Mumble VOIP and PR (ongoing development)

General discussion of the Project Reality: BF2 modification.
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Twisted Helix
Retired PR Developer
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Re: Mumble VOIP and PR (ongoing development)

Post by Twisted Helix »

Yeah I agree. One of the thing that bugs most people about mumble is all the folks that just constantly use it as a chat channel , spamming it force center or when they are dead. It would be nice to remove both those facilities. It is something I have been looking into.
CareBear
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Re: Mumble VOIP and PR (ongoing development)

Post by CareBear »

CareBear wrote:may have been mentioned already, but maybe a system similar to xfire, being able to open it up while in game, i would love that, as i hate alt tabbing from bf2, as it takes forever and 8/10 times ill get kicked fpr pb heartbeat failure.....

thats one thing id love <3
^^^

sorry for shameless bump, but is that at all possible with mumble?
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=Romagnolo=
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Re: Mumble VOIP and PR (ongoing development)

Post by =Romagnolo= »

[R-DEV]Twisted Helix wrote:Yeah I agree. One of the thing that bugs most people about mumble is all the folks that just constantly use it as a chat channel , spamming it force center or when they are dead. It would be nice to remove both those facilities. It is something I have been looking into.
Oh, please, thank you :D

I try to control this kind of spam with many sub-admins in click21's channel, but it's hard to hold and warn so many.

If the mumble worked only after you spawned for the first time in game, oh, that would be the best !!!
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
General_J0k3r
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Re: Mumble VOIP and PR (ongoing development)

Post by General_J0k3r »

[R-DEV]Twisted Helix wrote:Its not a codec you are using for positional information, its a link to the game. What it does is go into the game and pull information as to where the player is and what his direction is.
i thought it analyses the positional information from the network traffic generated by bf2?
Zi8
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Re: Mumble VOIP and PR (ongoing development)

Post by Zi8 »

What could be the problem with some players PR Mumble because their positional audio doesnt want to work?
They can hear everyone's voice everywhere in the map and they cant transmit positional audio. Their voice seems to be stuck on the force center-mode.

Mine and 99% of the other Mumble-users in our server can use it like it should be, but two guys for some reason are struggling with this problem. Uninstall / reinstall rumba has been done many times. I can't tell their exact hardware though, only that they use vista
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Rudd
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Re: Mumble VOIP and PR (ongoing development)

Post by Rudd »

I've personally led at least 15 people now through setting up non-PR mumble. every time it was that they hadn't set it up right. Are they using PR mumble?
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Zi8
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Re: Mumble VOIP and PR (ongoing development)

Post by Zi8 »

Yea. its the official PR Mumble 0.4. They just set up the key for push to talk and it still wont work. Its kinda weird

EDIT: He reinstalled it again, didn't change anything and he still transmits force center audio to everyone and can hear everyone everywhere. Its a mystery
Last edited by Zi8 on 2009-05-20 21:03, edited 2 times in total.
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AnRK
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Re: Mumble VOIP and PR (ongoing development)

Post by AnRK »

[R-DEV]Twisted Helix wrote:Its not a codec you are using for positional information, its a link to the game. What it does is go into the game and pull information as to where the player is and what his direction is. It probably returns an (x,y,z) unit vector or something. The problems arising of broadcasting to all the channel when dead or out of game likely results from the information returned being some kind of null so positional information cant be derived.

The codec on the other hand is the speex codec, which is a high quality voice compression algorithm for use across the web.
Oh yeah your quite right, "plugin" was the word I was looking for, my brain must have gone numb from trying to get one of the worlds worst snare drum samples to sound good in fruity loops, doesn't seem to be anywhere on the internet where you can find a decent matching set of acoustic drum samples that match...

It's unfortunate that the plugins can't be used in a somewhat more complex manner anyway, had high hopes for them being able to relay quite a bit of info from the game to mumble.
Twisted Helix
Retired PR Developer
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Re: Mumble VOIP and PR (ongoing development)

Post by Twisted Helix »

Zi8 wrote:Yea. its the official PR Mumble 0.4. They just set up the key for push to talk and it still wont work. Its kinda weird
Ok first the Push to Talk is called "Local Speech" in the 0.4 beta ... are they accidentally selecting Alt-Talk (which is the same as force center) ?

I am going to try and remove many of these shortcuts, so people don't get confused I think.

The other thing that might be a problem is , do they start mumble up AFTER starting bf2 ? If they do that the positional audio doesn't always work as the plugin doesn't detect the game (or it might be if you start it after entering the game).

What would be nice as I say, is that if I can find out where abouts in the code it is, to make it so that if someone isn't transmitting positional information then they get muted.
'General_J0k3r' wrote:i thought it analyses the positional information from the network traffic generated by bf2?
Not if the code is anything to go by. It reads it from the memory of the running process.
GR34
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Re: Mumble VOIP and PR (ongoing development)

Post by GR34 »

make it essential to PR? a way around hard coding?
In game name Joshey
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Rudd
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Re: Mumble VOIP and PR (ongoing development)

Post by Rudd »

GR34 wrote:make it essential to PR? a way around hard coding?
right now its got some great features, and makes inter squad TW easy as pie amongst other things.

But vbf2 voip isn't going anywhere yet mate. Use it as a TW tool, but its still in beta form :)
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General_J0k3r
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Re: Mumble VOIP and PR (ongoing development)

Post by General_J0k3r »

[R-DEV]Twisted Helix wrote: Not if the code is anything to go by. It reads it from the memory of the running process.
hehe. the code shouldn't lie ;) . thx for info :)
Rudd
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Re: Mumble VOIP and PR (ongoing development)

Post by Rudd »

Server is brokey again

surely a traffic issue?

I'm starting to think that we need to segment the server a bit.

maybe all American servers, EU servers and AUS servers should be in separate mumble servers, that should fix the traffic issue by cutting it in 3 bits. Just gotta find 2 clans capable of hosting it or a convenient way for multiple clans to rent the same server. I really don't want a individual server per clan because thats not pubber friendly.

or 50% of servers on one, 50% on the other
Last edited by Rudd on 2009-05-21 17:14, edited 1 time in total.
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Durandal
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Re: Mumble VOIP and PR (ongoing development)

Post by Durandal »

First problem with Mumble - before this, everything had been working great. I was in the middle of a game, when all of the sudden, my mumble input cut out. Nobody could hear me over mumble anymore. I can hear others in mumble just fine. In-game voip works just fine still. I reinstalled mumble (preferences and all), restarted, checked all my settings... and still the same problem. In audio wizard, everything is working just fine. I can hear my own voice (so it IS picking up my microphone), but once I get into a mumble server... nothing. Nobody can hear a word I say.

I'm at a complete loss.
AnRK
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Re: Mumble VOIP and PR (ongoing development)

Post by AnRK »

Yeah your right johnny, surely the BF2 plugin has some record of what server your on anyway to read your position for the directional audio so you could work from that perhaps, unless it works clientside, which come to think of it it probably does... lame!
McBumLuv
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Re: Mumble VOIP and PR (ongoing development)

Post by McBumLuv »

Position is all server sided, I'm pretty sure. Read in a post once about how hackers wall glitch by sending the wrong information to the server about their position, and putting them in walls. Add to that the fact that you need to receive the information about everyone's position from th e=server.
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Twisted Helix
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Re: Mumble VOIP and PR (ongoing development)

Post by Twisted Helix »

Position is both server side and client side and they interact. The game wouldn't work otherwise.

Mumble however derives position from the client.

The only way to set up a script that moved you into the correct server would be to do an IP comparison and then have a table which mapped IP to channel name.
Wicca
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Re: Mumble VOIP and PR (ongoing development)

Post by Wicca »

Have you checked if the server can actually contain 64 players in one channe? Like server channel, with players and squadleaders.

Will that make your internet slower, if yes how much?

And can it slow down PR?


Then i was wondering, if we keep mumble simple will it result in lower internet usage, rather if we tried implementing all the ideas we have?
Xact Wicca is The Joker. That is all.
Rudd
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Re: Mumble VOIP and PR (ongoing development)

Post by Rudd »

Then i was wondering, if we keep mumble simple will it result in lower internet usage, rather if we tried implementing all the ideas we have?
I think twisted isn't trying to implement alot of the ideas the community has yet, he's just getting mumble to the point of it being ready for PR and plug and play.
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