Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
I would love to see the ballistics added to PR ): make's the game so much better.
Twisted Helix: Yep you were the one tester that was of ultimate value.
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
Really? When I try to start a server no maps show up in the list. I had to dump maps in from my own mod.Dr2B Rudd wrote:I've been playing on local....
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
that's the thing, I can't see any servers, so I had to play local.
QUESTION -
that sprint thing, that you slide with if u don't press backwards, when you sight in the scope is vibrating, since your technically still moving to a very small degree for around 3 seconds.
Is deviation only linked to ur WSAD keys or does this movement still muck up ur deviation?
QUESTION -
that sprint thing, that you slide with if u don't press backwards, when you sight in the scope is vibrating, since your technically still moving to a very small degree for around 3 seconds.
Is deviation only linked to ur WSAD keys or does this movement still muck up ur deviation?
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
What maps show up when you start a local game?
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Rudd
- Retired PR Developer
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- Joined: 2007-08-15 14:32
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
seethed waters and desert rats, 16, 32 and 64 for both
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
Go into your profile folder, open general.con, and set "setusebots" to 0. A line something like that.
As for the helis, did you get them working after finding out that problem? Many things are changed, drag, inertia modifier, engines, wings etc.
As for the helis, did you get them working after finding out that problem? Many things are changed, drag, inertia modifier, engines, wings etc.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
Yeah, I wrote a post about what happened. Basically some weird effects happen when you have two .tweak files for the same vehicle.
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TF6049
- Posts: 584
- Joined: 2007-03-29 03:24
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
Yeah, I'll check it out. Seems like a lot of aviation goodies, and I want in. =P
So, there IS a server up for this, right?
So, there IS a server up for this, right?
Last edited by TF6049 on 2009-05-29 18:39, edited 1 time in total.
"Make sure that: Suppression effect works when bullets hit penetrable metal feces too"
A funny typo by Sgt. Smeg
A funny typo by Sgt. Smeg
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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Re: Combined Arms Beta Test: May 22 - 23 Fri - Sat 18:00:00 GMT
There is still a bit of movement deviation. Not a whole lot thought so hitting a guy under 100m while walking is doable provided you use your sight.Dr2B Rudd wrote: QUESTION -
Is deviation only linked to ur WSAD keys or does this movement still muck up ur deviation?
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K4on
- Retired PR Developer
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- Joined: 2009-05-08 19:48


