Helicopter Suggestion (With Video)

Suggestions from our community members for PR:BF2. Read the stickies before posting.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Re: Helicopter Suggestion (With Video)

Post by BloodyDeed »

McLuv wrote:Why is it that this is only being implemented with transport helicopters? I've just tried it out with the Apache and it works fine.
I remember there was a DEV who said, that there is kind of a bug when you do this in multiplayer with the attack choppers.
Hope they will be able to fix it soon.
Image
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Helicopter Suggestion (With Video)

Post by Jigsaw »

Uh oh, necro thread.

And actually this idea has already been implemented in PR v0.86, read the changelog here.
- changed Tranport Helicopter damage system - they now have twice the amount of HP, but get their engine disabled around 70% HP. This means crash landings will be much more common and gives passengers chance to escape more often.
And FYI, it is EPIC.

Time for lock me thinks.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Wicca
Posts: 7336
Joined: 2008-01-05 14:53

Re: Helicopter Suggestion (With Video)

Post by Wicca »

And imagine the mumble reaction.


WERE GOING DOWN! AAAAAAAA *Helicopter spinning and hitting ground*

Woah, were still alive, *crew leaves and takes fire instantly*

"Get cover, man down, run from the wreck!"

Someone says "get the pilot!"

"the pilots dead" *boom helicopter blows up*

EPIC!
Xact Wicca is The Joker. That is all.
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