just saw the 8.6? i think teaser, and it mentions a Xsight for the saw does that mean your model will get multible magnification
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Weapon] F89 Minimi [WIP]

Post by Tonnie »

anglomanii wrote:i just saw the 8.6? i think teaser, and it mentions a Xsight for the saw does that mean your model will get multible magnification
Yes i am looking at doing both the 1.5x optic sight and the ELCAN sight...

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Chuc
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Re: [Weapon] F89 Minimi [WIP]

Post by Chuc »

Yep, do both ELCAN and 1.5x optics (which in essence will be like the steyrs, a psuedo aimpoint).

Also one thing, could you fold down the carry handle? :p
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Weapon] F89 Minimi [WIP]

Post by Tonnie »

[R-DEV]Chuc wrote:Yep, do both ELCAN and 1.5x optics (which in essence will be like the steyrs, a psuedo aimpoint).

Also one thing, could you fold down the carry handle? :p
Yeh mate np.... :mrgreen:

For now heres an update....

Changes since last update:
- New Textures on the Optic Sight and Butt
- Removed Front sight
- Modified LSW texture from the devs to make less "Rusty and unmaintained"....
- Increased Barrel length slightly
- Changed texture on the mussel to look like the ADF version.

The first pis shows you the DEVs (unmodifyed LSW texture) that i think looks quite rusty and unmaintained.
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The second pic is my modified version of the devs skin...
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Enjoy,

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Rhino
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Re: [Weapon] F89 Minimi [WIP]

Post by Rhino »

it seems the same apart from its lighter and some red has been removed? Also you should aim to use as many of the textures from the normal minimi as possible, the more weapons that use the same textures, the better.
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IINoddyII
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Re: [Weapon] F89 Minimi [WIP]

Post by IINoddyII »

looking good tonnie
Tonnie
Retired PR Developer
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Re: [Weapon] F89 Minimi [WIP]

Post by Tonnie »

[R-DEV]Rhino wrote:it seems the same apart from its lighter and some red has been removed? Also you should aim to use as many of the textures from the normal minimi as possible, the more weapons that use the same textures, the better.
Thats all it pretty much is... It just makes it look more maintained.... You will be charged if theres rust found on your weapon in the adf.

What i have done to the PR texture.
- Color overlay to remove the Red rusty look
- New Mussel texture
- Havent done yet but i will be putting a weapon maintenance date tag on the side (Compulsory for all weapons it the ADF)

Also heres the model with the Carry handel down
Image

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tiny
Posts: 90
Joined: 2008-05-17 09:04

Re: [Weapon] F89 Minimi [WIP]

Post by Tiny »

Looks great mate.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Weapon] F89 Minimi [WIP]

Post by Tonnie »

cheers mate... I am having a few problems importing this atm but when i have it imported i will post here

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: [Weapon] F89 Minimi [WIP]

Post by rangedReCon »

Tonnie > most human beings.
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single.shot (nor)
Posts: 692
Joined: 2008-04-12 07:06

Re: [Weapon] F89 Minimi [WIP]

Post by single.shot (nor) »

looks nice, but arent most future MGs going to have a 4x zoom when deployed? are you going to have some variation?(my hope lies here, 1.5x zoom FTW)

Also, Rhino, Check PMs...
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Weapon] F89 Minimi [WIP]

Post by Tonnie »

single.shot (nor) wrote:looks nice, but arent most future MGs going to have a 4x zoom when deployed? are you going to have some variation?(my hope lies here, 1.5x zoom FTW)

Also, Rhino, Check PMs...
Mate if your read back like not even a page i said the there will be a ELCAN version too

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
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