No I think its only planned for Sangin and possibly in the future a US version for Kashan.Smuke wrote:Is the Chinook replacing Merlins on all merlin maps?
Will it work along side Merlins on Sangin tho ?
No I think its only planned for Sangin and possibly in the future a US version for Kashan.Smuke wrote:Is the Chinook replacing Merlins on all merlin maps?
I think that this has already been sorted actually. From the changelog for v0.86:Dr2B Rudd wrote:I hope the chinook's survivability isn't too low.
I wouldn't mind the chinook being penetrable to certain ammunition from the sections not covered by kevlar, but I'd not like it to fall out of the sky unless specific engines etc were hit. (unless the pilot buys it ofc)
I like the idea of having the entry point inside the chinook too, would be very cool- changed Tranport Helicopter damage system - they now have twice the amount of HP, but get their engine disabled around 70% HP. This means crash landings will be much more common and gives passengers chance to escape more often.
oathkeeper1234 wrote:I hear in real life they go even faster than the UH64 Apache's.
I'm not sureI think that this has already been sorted actually. From the changelog for v0.86:
Yeah fair point, would be silly for it to crash after taking a couple .50 rounds in the fuselage.Dr2B Rudd wrote:I'm not sure
I'd have to see the hitbox stuff first, if the chopper takes the same amount of damage on the hull as the engines...
But I bet the team have already thought of that.
Yeah people dont realize how fast or manueverable a CH47 is, I saw some film of a British Army 47 that was doing some "stunt" flying, wow!It certainley does, and the Apaches in Aghan have real problems keeping up and providing top cover for them
Ah damn, forgot. Is it used on a game anyone plays anymore?tlindy wrote:No the 47 was used in Battlefield Vietnam

Couple thingsChiefRyza wrote:Good old EA decided to go BACKWARDS with the engine instead of forward.....
More than 8 players in a vehicle: Hardcoded, and even if it wasn't, carrying the whole team in a single vehicle is a very, very bad idea. PR works on a scale - just imagine that the 32 players you are with is a very limited representation of a large fighting force. Hence, everything must be scaled down to fit with this player limit.
If I ever win the lottery I'll buy the Refractor engine for the DEV team...but until then....keep in mind that if it is a really, really cool idea you have for a vehicle, it's probably impossible, courtesy of your pals - DICE
Done that before, 1nce crashed my engine when I made an implosion bomb but could work...put a constantly exploding C4 with 0 damage, -999999 force and a good ROF below the heli.master of the templars wrote:Airlift A Vehicle - Official BF Editor Forums
some modification of this system could make airlifting possible
