Body stay?

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Sgt. Ostrander
Posts: 109
Joined: 2009-05-13 02:27

Body stay?

Post by Sgt. Ostrander »

Hello PR community

This has not been suggested quiet before, so i have decided to bring it up.

Ok, so i was wondering if you PR modders are interested in a body stay feature!? :p

-Sgt. Ostrander
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: Body stay?

Post by McBumLuv »

I'm sorry, but what do you mean by a "body stay" feature? Movement (deviation) control? Keeping dead bodies there? What?
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Sgt. Ostrander
Posts: 109
Joined: 2009-05-13 02:27

Re: Body stay?

Post by Sgt. Ostrander »

McLuv wrote:I'm sorry, but what do you mean by a "body stay" feature? Movement (deviation) control? Keeping dead bodies there? What?
Precisely... The keeping of dead bodies

Battlefield 2142 has done it! Link:


http://www.fpsbanana.com/skins/games/33

Sgt.O

;)
Last edited by Sgt. Ostrander on 2009-05-24 02:03, edited 1 time in total.
Reason: wrong link!
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: Body stay?

Post by OkitaMakoto »

Dont we already have it?

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[IMG]http://i17.photobucket.com/albums/b66/r ... een012.jpg

copy and paste in bar without [url] at front
Last edited by OkitaMakoto on 2009-05-24 02:21, edited 2 times in total.
Tomato-Rifle
Posts: 2091
Joined: 2007-12-31 22:24

Re: Body stay?

Post by Tomato-Rifle »

I think hes talking about that they stay forever

BTW, you link above is a picture of some round green thingy
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Sgt. Ostrander
Posts: 109
Joined: 2009-05-13 02:27

Re: Body stay?

Post by Sgt. Ostrander »

Tomato_With_A_Rifle wrote:I think hes talking about that they stay forever

BTW, you link above is a picture of some round green thingy
oops!!!! Ill fix! :o ops:
Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: Body stay?

Post by Welshboy »

Aren't they networkable objects so too many of them = Lag?
Sgt. Ostrander
Posts: 109
Joined: 2009-05-13 02:27

Re: Body stay?

Post by Sgt. Ostrander »

Welshboy wrote:Aren't they networkable objects so too many of them = Lag?
i never thought about that! :D Good thought
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Re: Body stay?

Post by CodeRedFox »

Yes, while we have increased the dead body time we cant keep all of them there.
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"apcs, like dogs can't look up" - Dr2B Rudd
Wilkinson
Posts: 1916
Joined: 2008-08-18 21:55

Re: Body stay?

Post by Wilkinson »

[R-DEV]CodeRedFox wrote:Yes, while we have increased the dead body time we cant keep all of them there.
To add to what he said. We would see like 800 Dead bodies and it would be like LAGGGGGGG :P
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Sgt. Ostrander
Posts: 109
Joined: 2009-05-13 02:27

Re: Body stay?

Post by Sgt. Ostrander »

[R-CON]Wilkinson wrote:To add to what he said. We would see like 800 Dead bodies and it would be like LAGGGGGGG :P
Ya... you all have posted great ideas about this subject. Well, at least they are there for a great period of time as it is :roll:
bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Body stay?

Post by bloodthirsty_viking »

it should be possible, they did it in a 1942 mod, and i can play 1942 on all high on my laptop, but with how the mod is set up... but all vheical ramains and bodies would stay till the end of the game, i could not play sp with bots on all low... after about 10 minutes its bad lag
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503
Posts: 679
Joined: 2008-08-30 02:53

Re: Body stay?

Post by 503 »

Doesn't seem realistic, as no conventional army would just let dead bodies sit there.
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: Body stay?

Post by SkaterCrush »

503 wrote:Doesn't seem realistic, as no conventional army would just let dead bodies sit there.
But they wouldn't be getting more people killed by sending out guys to retrieve them while under fire...
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torenico
Posts: 2594
Joined: 2007-06-30 04:00

Re: Body stay?

Post by torenico »

theres only one issue. Lag.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Body stay?

Post by Rhino »

Sgt. Ostrander wrote:This has not been suggested quiet before
its been suggested many times before...

The problem is that 1, it confuses medics about which players can still be revied, and it also adds onto the networkable count (I'm pretty sure, not 100% on it but if so, it makes servers more likly to crash) as well as add a lots of polys to render which ehhh, most users dont need.
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Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: Body stay?

Post by Arnoldio »

On the realistic side, yes, body cannot dissapear in RL, but hey, when area cleares of any , group of insurgents will come and take care of the mess i guess...that kindof simulates the presence of other people in the game.

If anything, just extend the body hang time.
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Orgies beat masturbation hands down. - Staker
dominator200
Posts: 179
Joined: 2009-04-24 12:52

Re: Body stay?

Post by dominator200 »

I like the pic of the insurgent just standin there with like 20 dead bodies around him lmao
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: Body stay?

Post by Dunehunter »

1) This has been suggested loads of times before :p
2) The devs are looking into this. Locky.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
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