[Static] Tarin Kowt WIP

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smee
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Re: [Static] Tarin Kowt WIP

Post by smee »

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THe only image i have to work with, haven't made it large enough to get under jjust incase it caused any game glitching. As you can see it's on some type of stilts, must be a dutch thing scared of floods.
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smee
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Re: [Static] Tarin Kowt WIP

Post by smee »

added some bumpmap but thinking I may need to increase the size from the 256x256 33kb's for added detail.

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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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Glimmerman
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Re: [Static] Tarin Kowt WIP

Post by Glimmerman »

nice m8 :)
Rhino
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Re: [Static] Tarin Kowt WIP

Post by Rhino »

you really shouldn't be using custom textures.. You could make it look better (thou less like your ref) with using existing textures... Right now your canvas looks like metal sheeting.

EDIT: use these textures for your canvas:
\objects\staticobjects\pr\textures\tent_cloth.dds (for the colour)
\objects\staticobjects\pr\textures\cloth_folds.dds (for the bump)

And use a null detail texture and maybe also a dirt texture like dirty_c.dds
Last edited by Rhino on 2009-05-24 03:28, edited 1 time in total.
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Tonnie
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Re: [Static] Tarin Kowt WIP

Post by Tonnie »

If you are trying to get this static as real as possible take note of my following:

Ok where the green arrows are, are showing that the posts are built into the out side of the tower.... As you can see in your model they are inside the model?
The red arrows shot what look like bump parts where the model comes out a bit in the shape of a box or something, this would not be hard to add at all so take a look...

The pink arrows are pointing at where the Metal wires attach to the Tower itself, in the model they seem to just attach to a little box wile irl it looks as if it atttachs to a box like yours but then gos back out and up to the balcony.

And lastly the blue is showing what i think is a vent??? correct me if i am wrong. But this can be added really easy even just by bump maps...

EDIT: also maybe rise the tower as there seems tobe more clearance from the ground in the ref pic...

EDIT2: Is there a way to have a mesh balcony floor rather then the solid floor, i am sure this can be done with alpha channels

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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
smee
Posts: 516
Joined: 2007-11-15 10:43

Re: [Static] Tarin Kowt WIP

Post by smee »

Stuck need some assistance. I have modelled the camo net to what i would like but each time i try and put it together I keep getting error in textures.

Would some kind soul please have a go for me and set it up so I can see where i'm going wrong. This is turning into a bug bear and burning up time i would rather speed being more productive.


Sorted :)
Last edited by smee on 2009-05-26 22:37, edited 1 time in total.
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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smee
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Re: [Static] Tarin Kowt WIP

Post by smee »

Still stuck on camo, but had some progress, had to take out hand bars for ladder seemed to be stopping using stairs. As you can see did the suggestions that were made :)



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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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Rhino
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Re: [Static] Tarin Kowt WIP

Post by Rhino »

your cloth is looking better but ehhh, having that text on both sides looks crappy, epically with the text back to front on the inside, have the text just on the outside. Also your cloth is greeny colour when the ref is sandy?

You should also tile your walkway much more, really low rez at the moment... also the unside dont have the same texture?

For your stair thing, you really need some rails on the side, not only dose it look really unrealistic withoiut them its going to be hard for players to walk up without falling off unless they are putting all there concentration into walking up it :p

Most likley your stairs / rails where not wide enough, needs to be 1/2 a meter wide + to let players past.

As for your camo net, how have you exported it?
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smee
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Re: [Static] Tarin Kowt WIP

Post by smee »

Text on both sides was supposed to be the spray paint that goes through but can remove if you feel its **** that way. Having just sandy colour makes it disappears a lot thought green brought out the detail

will put some hand rails back on. do i have to have separate texture to tile the flooring ?


Have tried both as static and bundlemesh. not working. :(
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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Rhino
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Re: [Static] Tarin Kowt WIP

Post by Rhino »

ah k that makes seance with the spray paint, maybe add a load of dirt texture over it so it looks better? And would really go with a sandy colour, should look better? got a screen?

For your walkway, there is a load of vbf2 textures you can use but ehhh, one PR one you could use thou doubt its the right colour would be this?
\objects\staticobjects\pr\textures\threadplate.dds

and a vegetation object should be exported as a staticmesh.
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smee
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Re: [Static] Tarin Kowt WIP

Post by smee »

Finally sorted the transparency :) happy days.


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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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Tonnie
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Re: [Static] Tarin Kowt WIP

Post by Tonnie »

looking good mate... still gotta say tho the balcony floor should be a mesh as well.... like the fence thats around it...

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
AfterDune
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Re: [Static] Tarin Kowt WIP

Post by AfterDune »

It's looking very good there, smee! You're learning fast, taking advice, keep it up :) .
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Glimmerman
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Re: [Static] Tarin Kowt WIP

Post by Glimmerman »

OMG looking ace there m8 :D
smee
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Re: [Static] Tarin Kowt WIP

Post by smee »

[R-CON]tonnie15 wrote:looking good mate... still gotta say tho the balcony floor should be a mesh as well.... like the fence thats around it...
yeah will do the floor didn't have time last night, was just happy to sort that out :)
3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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Tonnie
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Re: [Static] Tarin Kowt WIP

Post by Tonnie »

smee wrote:yeah will do the floor didn't have time last night, was just happy to sort that out :)
sweet cant wait ;)

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
KingLorre
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Re: [Static] Tarin Kowt WIP

Post by KingLorre »

This would make for a nice controll tower in kashan aswell hey :P
smee
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Joined: 2007-11-15 10:43

Re: [Static] Tarin Kowt WIP

Post by smee »

Moved on a stage, still got work to do on it. But not feels like getting there :)

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3 x 22" samsung 226bw. Matrox triplehead Quad Pro Q6600 "LGA775 Kentsfield" 2.40GHz (1066FSB) OC 3.2 , 8gb's of 1066mhz ram. 9800GTX OCX. 520mb. 3 x 320gbs samsungs. raid 0

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Glimmerman
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Re: [Static] Tarin Kowt WIP

Post by Glimmerman »

Damn it looks awesome Smee, really like it :)

Just one little thing, the text that says TK TVR should be TK TWR.

Perhaps an idea is to code some ATC radio chatter inside the structure?
Last edited by Glimmerman on 2009-05-27 21:18, edited 1 time in total.
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