deviation & Suppression effect
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
deviation & Suppression effect
I Looked in the search forum under deviation found nothing about this.
I would like to know if the bf2 engine could play be add the deviation to player's triggered by the Suppression effect.
This would make Suppression a very much feared and would stop people from pop there heads up and sniping the player laying down Suppression on them.
if you could do this you could not be able to return accurate fire when under the Suppression effect you could add deviation per time you go under the Suppression effect if you are under Suppression for to long you will be at full deviation in till you get to a safer spot and wait for your deviation to go back down.
I'm not sure if this could be added ): sounds like something that would be hardcoded but I thought I'd ask.
I would like to know if the bf2 engine could play be add the deviation to player's triggered by the Suppression effect.
This would make Suppression a very much feared and would stop people from pop there heads up and sniping the player laying down Suppression on them.
if you could do this you could not be able to return accurate fire when under the Suppression effect you could add deviation per time you go under the Suppression effect if you are under Suppression for to long you will be at full deviation in till you get to a safer spot and wait for your deviation to go back down.
I'm not sure if this could be added ): sounds like something that would be hardcoded but I thought I'd ask.
Twisted Helix: Yep you were the one tester that was of ultimate value.
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bloodthirsty_viking
- Posts: 1664
- Joined: 2008-03-03 22:02
Re: deviation & Suppression effect
it might be possible.. i mean they added a sound affect to a visual....
i kinda like this idea, it encureges teamwork, but on the otherhads, it seams to want to stop battles, due to thee fact that everytime you get shot at, you got ot find cover and run...
idk, this would atleast be an interesting idea to test=P (:idea
i kinda like this idea, it encureges teamwork, but on the otherhads, it seams to want to stop battles, due to thee fact that everytime you get shot at, you got ot find cover and run...
idk, this would atleast be an interesting idea to test=P (:idea
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RHYS4190
- Posts: 959
- Joined: 2007-08-30 10:27
Re: deviation & Suppression effect
Dude that just pure evil i love it,R.J.Travis wrote:I Looked in the search forum under deviation found nothing about this.
I would like to know if the bf2 engine could play be add the deviation to player's triggered by the Suppression effect.
This would make Suppression a very much feared and would stop people from pop there heads up and sniping the player laying down Suppression on them.
if you could do this you could not be able to return accurate fire when under the Suppression effect you could add deviation per time you go under the Suppression effect if you are under Suppression for to long you will be at full deviation in till you get to a safer spot and wait for your deviation to go back down.
I'm not sure if this could be added ): sounds like something that would be hardcoded but I thought I'd ask.
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: deviation & Suppression effect
Thank you for being so nice I thought I would be flamedRHYS4190 wrote:Dude that just pure evil i love it,
I really hope they can code this in they seem to be able to code deviation in everything ells.
Oh **** I better watch my post count 607 don't want to hit 666
Twisted Helix: Yep you were the one tester that was of ultimate value.
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AquaticPenguin
- Posts: 846
- Joined: 2008-08-27 19:29
Re: deviation & Suppression effect
I'd be suprised if this hadn't been mentioned all ready but I really hope it's possible regardless. I have a bad hardcoded feeling though :/
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Re: deviation & Suppression effect
I think this has probably already been suggested, it is a very good idea and I would love to see it in-game but its got that hardcoded feeling...
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: deviation & Suppression effect
Well seeing no one knows if it is why don't you get in here [R-DEV] coder and tell us if you could do it!.
Twisted Helix: Yep you were the one tester that was of ultimate value.
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: deviation & Suppression effect
can you find a link to the first suggestion as I don't see one ):Th3Exiled wrote:Indeed, it has been suggested several times, would be nice, but not possible with the current engine (unless we had source code/dice added in a new parameter, both unlikely).
Exiled.
Twisted Helix: Yep you were the one tester that was of ultimate value.
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: deviation & Suppression effect
Ah what would people do with out you and your re suggestion finding self (:Tirak wrote:First page of "Suppression Deviation".
https://www.realitymod.com/forum/f18-pr ... fects.html
I looking at the first to 34 page and its not there ): I'm not looking throw all of them.
Mod Please lock ty.
Twisted Helix: Yep you were the one tester that was of ultimate value.
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Titan
- Posts: 294
- Joined: 2008-09-13 15:55
Re: deviation & Suppression effect
I like this suggestion
....
... does the deviation go up if you are moved or only if you move yourself via wasd? when yes you can maybe add an "explosion"without damage, that moves you 0.1mm (or something like that) to every bullet?
or a script that presses "a" and let move you 0.1mm to the left everytime it is triggered by suppression?
... does the deviation go up if you are moved or only if you move yourself via wasd? when yes you can maybe add an "explosion"without damage, that moves you 0.1mm (or something like that) to every bullet?
or a script that presses "a" and let move you 0.1mm to the left everytime it is triggered by suppression?
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Carlez_1
- Posts: 33
- Joined: 2008-09-03 16:56
Re: deviation & Suppression effect
that's odd, i'm sure i've been told this was already in the game... gotta rethink my gameplay then
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Saobh
- Retired PR Developer
- Posts: 8124
- Joined: 2006-01-21 11:55
Re: deviation & Suppression effect
Locked per OP request.


