More Camoflauge on Ordinary Soldiers.

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Royal_marine_machine
Posts: 183
Joined: 2008-12-07 11:15

More Camoflauge on Ordinary Soldiers.

Post by Royal_marine_machine »

I'm not talking about Snipers or ghillie suits or w.e

I also know that Camoflauge on PR doesn't have an effect at long distances.

However, a little bit of grass sticking out of their helmet and from around their waist covering their backs would help greatly at close range.

Soldiers in real life do this, infact they do it alot to help themselves not be seen.

This should only be implemented in the Jungle maps where you can actually hide eg. Operation Ghost Train, Tad Sae, and Bi ming.
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Vege
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Re: More Camoflauge on Ordinary Soldiers.

Post by Vege »

Implementations cannot be map specific im afraid.
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Hoboknighter
Posts: 149
Joined: 2009-03-08 17:46

Re: More Camoflauge on Ordinary Soldiers.

Post by Hoboknighter »

It would be if they split up the forces into 2 separate armys (urban+desert version and jungle version) and redid the models for the jungle version.
CodeRedFox
Retired PR Developer
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Re: More Camoflauge on Ordinary Soldiers.

Post by CodeRedFox »

Vege that's wrong, it can be done as a Object Client zip. each model will have to have the geometry yet on a desert map you would change the image (grass) to a desert type or nothing.
Image
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ReadMenace
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Re: More Camoflauge on Ordinary Soldiers.

Post by ReadMenace »

[R-DEV]CodeRedFox wrote:Vege that's wrong, it can be done as a Object Client zip. each model will have to have the geometry yet on a desert map you would change the image (grass) to a desert type or nothing.
Yarp - have toyed with the idea of different kit geometries for conventional forces on Insurgency/Non-Insurgency maps.

-REad
Tonnie
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Re: More Camoflauge on Ordinary Soldiers.

Post by Tonnie »

[R-CON]ReadMenace wrote:Yarp - have toyed with the idea of different kit geometries for conventional forces on Insurgency/Non-Insurgency maps.

-REad
I also have played around with similar idea - i have two different kits working, one for War time maps and another for peace keeping maps...

This is possible but is it worth it? would it work??? I mean the gullie suits never worked coz the whole map isnt just one color so you can blend in... Would it not be that same here?

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: More Camoflauge on Ordinary Soldiers.

Post by AnRK »

A bit of facepaint at the least would be cool, that'd still render at distance too cos it wouldn't be part of the kit geometry (wouldn't it?).
Sgt. Ostrander
Posts: 109
Joined: 2009-05-13 02:27

Re: More Camoflauge on Ordinary Soldiers.

Post by Sgt. Ostrander »

Like these?

Image
ReadMenace
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Re: More Camoflauge on Ordinary Soldiers.

Post by ReadMenace »

[R-CON]tonnie15 wrote:I also have played around with similar idea - i have two different kits working, one for War time maps and another for peace keeping maps...

This is possible but is it worth it? would it work??? I mean the gullie suits never worked coz the whole map isnt just one color so you can blend in... Would it not be that same here?
I believe you were the one who planted that seed.. :wink:

-REad
Cobhris
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Re: More Camoflauge on Ordinary Soldiers.

Post by Cobhris »

Vege wrote:Implementations cannot be map specific im afraid.
Then how do you explain NATO forces having desert and woodland camo ingame?
Image

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Tonnie
Retired PR Developer
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Re: More Camoflauge on Ordinary Soldiers.

Post by Tonnie »

[R-CON]ReadMenace wrote:I believe you were the one who planted that seed.. :wink:

-REad
Yes and look at my baby grow :razz:

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Vege
Posts: 486
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Re: More Camoflauge on Ordinary Soldiers.

Post by Vege »

Cobhris wrote:Then how do you explain NATO forces having desert and woodland camo ingame?
I guess i was wrong. It just seems to be huge amount of work for cosmetics.
BF universe: Jorma[fIIn], Tahanmikaansovi, Vge, Lou Bang, Marjapiirakka
Royal_marine_machine
Posts: 183
Joined: 2008-12-07 11:15

Re: More Camoflauge on Ordinary Soldiers.

Post by Royal_marine_machine »

Sgt. Ostrander wrote:Like these?

Image
Normally they use a slight bit more than that :D but just on their helmet and a little on thier backs, it would help at close range so I think would be worth it, making soldiers impossible to see would be wrong, but making it harder to see (which means it doesn't matter if different palces are different colours :D )
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Rudd
Retired PR Developer
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Re: More Camoflauge on Ordinary Soldiers.

Post by Rudd »

^ was gonna say, "why has he put some spinach on his head?"

Retextures rather than remodling might be a better allocation of resources to get the uniforms better for concealment using more muddy patches, and dirt etc, facepaints etc. But Tonnie etc know better than me the problems associated with changing geos etc.
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Royal_marine_machine
Posts: 183
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Re: More Camoflauge on Ordinary Soldiers.

Post by Royal_marine_machine »

If you put grass etc. on the otuside them it rbeaks up your outline making you less recognisable.
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dominator200
Posts: 179
Joined: 2009-04-24 12:52

Re: More Camoflauge on Ordinary Soldiers.

Post by dominator200 »

I think this is a good idea, i like the idea of just standing there like a bush lmao, however there is only a few maps this would work on effectivly ghost train, koelsk and the other russain one and mainly due to the density of the map its a good idea but one that needs a good look at.
Royal_marine_machine
Posts: 183
Joined: 2008-12-07 11:15

Re: More Camoflauge on Ordinary Soldiers.

Post by Royal_marine_machine »

Other Maps would be Bi ming, Tad Sae, maybe Battle For Qinling, Fools Road, Assault on Mestia, and other foresty/jungle maps.
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Royal_marine_machine
Posts: 183
Joined: 2008-12-07 11:15

Re: More Camoflauge on Ordinary Soldiers.

Post by Royal_marine_machine »

This kind of thing:

Image

Sorry for double post!
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Gaven
Posts: 349
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Re: More Camoflauge on Ordinary Soldiers.

Post by Gaven »

I think we need a new engine when a capable one comes out.
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