AT4 throw away animation

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Tarantula
Posts: 243
Joined: 2008-03-24 00:36

AT4 throw away animation

Post by Tarantula »

3 of the armies in PR use the AT4, Brits USMC and US army. Could you make it so that after shooting there is a throw away animation like in real life. "It consists of a free-flight, fin-stabilized, rocket-type cartridge packed in an expendable, one-piece, fiberglass-wrapped tube." This means that after firing the tube is useless. Maybe like the HAT or the normal AT in vBF2 the model could be left on the floor.

The animation would be :

Look right
Throw away the tube ( a kind of push )
Then back to the front

It would add to immersion and would be cool to see unussed field dressings and used AT4's strewn across a rooftop after an intense fight on fallujah.

Also if the RPG is getting a scope could the AT4 get :

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Rudd
Retired PR Developer
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Re: AT4 throw away animation

Post by Rudd »

iirc because the AT4 is a disposable weapon as you say, they don't really get scopes IRL

But yeah I agree, I don't think its hard to do because didn't the vBF2 AT animation do the same thing basically when it drops the SRAW/whatver
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Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: AT4 throw away animation

Post by Tarantula »

oh ok, its just that is in BF:BC with a scope (i wouldnt have known it had a scope otherwise) and it was just a suggestion for balance with the RPG's scope against M136 ironsight. But i see how the RPG with scope is more common
Rhino
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Re: AT4 throw away animation

Post by Rhino »

unfortunately its not possible to trigger a throw away animation on a one shot weapon :(

If we gave it 2 rounds of ammo we could, but the BF2 engine is very crappy and with a 1 shot weapon, it instantly switches back to your main weapon after firing, skipping any throw away animation you may have :(

Trust me when I say Chuc has spent many sleepless nights trying to get it to work.
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Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: AT4 throw away animation

Post by Tarantula »

lol, ok thx
Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: AT4 throw away animation

Post by Tarantula »

could we still get the model falling from the player as he switches back to main weapon, so no "animation" just the model falling
Hitperson
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Re: AT4 throw away animation

Post by Hitperson »

and in your picture that is a night vision scope.
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Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: AT4 throw away animation

Post by Tarantula »

i thought so but forgot to post. Cant find any pictures of a day-sight. It might not even exist for all i know, i just had the idea from BF:BC in which the AT4 has a scope.
Hitman.2.5
Posts: 1086
Joined: 2008-03-21 20:54

Re: AT4 throw away animation

Post by Hitman.2.5 »

Maybe the devs thought they would help contributing to prevention of global warming by recycling?
Derpist
Rhino
Retired PR Developer
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Re: AT4 throw away animation

Post by Rhino »

recycling takes up a huge amount of energy so if anything it contributes to "global warming" :p
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WilsonPL
Posts: 510
Joined: 2008-03-27 17:32

Re: AT4 throw away animation

Post by WilsonPL »

And now for something completely different,

is it possible to fix RPG7 reload animation? Sometimes rocket just dissappears.
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: AT4 throw away animation

Post by Tonnie »

[R-DEV]Hitperson wrote:and in your picture that is a night vision scope.
Incorrect its a NFWS (Night Fighting Weapon System) hehe....

You need to realize also that the more things you drop the more ppl like me with slower computers start to lag up

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Scot
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Re: AT4 throw away animation

Post by Scot »

For the record Tonnie, your sig is full of win.

Doesn't this need a locking now?
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CareBear
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Joined: 2007-04-19 17:41

Re: AT4 throw away animation

Post by CareBear »

thats just shameless spam scot tut tut
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single.shot (nor)
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Re: AT4 throw away animation

Post by single.shot (nor) »

how about it being part of the fireing animation?
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: AT4 throw away animation

Post by Tonnie »

Scot wrote:For the record Tonnie, your sig is full of win.

Doesn't this need a locking now?
HAHAHA OMG i never even realized hehe

And yer this prob should get locked *calls out to MOD*

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Re: AT4 throw away animation

Post by Ccharge »

like single shot said why not make it part of the firing animation? Im pritty sure that the engine allows you to make the projectile fire mid animation.
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Chuc
Retired PR Developer
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Re: AT4 throw away animation

Post by Chuc »

Yeah.. it already is, just hold down the fire button. However with one shot weapons, it will immedietely swap to the last weapon after firing, no matter how long the fire animation is.
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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: AT4 throw away animation

Post by Tonnie »

[R-DEV]Chuc wrote:Yeah.. it already is, just hold down the fire button. However with one shot weapons, it will immedietely swap to the last weapon after firing, no matter how long the fire animation is.
So can you have it like this

- aim weapon
- fire weapon
- throw away AT4 (still in the firing animation)
- auto switch back to last weapon... ( Also deletes weapon from slot? if possible )

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
kevlarorc
Posts: 147
Joined: 2008-04-13 19:44

Re: AT4 throw away animation

Post by kevlarorc »

[R-CON]tonnie15 wrote:So can you have it like this

- aim weapon
- fire weapon
- throw away AT4 (still in the firing animation)
- auto switch back to last weapon... ( Also deletes weapon from slot? if possible )
I think that what Chuc is saying is that once any single shot weapon is fired the weapon is automatically disabled and the engine immediately switches to the primary weapon. Because it automatically switches after the weapon fires the animation will just cut off.
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