CAD 3D

General discussion of the Project Reality: BF2 modification.
Post Reply
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: CAD 3D

Post by charliegrs »

make models for pr!!
known in-game as BOOMSNAPP
'
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: CAD 3D

Post by Rhino »

hehe, I use to do a hell of a lot of CAD until Engineering board the hell out of me with all the equations etc.

If you want to try and get a CAD model in to a game, its possible BUT, its going to be **** as hell. Not **** in the normal sence, will look most likley very good, but **** in the seance its going to be soo unoptimized and going to have so many errors though the exporting and importing process that its going to lag the **** out of the game etc. Trust me I've been there and done that :p

The problem if you want to learn Modelling from being able to do CAD, you have got one tough road ahead of you, I've been down it :p

For me, being very much into dimension driven CAD, the hardest thing for me was simply getting my head around the differences between modelling and CAD, and what kind of work flow you have to use etc as they are pretty much the opposite and this can be very confusing.

With CAD, as I'm sure you know when your making something, you make something to be as accurate as possible, if its not accurate its worthless epically if your going to use it for any CAM etc.

With Game Modelling, like I said its the 100% opposite, instead of making something as accurate as possible, you need to only make something look right, it dosen't matter if its not accurate or not it just needs to look right. But ontop of that comes in something else, it needs to be optimized and needs to work with a game. Now when doing CAD, optimization doesn't even come into your head, you make something as accurate as possible, what ever the cost (poly wise etc). When doing game modelling, its has to always be on your mind, what is the best way to do this with it being the most optimized and for it to also look the best. If its not on your mind it will turn into a crappy model you can't use and will need to be scraped or fixed up. The other big difference, epically if you are into dimension driven CAD like I was, is that there is basically no dimensions to work with, you have basic things you can use but nothing like being able to just bring up a tool and get that lines excat length, what the angle is between thou 2 lines etc. Instead you need to rely just on coordinates etc.

For me it took what, probably 1 or 2 years to finally get my head round it and to be able to make a game model that could be used ingame. Now I can do some pretty good models, still not the best modeller in the world but I can make some pretty decent statics etc.

It might be much easier for you to get into Modelling than it was for me but I can tell you, it was really hard for me but once I got it, it clicked and now everything is easy :)

Hope that helps.
Last edited by Rhino on 2009-05-22 03:13, edited 1 time in total.
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: CAD 3D

Post by Rhino »

rgr, you will want to get 3DsMax9 (not 2009) or 8 (thou 9 is best) to be able to get any of your stuff into BF2.

Thou you can learn with any version of max or Gmax :)
Image
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: CAD 3D

Post by waldo_ii »

[R-DEV]Rhino wrote: it just needs to look righgt.

Ohhhhh, the irony of that made me laugh so hard.





(psssst, 12uke.... PR is still using the vanilla M9.... just sayin')
|TGXV| Waldo_II

Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: CAD 3D

Post by Rhino »

fixed, I'm tired and was just typing off the top of my head :p
Image
RedSparrow
Posts: 290
Joined: 2008-11-03 12:46

Re: CAD 3D

Post by RedSparrow »

;D

"Clod chassie"

Hehe... It's me! As a chassie!

..... And that sounded so much better in my head, I swear.
Last edited by RedSparrow on 2009-05-22 06:28, edited 2 times in total.
Reason: D:
Image
Image
Image
[16:44] CareBear: c[_]
[16:44] CareBear: my care cup is empty
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: CAD 3D

Post by Tonnie »

12uke wrote:Thanks for that Rhino.
I am downloading autodesk 3dsmax at the moment and will see how that goes.
Yea like Rhino said make sure you have 3ds Max 9 (Note not 2009 but 9). Also if you have any problems or want some help with modeling give me a shout mate i am more then happy to share my knowledge.... Also good to see another Brisbane boy around the forums hehe..
RedSparrow wrote:;D

"Clod chassie"

Hehe... It's me! As a chassie!

..... And that sounded so much better in my head, I swear.
Now what the hell are you on! And give me some!

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
RedSparrow
Posts: 290
Joined: 2008-11-03 12:46

Re: CAD 3D

Post by RedSparrow »

._.

My family calls me Clod.. Hence the whole ;D-ness.. Eh heh..

Hehe, clodbuster..
Image
Image
Image
[16:44] CareBear: c[_]
[16:44] CareBear: my care cup is empty
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: CAD 3D

Post by Arnoldio »

So Pro Engineer, wich I believe is also a CAD program would suck at exporting too?
Image


Orgies beat masturbation hands down. - Staker
Durkie
Posts: 264
Joined: 2009-01-12 08:10

Re: CAD 3D

Post by Durkie »

Which formates supports the bf2 editor?
"Goddam it, you'll never get the Purple Heart hiding in a foxhole! Follow me!"
Captain Henry P. Jim Crowe
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: CAD 3D

Post by Rhino »

ChizNizzle wrote:So Pro Engineer, wich I believe is also a CAD program would suck at exporting too?
I've never used Pro Engineer thou seen it in works and I started on Pro Desktop and then when onto Autodesk Inventor which are all Dimension Driven CAD software so I can tell you that there is a 98% chance it would suck for modelling.
Image
Post Reply

Return to “PR:BF2 General Discussion”