Quick Match Mode

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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Quick Match Mode

Post by Rudd »

Basically, on this mode the number of tickets on AAS is effectively halved, and on INS the tickets are halved, but you only have to kill 5 caches instead of 10.

I'm finding more and more that I'd prefer 3 1hr games over 1 3hr game. as the longer games tend to be stalemates where you fight over the same 500m over and over, or the same building over and over.

More maps = More variety. And know knows, maybe less tickets wil mean more care.

had the idea from the iGi games, cuz of the Teamwork being used one side sometimes gave a killing blow to the other within 1/2hr of the game starting, meaning an intense game, then next map, no waiting.
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bloodthirsty_viking
Posts: 1664
Joined: 2008-03-03 22:02

Re: Quick Match Mode

Post by bloodthirsty_viking »

i dont know my oppinon on this... one side seas, ya, there are those moments where its just, man, i want to end it, but at the same time, the battle arena have 1 and a half hour long rounds, and althouw sometimes the us get it, and sometimes they dont, it allways feels to short, whene you see the time in mid game, it rushed you.

also, what if you wait 20 min for a jet on a 1 hr server? not much time to fly.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Quick Match Mode

Post by Rudd »

what if you wait 20 min for a jet on a 1 hr server
could always do something useful for 20mins




logistics comes to mind
Commanding maybe


but yea, combined arms are a bit too big and epic for a short round
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StuTika
Posts: 255
Joined: 2008-11-30 16:36

Re: Quick Match Mode

Post by StuTika »

This would be more for smaller maps I suspect, but nowhere did Rudd say it had to be exactly 1 hr...
503
Posts: 679
Joined: 2008-08-30 02:53

Re: Quick Match Mode

Post by 503 »

You could add ticket bleeds to amount of flags held. kind of like in vanilla
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: Quick Match Mode

Post by R.J.Travis »

.:TheBattleArena:. server plays only i think 1:30:00 rounds so it only last for a hr and a half.
Twisted Helix: Yep you were the one tester that was of ultimate value.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Quick Match Mode

Post by Rudd »

Jonny wrote:IIRC, server admins can lower the ticket count on the maps themselves, as an option in BF2CC.

I dont know if it would work well with insurgency, but its a start.
I was under the impression that we werent allowed to modify these things?
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Zi8
Posts: 401
Joined: 2007-12-19 20:43

Re: Quick Match Mode

Post by Zi8 »

Maybe it would be possible to add different map layouts which support these "quick games" e.g we have now skirmish and maps with different assets so add one more option to play with less tickets / time etc.

This in case we cant change the server settings
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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Quick Match Mode

Post by dbzao »

Changing maps ticket amounts is fine and also you can set the time limit in realityconfig_common.py.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Quick Match Mode

Post by Rudd »

Ah awesome, that will do nicely for now :)
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