0.86 Accuracy Reduction...

General discussion of the Project Reality: BF2 modification.
Gaven
Posts: 349
Joined: 2008-08-31 14:31

Re: 0.86 Accuracy Reduction...

Post by Gaven »

RHYS4190 wrote:Crist im so sick of people complaining about this, What you want the gun's to be like they are in counter strike Huh, im sorry that does not fit into the whole reality thing we got going on here.

The game is way better then it was in 0.5 when there was no deviation and crist i would know wouldn’t i was bloody there, suppression actually work's now, People are working together more as a squad. We have people actually volunteering to go medic . the weapons are well balanced and well proportioned and are accurate but not over the top like in previous versions.

Kid's you have no idea how good you have it, Truly this is the golden age of PR, And still you are all bitching.

IM going to be laughing so hard when the dev's figger out how to introduce realistic ballistics’ physic’s into the game, if you got it bad you got another thing coming.

Seriously Bullets in PR are like laser’s in comparison to the real thing. You should trying taking a shot on a open range in moderate wind you see what I mean. Trust me boy you have it easier then you know.

Just don’t take the game to serious, just enjoy your self’s
I hate to tell you this, but this deviation isn't realistic. It's not realistic to find a target, and wait 3 seconds to shoot it. On a real battlefield, that 3 seconds will get you killed for not shooting first. Hell, I rarely have to use cover in this game unless the guy shooting knows how to properly aim, which is a 1 in 15 chance.

Most soldiers are trained to acquire a target and hit it as quickly as possible, even more specialized soldiers are trained to fire semi-auto rapidly and accurately into crowds.

And agreed, I can't wait for ballistics to come in, when I might actually have to take cover.

Now, I'm not questioning your knowledge of guns, but being from Australia, do you have much experience actually shooting a weapon?
AquaticPenguin
Posts: 846
Joined: 2008-08-27 19:29

Re: 0.86 Accuracy Reduction...

Post by AquaticPenguin »

The only deviation change that i'd like to see is a slight reduction of the max deviation to make close combat a bit more plausible - It's not that I think it should be counter-strikeish, more that I think at close range people are more accurate than PR and because I often find it's difficult to try and flank someone when you fear that when you get up close your shots will miss or not get picked up by hit detection.

~Ed
Arnoldio
Posts: 4210
Joined: 2008-07-22 15:04

Re: 0.86 Accuracy Reduction...

Post by Arnoldio »

Gaven wrote:I hate to tell you this, but this deviation isn't realistic. It's not realistic to find a target, and wait 3 seconds to shoot it. On a real battlefield, that 3 seconds will get you killed for not shooting first. Hell, I rarely have to use cover in this game unless the guy shooting knows how to properly aim, which is a 1 in 15 chance.

Most soldiers are trained to acquire a target and hit it as quickly as possible, even more specialized soldiers are trained to fire semi-auto rapidly and accurately into crowds.

And agreed, I can't wait for ballistics to come in, when I might actually have to take cover.

Now, I'm not questioning your knowledge of guns, but being from Australia, do you have much experience actually shooting a weapon?
You can Shoot first, It just wont be acurate, if youre a squad player youll have at least 2 people nearby who can also shot..guy should be dead pretty soon. If he heads for cover, FFF.
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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: 0.86 Accuracy Reduction...

Post by OkitaMakoto »

Gaven wrote:I hate to tell you this, but this deviation isn't realistic. It's not realistic to find a target, and wait 3 seconds to shoot it. On a real battlefield, that 3 seconds will get you killed for not shooting first. Hell, I rarely have to use cover in this game unless the guy shooting knows how to properly aim, which is a 1 in 15 chance.

Most soldiers are trained to acquire a target and hit it as quickly as possible, even more specialized soldiers are trained to fire semi-auto rapidly and accurately into crowds.

And agreed, I can't wait for ballistics to come in, when I might actually have to take cover.

Now, I'm not questioning your knowledge of guns, but being from Australia, do you have much experience actually shooting a weapon?
Keep in mind we're using an engine that cant simulate fatigue and weapon sway while aiming among other things.

In real life, looking down the sights is not concrete unmoving. It sways with your breath, heart beat, arm muscles, etc.

Might not be perfect, but its what we have. And many agree its doing a great job of getting the desired effects, albeit through different means
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: 0.86 Accuracy Reduction...

Post by Psyko »

Antonious_Bloc wrote:

Everyone in this thread, especially the OP, is now required to watch this video. If you wait 6 seconds, you wouldn't be missing unless they are running and zig-zagging or they are quite the distance away.
link if the video doesn't work


Link fixed, you only include this portion of the youtube link:
fwZ1rUFZF5E
hey, cool vid, but you made a mistake...

at 5.30-5.40secs your ring is too big. Deviation at 6-8 seconds is not perfectly accurate, so i understand that, but its more like the size of a football at 125 meters, where you have depicted the ring as being somwhere in the neighbourhood of 2 meters. you can use your M-16 Acog to snipe if you are patient enough. thats the only thing though, other than that fantastic tutorial.
EXP-NoBody
Posts: 21
Joined: 2008-05-31 17:08

Re: 0.86 Accuracy Reduction...

Post by EXP-NoBody »

thx for the tutorial
Last edited by EXP-NoBody on 2009-05-24 16:58, edited 2 times in total.
Pure_beef
Posts: 79
Joined: 2009-02-09 11:39

Re: 0.86 Accuracy Reduction...

Post by Pure_beef »

deviation is fine where it is, keep it the same, apart from the whole: dive prone and your accuracy increase by 100%
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: 0.86 Accuracy Reduction...

Post by Conman51 »

im actually very good with this deviation, but thats because im an infantry whore

it just takes getting used to and lots of practcie
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hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: 0.86 Accuracy Reduction...

Post by hiberNative »

Antonious_Bloc wrote:
that video didn't feel accurate. when i settle my sights, it feels like i can't even attempt to shoot until i've waited 4 seconds. if i fire after 1 seconds, i get the same deviation as when i fire after 3 seconds. when i wait 4 seconds, it's like i pass a line and i get that good accuracy. i haven't felt as if there's a shrinking cone of fire when you're waiting for minimum deviation.

also, you don't have to hold up your sights to get deviation. i've held my rifle by my hip and when i've seen someone, just shouldered it with minimum deviation.

don't raise the deviation, for the love of all that is holy.
if anything, lower the settling time for minimum deviation.
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TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: 0.86 Accuracy Reduction...

Post by TheLean »

People who cant differentiate between move deviation and deviation when settled should not contribute to this thread. Its move deviation that makes us miss targets 20 meters away and it will not be changed in 0.86. The settled deviation will go down a bit for the AK´s, but its already damn accurate when settled, headshots 100 meter away is no problem.
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: 0.86 Accuracy Reduction...

Post by RHYS4190 »

Gaven wrote:I hate to tell you this, but this deviation isn't realistic. It's not realistic to find a target, and wait 3 seconds to shoot it. On a real battlefield, that 3 seconds will get you killed for not shooting first. Hell, I rarely have to use cover in this game unless the guy shooting knows how to properly aim, which is a 1 in 15 chance.

Most soldiers are trained to acquire a target and hit it as quickly as possible, even more specialized soldiers are trained to fire semi-auto rapidly and accurately into crowds.

And agreed, I can't wait for ballistics to come in, when I might actually have to take cover.

Now, I'm not questioning your knowledge of guns, but being from Australia, do you have much experience actually shooting a weapon?
I do have experience in shooting, You are allowed to buy own rifles and other firearms in Australia if you have a license, You can also shot as a guest at any rifle range you don't need a license. so it not to hard to have access to fire arm's there just regulated very heavily and controlled.

Well what i was saying is that bullets physic's in PR aren't very realistic, in PR you don't have wind and other thing to deal with. And i think they bullets do actually fly further then they do in real life also, iv seen 5.62's go well beyond 600-800meters with out curving
And for a 5.62 that is pretty amazing.

And just before you wish away deviation a force that is also helping you as well as hindering you let consider cover in PR.

Well for one thing it ****, in real life you can use the terrain and cover to help protect you, if say your hiding behind a wall al you have to do is peak your rifle over the obstacle in order to shot.In pr you can't do that you have to stand all the way up exposing your self.
And that basically goes for ever thing in the game you just can't use cover very well so you can't protect your self very effectively.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: 0.86 Accuracy Reduction...

Post by OkitaMakoto »

Kill001 wrote:7.62s or 5.56s? :\
For 5.62 just imagine a male 5.56 and a female 7.62 having a child that inherited its fathers face, but mothers booty ;)
Leeu
Posts: 89
Joined: 2007-02-13 16:02

Re: 0.86 Accuracy Reduction...

Post by Leeu »

Pure_beef wrote:apart from the whole: dive prone and your accuracy increase by 100%
Yeah, seeing that alot - that should have been fixed in 0.80.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: 0.86 Accuracy Reduction...

Post by OkitaMakoto »

Leeu wrote:Yeah, seeing that alot - that should have been fixed in 0.80.
Couldnt be fixed. Before there was no "trigger" when someone was GOING prone, and so nothing could be coded in to mess with their deviation/fire delay. [saw something about FH2 figuring this out, but yeah, not sure]

Now, we saw that possible in the BF2 1.5 patch, it will be possible to massively increase deviation when someone initially goes prone. If this goes well, it will pretty much completely null the effects of prone diving. Going prone will be something to do BEFORE you come into contact to wait/set up in a position, not dive the instant you see them and fire off accurate shots...

Hope I understood you correctly
Truism
Posts: 1189
Joined: 2008-07-27 13:52

Re: 0.86 Accuracy Reduction...

Post by Truism »

Look, accuracy is a tangental issue at the moment, the real problem is lack of suppression weapons that work. At the moment, ranged point fire is the norm because A: CQB stinking sucks due to engine limitations, and B: Suppression doesn't fulfill its intended role. I'm pretty sure I saw some dev winks regarding GPMGs a while back, so one of those problems is going to be fixed sooner or later.
Last edited by OkitaMakoto on 2009-05-25 14:22, edited 1 time in total.
Leeu
Posts: 89
Joined: 2007-02-13 16:02

Re: 0.86 Accuracy Reduction...

Post by Leeu »

'[R-DEV wrote:OkitaMakoto;1033153']Couldnt be fixed. Before there was no "trigger" when someone was GOING prone, and so nothing could be coded in to mess with their deviation/fire delay. [saw something about FH2 figuring this out, but yeah, not sure]

Now, we saw that possible in the BF2 1.5 patch, it will be possible to massively increase deviation when someone initially goes prone. If this goes well, it will pretty much completely null the effects of prone diving. Going prone will be something to do BEFORE you come into contact to wait/set up in a position, not dive the instant you see them and fire off accurate shots...

Hope I understood you correctly

Nice one OkitaMakoto + DEVs.

Looking forward to that being implemented.
sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: 0.86 Accuracy Reduction...

Post by sakils2 »

Truism wrote:Look, accuracy is a tangental issue at the moment, the real problem is lack of suppression weapons that work. At the moment, ranged point fire is the norm because A: CQB stinking sucks due to engine limitations, and B: Suppression doesn't fulfill its intended role. I'm pretty sure I saw some dev winks regarding GPMGs a while back, so one of those problems is going to be fixed sooner or later.
Pfff... I took part in TG IWS tournament, my SL and medic were running towards the Eagle nest (Archer "castle"), there were 5 guys, 3 at the middle tower, 2 at the tower on the right. I just shoot instantly on them and suppresed them while my buddies got there safe and sound. I had M16A4...
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: 0.86 Accuracy Reduction...

Post by hiberNative »

suppression is fine as it is. if it's not keeping their heads down, lay down more lead.
i am looking forward to an eventual fix to instaprone, but i'm worried about installing 0.86, installing 1.5 final, installing 0.86 fix for 1.5, pr not working, reinstalling pr etc.
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myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: 0.86 Accuracy Reduction...

Post by myles »

TBH they really have to sort the accuracy out. A bit to inaccurate
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