New Deployable Asset: Observation Post.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Royal_marine_machine
Posts: 183
Joined: 2008-12-07 11:15

New Deployable Asset: Observation Post.

Post by Royal_marine_machine »

Recconaisance is one of the most vital things in PR, and is a brilliant aspect of teamwork.

A good recon squad can give good information back to their Team, and if there is a commander on the team they are even more useful.

Now, when I say a recon squad, I mean 4 guys, a Sniper, Officer, Medic, and a Rifleman Specialist, this squad is powerful enough to fight it's way out of a position if needs be, but isn't very effective as a fighting unit.

Anyway enough about the squad, the Idea:

A New Deployable asset, an Observation Post, or OP, a well camoflauged spawn point, where the recon team can hide in good cover, and observe from.

The Camoflauge should differ form map to map, it should be near impossible to spot, even with Low graphics on.

Not sure how this could be acheived, maybe making it look like a long from one side (forcing you to put it on a hill so you can't be spotted from the other) on forest maps, jungle maps it could jsut be grass, don't know about Desert maps...
Interested In airsofting, but feeling the pinch of the credit crunch?
http://budgetairsoft.webs.com
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: New Deployable Asset: Observation Post.

Post by R.J.Travis »

Royal_marine_machine wrote:Recconaisance is one of the most vital things in PR, and is a brilliant aspect of teamwork.

A good recon squad can give good information back to their Team, and if there is a commander on the team they are even more useful.

Now, when I say a recon squad, I mean 4 guys, a Sniper, Officer, Medic, and a Rifleman Specialist, this squad is powerful enough to fight it's way out of a position if needs be, but isn't very effective as a fighting unit.

Anyway enough about the squad, the Idea:

A New Deployable asset, an Observation Post, or OP, a well camoflauged spawn point, where the recon team can hide in good cover, and observe from.

The Camoflauge should differ form map to map, it should be near impossible to spot, even with Low graphics on.

Not sure how this could be acheived, maybe making it look like a long from one side (forcing you to put it on a hill so you can't be spotted from the other) on forest maps, jungle maps it could jsut be grass, don't know about Desert maps...
whats stopping the recon unit from using this near impossible to spot as a bunker can killing everything they see?

I mean maybe there tracers would give them away if there shooting like crazy but low waiting head shots could be done from it.

I think this has been suggested before for snipers.

I always use a low tree and get under its branches that don't go away from range this helps allot.

In urban combat random ness and moving make for great sniping.

the best thing to do is kill a full squad then get to the flank of your spot so when they go to kill you , now your at there flank killing them again (: works great.

this is kinda pointless if you want to do recon only get on a roof and start report the enemy as long as you don't shoot at them they will more likely not look at the roof and if there looking at you or shoot at you move to a new spot.

I think this would just become a hidden sniper bunker.

if done right I could see it added something like the commanders box but you have like a camera like a apc and you can zoom but not shoot 1 man slot.
Twisted Helix: Yep you were the one tester that was of ultimate value.
Royal_marine_machine
Posts: 183
Joined: 2008-12-07 11:15

Re: New Deployable Asset: Observation Post.

Post by Royal_marine_machine »

Ok, if the OP (Not bunker i.e doesn't provide cover, jsut concealment) is hit by a round then it is destroyed.

Also forgot to say, requires spade to set up but doesn't make the big dust cloud :D
Interested In airsofting, but feeling the pinch of the credit crunch?
http://budgetairsoft.webs.com
R.J.Travis
Posts: 707
Joined: 2007-12-09 21:27

Re: New Deployable Asset: Observation Post.

Post by R.J.Travis »

Royal_marine_machine wrote:Ok, if the OP (Not bunker i.e doesn't provide cover, jsut concealment) is hit by a round then it is destroyed.

Also forgot to say, requires spade to set up but doesn't make the big dust cloud :D
I think your idea would work better if it was a set up camera that had a very high level of zoom like the striker gunner.

this would not be something that could be used as a sniping hide out but a fully recon set up.

you build it get in it and now you can recon with the camera and report the enemy very well and you high level of zoom would show that kits they have so you could report.

Command I see 6 men in b3 kp2 1 officer 1 medic 1 LMG 1 grenadier and 2 rifle men.

the commander could now tell alpha squad to flank them and tell them to kill the officer and medic first before you attack as this would send them into a panic.
Twisted Helix: Yep you were the one tester that was of ultimate value.
Royal_marine_machine
Posts: 183
Joined: 2008-12-07 11:15

Re: New Deployable Asset: Observation Post.

Post by Royal_marine_machine »

That sounds quite cool :D

But then the Sniper kit would be made redundante as a recon tool (which it is supposed to be) so maybe limit that to one Sniper Per team?
Interested In airsofting, but feeling the pinch of the credit crunch?
http://budgetairsoft.webs.com
Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: New Deployable Asset: Observation Post.

Post by Tarantula »

yea that would be awesome, with a high level of zoom and make it a vehicle so you can spot enemy vehicles like you could in normal vBF2 without having to go through the commander. ill look up some pics of things which may be similar used in modern combat

Image

this shows the surveillance equipmant that could be in the "observation post" but it also shows how the post maybe should not be like a machine gun nest, more like an AA emplacement with a cover similar to the FB model.

Another idea could be the "post" is like the current Foxhole, with a cover and one of these laser sights on one of the walls and not enough room to shoot out of, easily destroyed. Therefore it should only be used for observation./surveillance

Image


An idea of how these could be used:


Al Basrah,

A logistics and surveillance squad set up an observation post and firebase north of the village. The firebase is quite a while far behind them, while the "OP" is further forward. They are then free to observe insurgent movements and hopefully one of them will eventually lead them to teh position of the cache.
Last edited by Tarantula on 2009-05-29 12:04, edited 1 time in total.
Reason: Found pictures
Royal_marine_machine
Posts: 183
Joined: 2008-12-07 11:15

Re: New Deployable Asset: Observation Post.

Post by Royal_marine_machine »

*cough* Observation Points are used *cough* lol.

I got this Idea from watching my Army Recuitment DVD about Formation (armoured) Recon.
Interested In airsofting, but feeling the pinch of the credit crunch?
http://budgetairsoft.webs.com
Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: New Deployable Asset: Observation Post.

Post by Tarantula »

be good if the commander could also use these/fb's as forward posts but that has been disscussed in another thread
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: New Deployable Asset: Observation Post.

Post by Scot »

OP are used, yes, however they will never be realistically implemented into PR.

Just use the terrain to your advantage, after all, an OP is a point normally made up from a nice concealed bit in the proper terrain, and you dig in, so your below the sight line, and wait.

And I'm pretty sure completely concealing them like you can do in real life, is near enough impossible in game.

This wouldn't aid much to gameplay, in some ways, it may well hinder it, I mean everyone and their grandmothers will be wanting to place down 1337 OP if this gets in. Just use terrain and go shnurgly on your enemy. You don't need awesome camouflage to be hidden ;)

PS. Spell Parachute regiment properly in your sig.
Image
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: New Deployable Asset: Observation Post.

Post by SkaterCrush »

Royal_marine_machine wrote:But then the Sniper kit would be made redundante as a recon tool (which it is supposed to be)
But its not a recon kit...
Image
Image
Image
Tarantula
Posts: 243
Joined: 2008-03-24 00:36

Re: New Deployable Asset: Observation Post.

Post by Tarantula »

yea thats true, it'll probably encourage staying still and trying to be L33T awesome sniper surveillance squad. I would like the binocular type laser rangefinder though (2nd pic), but i doubt it'll ever sneak its way into game.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: New Deployable Asset: Observation Post.

Post by Scot »

SkaterCrush wrote:But its not a recon kit...
If you ask a real life sniper the amount of hours he has spent doing recon against the amount of times he has killed, you may well be surprised.

YouTube - British Royal Marine Snipers (the Best') - documentary (HQ) - 01/02

YouTube - British Royal Marine Snipers (the Best') - documentary (HQ) - 02/02

If you watch those video, yes everything is geared towards making that kill, however, the amount of time making the kill compared to the amount of time preparing, making recon, and being hidden, there is a lot more of the recon stuff than the shooty stuff.

Hell, just watch Jarhead, he doesn't shoot a single round the entire operation, so yeah.
Tarantula wrote:yea thats true, it'll probably encourage staying still and trying to be L33T awesome sniper surveillance squad. I would like the binocular type laser rangefinder though (2nd pic), but i doubt it'll ever sneak its way into game.
You have it already, and it's pin point accurate. It's called your SL putting an attack marker he has seen. No need for laser range finder, you have it already.
Last edited by Saobh on 2009-05-29 12:58, edited 1 time in total.
Image
SkaterCrush
Posts: 1173
Joined: 2009-04-13 19:07

Re: New Deployable Asset: Observation Post.

Post by SkaterCrush »

Scot wrote:If you ask a real life sniper the amount of hours he has spent doing recon against the amount of times he has killed, you may well be surprised.

YouTube - British Royal Marine Snipers (the Best') - documentary (HQ) - 01/02

YouTube - British Royal Marine Snipers (the Best') - documentary (HQ) - 02/02

If you watch those video, yes everything is geared towards making that kill, however, the amount of time making the kill compared to the amount of time preparing, making recon, and being hidden, there is a lot more of the recon stuff than the shooty stuff.

Hell, just watch Jarhead, he doesn't shoot a single round the entire operation, so yeah.
Ask yourself

Is PR a realism simulator or a game?

This is First Person Shooter. There are no "High Ranking Officers" to kill. You use the sniper kit to kill enemies before they kill you. Any kit can do recon, don't use the sniper kit as a scapegoat because you want to feel "L33TR43L15M"
Image
Image
Image
Royal_marine_machine
Posts: 183
Joined: 2008-12-07 11:15

Re: New Deployable Asset: Observation Post.

Post by Royal_marine_machine »

Since when was the SLs marker pin point accuracy?

Go onto a training server and try to get a Marker exactly 100m away from you, and then 150m, it's near enough impossible.


Edit: Project REALITY

How many times do I have to say this in a day?

Project Reality is a game yes, but a game that prides itself on being as realistic as posible while still being fun.

Sniper n00bs straight from Vanilla are not fun for the rest of the team, most people ehre find working together as a team fun.

Hiding in PR is almsot impossible, if the enemy has binoculars and is actualyl checking hills etc. then you will be spotted as it is at the moment.


and btw shuuush tis a typo :p
Interested In airsofting, but feeling the pinch of the credit crunch?
http://budgetairsoft.webs.com
Robbi
Posts: 3564
Joined: 2008-07-05 14:53

Re: New Deployable Asset: Observation Post.

Post by Robbi »

SkaterCrush wrote:Ask yourself

Is PR a realism simulator or a game?

don't use the sniper kit as a scapegoat because you want to feel "L33TR43L15M"
Scot is probably the least realistic player on these forums.....

Granted its not a realism sim but rather a realistic take on modern warfare were the main aim of the mod atm is Teamwork....
Image
Image
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: New Deployable Asset: Observation Post.

Post by Scot »

Cos where you put it, you get an exact distance bewteen you and the position you are trying to get...

I have had the privelige to have used a laser designator before in real life, 5 SCOTS Fire support Platoon was in the same camp as me once, we used it, what happens, you press a button, you press it again, on a little screen, it says exactly how far it is to you and what you were looking at.
Image
Royal_marine_machine
Posts: 183
Joined: 2008-12-07 11:15

Re: New Deployable Asset: Observation Post.

Post by Royal_marine_machine »

and then you move position slightly and that Exact distance is no longer exact!

Also you can only range 1 target with the marker, whereas with a range finder (I've used one mounted a vehicle) can be used on multiple targets.
Interested In airsofting, but feeling the pinch of the credit crunch?
http://budgetairsoft.webs.com
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: New Deployable Asset: Observation Post.

Post by Scot »

No, with this, it moves with you.... and anyhow, this is technically a resuggestion:
https://www.realitymod.com/forum/f18-pr ... -hide.html

I would like you to also read this bit:
PR is not a sniper simulator. If we had to break down the percentage of time we work on things, snipers would recieve less than 1% of that time. Quite frankly if it was up to me, snipers would be removed completely as they are very rarely used realistically and just attract the worst kind of players. However the occasional time they are used in a proper role, they can be kinda neat, though I never see it happen (and I play this mod ALOT!)

I breifly read the idea about hides,etc. I can tell you most of your suggestions for the hide are just not possible inBF2, and if they were, we would be doing far more useful things (can only rearm certain types of ammo, can only heal to certain % of health, player spawns with no ammo, etc etc). So we are doing are best within the confines of the engine.
So really, I can see why you want this, but it's not that important, probably very hard if not impossible to get in game(the hide I mean), laser range finders exist, because when you move, the range moves, the multiple targets, well you only have 1 rifle(unless your a really wicked squad and have 2 snipers) so it's pretty much pointless.
Image
Royal_marine_machine
Posts: 183
Joined: 2008-12-07 11:15

Re: New Deployable Asset: Observation Post.

Post by Royal_marine_machine »

My point is that when you move the range also moves but is not accurate. I've tried it.

Also, My idea wasn't really the Rangefinder, but the OP as a whole, with the multi-level zoom (much higher than a sniper scope/GTLD) which is hard to see also.

The kind of thing I mean when I say an Observation post is this:
Image

Can you see it?

The two Yellow stars mark the OP, there are 2 soldiers covered in camoflauge netting.
Interested In airsofting, but feeling the pinch of the credit crunch?
http://budgetairsoft.webs.com
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: New Deployable Asset: Observation Post.

Post by Smegburt_funkledink »

Last edited by Smegburt_funkledink on 2009-05-29 13:38, edited 1 time in total.
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Post Reply

Return to “PR:BF2 Suggestions”