death dome on Fallujah

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ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: death dome on Fallujah

Post by ralfidude »

following up with soldierfofortune, where would you like that Hmv to be? Inside the gate looking outside? Or outside?

Cuz if hes inside... then a guy sneaks up to the side of the gate, throws an IED down around the corner, turns around runs and detonates, blowing up ur Hmve.

If hes outside, hes truly screwed, Rpgs, and Rpks, and other fantastic tactics will kill him fast.

The only way to defend the base that EVRYBODY knows, is to get the two Bradleys out, fast!

I swear, no exageration, i was in bradley squad at begining of round, i took perhaps 15-20 seconds to get my men situated in the Bradley, waited for gunner to have active gun, and as soon as i went to the gate, IED, 2 RPGs.

So, only way to defend, is to get in the bradley with gunner and not wait for gun to be active, just get out right away, and go north west of the base and look down the street. Even then, the Bradley will have to go after the second Bradley gets out. If you dont, you get flamed by the rest of the team that your not helping them in places where armor support is needed in the city.

Its a mess...

Ok enough, im not saying anything more on this point. I was just reallly really curious as to the suggestion of ONE man manning the Hmvee to defend the gate, seemed slightly silly to me.
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R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: death dome on Fallujah

Post by R.J.Travis »

Yes a Smart Bradley driver/ gunner can find the hidden repair zone on the out side of the base and really defend the gate but then the team cry's because they think your wasting a asset with 123 kills they tell you oh its about tw not kills.......

WTF if i had not defended the front gate there would have been 123 camping the dam thing that's TW no?

There is a nice spot you can get repairs faster then 3 rpgs can kill you so there screwed but when i do this i get so many cry babys telling me to help transport the inf into the mid of the city.....

If I don't do it they cry because they can't lave the main with out getting killed .,.
Twisted Helix: Yep you were the one tester that was of ultimate value.
manligheten
Posts: 202
Joined: 2007-03-25 21:01

Re: death dome on Fallujah

Post by manligheten »

The only thing that needes to be changed is that the US watch towers should be able to fire alongside the wall. No problem.
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: death dome on Fallujah

Post by ralfidude »

that still takes men off the battlefield, and we have agreed its impractical to do so with only 32 men on each side.
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R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: death dome on Fallujah

Post by R.J.Travis »

(: just had a fun round on this map both co truck aka repair stations and both Bradley and both LaV-25 and both hummers all sat and camped the insurgents main they couldn't stop us hehe pay backs a ***** ant it (:

we lost the run but it was goof off day as we just wanted to camp there main so they should feel some of are pain.

sadly we cant win the round camping there main and they can win by camping ares unfair 101.
Twisted Helix: Yep you were the one tester that was of ultimate value.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: death dome on Fallujah

Post by 00SoldierofFortune00 »

R.J.Travis wrote:Yes a Smart Bradley driver/ gunner can find the hidden repair zone on the out side of the base and really defend the gate but then the team cry's because they think your wasting a asset with 123 kills they tell you oh its about tw not kills.......

WTF if i had not defended the front gate there would have been 123 camping the dam thing that's TW no?

There is a nice spot you can get repairs faster then 3 rpgs can kill you so there screwed but when i do this i get so many cry babys telling me to help transport the inf into the mid of the city.....

If I don't do it they cry because they can't lave the main with out getting killed .,.
Because the Bradleys and APCs are too much of an asset to cache hunting squads to be used for defending is why. While you are defending the main racking up easy kills in safe armor, another squad maybe out there getting killed by twice their numbers in an attempt to get a cache. I notice this happens a lot with my squad and trust me, its not fun going up against 2 insurgent squads. It drains tickets very quickly.
"Push the Envelope, Watch It Bend"

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R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: death dome on Fallujah

Post by R.J.Travis »

I disagree 00SoldierofFortune00 the Bradley s are bested used as base defense the LAV-25's are for Inf transport and cache hunting (LAV-25 respawn if they die) the Bradley does not so keeping them safer then the LAV-25's means more fire power for the US team.
Twisted Helix: Yep you were the one tester that was of ultimate value.
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: death dome on Fallujah

Post by ralfidude »

Yup. The APCS will be up regardless of what happens, but putting the Bradleys in danger achieves nothing.
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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: death dome on Fallujah

Post by 00SoldierofFortune00 »

R.J.Travis wrote:I disagree 00SoldierofFortune00 the Bradley s are bested used as base defense the LAV-25's are for Inf transport and cache hunting (LAV-25 respawn if they die) the Bradley does not so keeping them safer then the LAV-25's means more fire power for the US team.
Leaving the Bradley at main to defend is just as dangerous for the Bradley as it would be to go and help search for caches out in the field. I've had good Bradley's last for 2/3 of the game when they actually support the infantry and help them take out caches from a distance. That way, at least we can point out and take out the RPGs in the area. Having the Bradley stay in one spot at main leaves it more exposed, especially if a cache spawns near Mosque which I've seen happen to a Bradley before.

You think when the US attacked Fallujah they left the Bradley's at "main" before they attacked? No, they used all the forces they could, as should be ingame. Wasting an asset for defense on a sneario map is a waste of its intended use.

And if the Bradley was not intended for infantry transport, then it wouldn't have 8 seats.

ralfidude wrote:Yup. The APCS will be up regardless of what happens, but putting the Bradleys in danger achieves nothing.
Yes it does if it helps you win the game. Wasting a Bradley at main means nothing if the infantry squads can't take out the caches. I've had my squad had to waste 50-100 tickets to take 1 cache before because we had no APC or infantry support. 1 CACHE. We didn't have a choice either before you say anything because multiple caches were in the same area.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: death dome on Fallujah

Post by R.J.Travis »

00SoldierofFortune00 wrote:Leaving the Bradley at main to defend is just as dangerous for the Bradley as it would be to go and help search for caches out in the field. I've had good Bradley's last for 2/3 of the game when they actually support the infantry and help them take out caches from a distance. That way, at least we can point out and take out the RPGs in the area. Having the Bradley stay in one spot at main leaves it more exposed, especially if a cache spawns near Mosque which I've seen happen to a Bradley before.

You think when the US attacked Fallujah they left the Bradley's at "main" before they attacked? No, they used all the forces they could, as should be ingame. Wasting an asset for defense on a sneario map is a waste of its intended use.

And if the Bradley was not intended for infantry transport, then it wouldn't have 8 seats.




Yes it does if it helps you win the game. Wasting a Bradley at main means nothing if the infantry squads can't take out the caches. I've had my squad had to waste 50-100 tickets to take 1 cache before because we had no APC or infantry support. 1 CACHE. We didn't have a choice either before you say anything because multiple caches were in the same area.
I'm guessing you don't know the bradely can heal/reapir from out side of the base and can take 3 rpgs at once and live becuase its being repaired from the base right?

I mean nothing less of a sneak rare bomb car can kill you..............
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ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: death dome on Fallujah

Post by ralfidude »

Also, being on the double strip road up there near the edge of the map is the spot that you see down the main road to the south AND the other north east entrance of base road. If that one Bradley is comfortable enough, the second Bradley can move out. Sometimes i urge one Bradley to become a squad of its own or join the defence team that HAS to be formed, and the second Bradley joins the APC squad, and the three armor move out together.

Its really whats available to you and what your men are capable of... But a non respawnable vehicle is best used in a wise way and not in harms way. Hopefully those two APCS would be able to defend it if they are in a hairy situation.
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Killer-Ape
Posts: 387
Joined: 2007-02-26 16:00

Re: death dome on Fallujah

Post by Killer-Ape »

On a map like Fallujah the US base is part of the battlefield, like it or not. And you can’t blame map layout if your incompetent teammates provide sniper/h-at kits to the enemy. Anyway, you don’t need both entrances (mine free) to be able to operate. Just keep the main (west one) clear. How hard can it be to defend it? You got a big open area to cross before you can mine that entrance. No need for two squads to defend that one. And if you don’t know how to defend it don’t blame the map. And yes if the whole team just ignores the base and goes cache hunting you will see some ambushing. From my experience of playing this map pretty much I can’t agree that camping is a major issue.
ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: death dome on Fallujah

Post by ralfidude »

Killer, the insurgents dont need to cross the big opening.

They have spawn points right outisde the main and they are alongside the walls where you cant see them. All you know is that there are IEDS not even mines on the west gates, and they mine the north east gates most of the time. Then they move out to a safe spot and thats it, ur screwed.

Cant kill the triggerman right? So what now, u take an engineer outside and nothing happens, ALL CLEAR GUYS, APC comes out, BAM!

There are ways to glitch the IED in the wall so u cant see them. How are you to defend from that? You need a team dedicated to defend.

I agree defense is a very important factor, in AAS, just not in insurgency. As been stated before, you simply dont have enough man power in the game to mimic the actual base defense that a base would have in reality to avoid this kind of ambush.
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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: death dome on Fallujah

Post by 00SoldierofFortune00 »

R.J.Travis wrote:I'm guessing you don't know the bradely can heal/reapir from out side of the base and can take 3 rpgs at once and live becuase its being repaired from the base right?

I mean nothing less of a sneak rare bomb car can kill you..............
Insurgents can still sneak up on you though, especially if they have a vehicle to go around or IEDs.

Either way, it doesn't change the fact that you are taking a valuable piece of heavy equipment off of the battlefield for something that shouldn't have to even be defended.

Defending main means nothing if you lose the game except if you are only out for easy kills while in the APC. Once you get some RPs outside and the APCs outside the base with 1 Logistic truck for a supply crate, you are pretty much set. Of course insurgents will camp the main, but most will go away after the first 15 minutes of the game if they see no one is spawning at main.
ralfidude wrote:I agree defense is a very important factor, in AAS, just not in insurgency. As been stated before, you simply dont have enough man power in the game to mimic the actual base defense that a base would have in reality to avoid this kind of ambush.
This.

On regular AAS maps, you don't usually have half the enemy team at one single location, they are spread out. On Insurgency, you have 2-3 Insurgent squads on one cache, so attacking with no less than 2 squads and preferably an APC is about the only way to take caches without suffering huge ticket losses.
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ralfidude
Posts: 2351
Joined: 2007-12-25 00:40

Re: death dome on Fallujah

Post by ralfidude »

i still strongly disagree with u soldier.

ONE Bradley defending one entrance allows a flow of supplies in and out of base.

The other bradley and two apc are still out there doing their job.

Otherwise, if both bradleys are out and apcs, well lets just say when you run out of ammo, you might as well drive the bradley to the insurgents main and hop out and let them blow it up, becuase u sure as heck wont be able to drive it back to main now that a few IEDS are on the entrance door.
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JKRMAUI
Posts: 584
Joined: 2007-04-10 22:22

Re: death dome on Fallujah

Post by JKRMAUI »

ralfidude wrote:i still strongly disagree with u soldier.

ONE Bradley defending one entrance allows a flow of supplies in and out of base.

The other bradley and two apc are still out there doing their job.

Otherwise, if both bradleys are out and apcs, well lets just say when you run out of ammo, you might as well drive the bradley to the insurgents main and hop out and let them blow it up, becuase u sure as heck wont be able to drive it back to main now that a few IEDS are on the entrance door.
You don't even need an APC, just a gun truck at the gate can do wonders. Yeah you have a chance to get blasted out. I've done it before with out getting killed.

Using a brad as the "sentry" is nearly bar non. Period. Best defense money can buy. It's a crying shame that you have to leave an asset at main to keep the gate safe. Having that Brad there can be a game saver.

I feel either having a guntruck or APC on that west gate is not crucial, but it can make a massive difference in the round.
Rudd
Retired PR Developer
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Re: death dome on Fallujah

Post by Rudd »

Add barbed wide around the wall on the ground, that way the INS can't hide behind it.
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Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: death dome on Fallujah

Post by Skodz »

Why do people want a bigger death dome on US Base of Fallujah ? Its perfect the way it is right now. It feels good and it play good.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: death dome on Fallujah

Post by 00SoldierofFortune00 »

ralfidude wrote:i still strongly disagree with u soldier.

ONE Bradley defending one entrance allows a flow of supplies in and out of base.

The other bradley and two apc are still out there doing their job.

Otherwise, if both bradleys are out and apcs, well lets just say when you run out of ammo, you might as well drive the bradley to the insurgents main and hop out and let them blow it up, becuase u sure as heck wont be able to drive it back to main now that a few IEDS are on the entrance door.
And I still disagree with the fact that insurgents are attacking a base that wouldn't be attacked in real life. Simply making a bigger dome of death would fix this like what they did on Karbala.

The insurgents shouldn't be attacking the US main nor should the US have to defend their main, especially with a valuable piece of armor because there would already be security detail in real life.
"Push the Envelope, Watch It Bend"

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