[Texture] ACU uniform [WIP]

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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Texture] ACU uniform [WIP]

Post by Tonnie »

$pyker wrote:why so many unnecessary bumps recently?
Like this one ^^^^^^^^

btw how is this going has this been finished

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Texture] ACU uniform [WIP]

Post by ReadMenace »

$pyker wrote:why so many unnecessary bumps recently?
People showing support for a community member? Not unnecessary. I think we'd all like to see Rambo continue his work, and would like him to know that his efforts are appreciated.

Rambo - Could you do an ACU reskin of the Chechen light player model? (It has body armor modelled, so reusing the IOTV skin might be desirable.)

-REad (Head of the Commission for Sexier Player Models.)
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: [Texture] ACU uniform [WIP]

Post by Tonnie »

[R-CON]ReadMenace wrote: -REad (Head of the Commission for Sexier Player Models.)
HAHAHA OMG i read that i feel off my chair LOL! :mrgreen:

Not funny was it oh well i am like half asleep so nothing makes sense atm :-P

EDIT:
What makes it worse this is my 666th post ahhhhh!!!! :twisted:
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:firing: :2gunsfiri _________________________________ :camper:

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Re: [Texture] ACU uniform [WIP]

Post by Z-trooper »

[R-CON]tonnie15 wrote:HAHAHA OMG i read that i feel off my chair LOL! :mrgreen:

Not funny was it oh well i am like half asleep so nothing makes sense atm :-P

EDIT:
What makes it worse this is my 666th post ahhhhh!!!!
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little less coffee and drugs for you mate :)
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"Without geometry, life is pointless"
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: [Texture] ACU uniform [WIP]

Post by Wilkinson »

[R-DEV]Z-trooper wrote:little less coffee and drugs for you mate :)
I agree. Anyway good work Rambo, keep going.
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Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Re: [Texture] ACU uniform [WIP]

Post by Rambo Hunter »

Sorry, progress has been slow lately. Right now I'm trying to finish up with some finals and papers that need to be done.
However, I've made the kit and light player models. I just need t figure out how to make the bump maps for the IOTV...

@REad:
Sure, I could do that. It looks like the texture file is identical to the heavy US, so it would just be a copy/paste job, actually.

EDIT:
I'm changing the rank (SPC to PFC), gloves (Oakley hard knuckles to nomex flight), opening the IR tab on the left shoulder, and removing the combat patch to add some variation
Last edited by Rambo Hunter on 2009-05-24 01:12, edited 3 times in total.
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Z-trooper
Retired PR Developer
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Re: [Texture] ACU uniform [WIP]

Post by Z-trooper »

That would be pretty cool if you could pull that off :)
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"Without geometry, life is pointless"
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