The second map: Qwai

General discussion of the Project Reality: BF2 modification.
thebeanie
Posts: 119
Joined: 2009-01-18 05:39

Re: The second map: Qwai

Post by thebeanie »

Havent seen this map yet.. I Usually play Training servers everytime i play lol :D
Zi8
Posts: 401
Joined: 2007-12-19 20:43

Re: The second map: Qwai

Post by Zi8 »

I personally love Qwai River since it has pretty variable terrain and that can cause so many different situations.

e.g fighting around the construction yard at NW, vicious seek & destroy at goverment office, invading Processing Plant with boats and APCs, setting up minefields etc.

One of the maps which is very fun to play as inf all the way.

Our rotation has about 8 different maps before Qwai and many after that so its not stalking too much :D
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Royal_marine_machine
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Re: The second map: Qwai

Post by Royal_marine_machine »

I do love Qwai river, because it has quite a few assets yet you can't win with just tanks due to the terrain!

But I can see how annoying it would get to play it over and over again :D
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StuTika
Posts: 255
Joined: 2008-11-30 16:36

Re: The second map: Qwai

Post by StuTika »

Qwai 4km would be interesting. I've always thought Qwai felt small for a 2 km map.

But seriously, Qwai needs to stay the way it is. No tanks or choppers will be boring.

Stu.
Masterbake
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Joined: 2009-03-13 16:34

Re: The second map: Qwai

Post by Masterbake »

Say Qwai repeatedly and you sound like an angry bird.


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IronTaxi
Retired PR Developer
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Re: The second map: Qwai

Post by IronTaxi »

[R-DEV]Rhino wrote:hehe, would be more like Qwai v3 thou? since the current version is more v2? or is it more v1.5 :p
true rhino....I guess current was added to later a bit....additional flag..

v2/v3 would be a whole new deal though for sure...
Rhino
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Re: The second map: Qwai

Post by Rhino »

[R-DEV]IronTaxi wrote:true rhino....I guess current was added to later a bit....additional flag..

v2/v3 would be a whole new deal though for sure...
indeed, you would need my fields for a start ;)

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M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: The second map: Qwai

Post by M_Striker »

Rhino, will those fields be in the .856 patch?
Kirra
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Re: The second map: Qwai

Post by Kirra »

I still hate them for removing tanks and Littlebirds...
Rhino
Retired PR Developer
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Re: The second map: Qwai

Post by Rhino »

M_Striker wrote:Rhino, will those fields be in the .856 patch?
nope, would take me ages to rework the map in order so there is no floaters etc. Even in that last screenshot I gave you, you can see one in the distance on the right and the first SS I spent ages fixing that up so it didn't have any :p

If you went around the map in the state it was there you would find loads and loads of them :p

Kirra wrote:I still hate them for removing tanks and Littlebirds...
"them" being the developers? :p
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Expendable Grunt
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Joined: 2007-03-09 01:54

Re: The second map: Qwai

Post by Expendable Grunt »

I do love my Qwai. Before the asset change it was the quintessential PR map. It's still good now, it's just different.

Interestingly, now if the bridges are blown, the US is at a severe disadvantage (Assuming bridges can't be fixed) -- there's only one way across for US transports, as opposed to the entire river for the PLA. Give me two good squads, one with a HAT and the other with an Engineer, and no Stryker will ever cross the ford, nor infantry either.

M.
Kirra
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Joined: 2009-01-22 18:24

Re: The second map: Qwai

Post by Kirra »

[R-DEV]Rhino wrote: "them" being the developers? :p
Yup! :p I will now feel dirty after playing Qwai. Sooo dirty.... *scratches* the dirt... It won't come off... *scratches*
Conman51
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Joined: 2008-05-03 00:27

Re: The second map: Qwai

Post by Conman51 »

we play those maps alot...and sometimes the rare ones like sunset
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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Rhino
Retired PR Developer
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Re: The second map: Qwai

Post by Rhino »

https://www.realitymod.com/forum/f316-2 ... ields.html

And if anything low gfx users are at a disadvantage instead of an advantage for running in low gfx, since here is what high gfx users see:

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and what low gfx users see:

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waldo_ii
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Re: The second map: Qwai

Post by waldo_ii »

The low gfx fields look like blobs of radioactive goo....
|TGXV| Waldo_II

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Rhino
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Re: The second map: Qwai

Post by Rhino »

waldo_ii wrote:The low gfx fields look like blobs of radioactive goo....
hence why its time for an upgrade if you see that :p
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Outlawz7
Retired PR Developer
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Re: The second map: Qwai

Post by Outlawz7 »

Oh yes, will bridges be repairable in .86? Haven't seen it mentioned anywhere and just remembered since there's bridges on Qwai
EgoTrippin
Posts: 35
Joined: 2009-01-27 14:53

Re: The second map: Qwai

Post by EgoTrippin »

'[R-DEV wrote:Rhino;1030974']https://www.realitymod.com/forum/f316-2 ... ields.html

And if anything low gfx users are at a disadvantage instead of an advantage for running in low gfx, since here is what high gfx users see:

and what low gfx users see:

will this be implemented in .9 or already in .86? because the invisible fields are one of the most annoying things on Qwai - besides this i love the map.
Rhino
Retired PR Developer
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Re: The second map: Qwai

Post by Rhino »

maybe in .9 but as stated before, not in .86
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