Split into Basic and Advanced
Basic:
Categories:
1. Medic’s Role in a Squad
2. Medic’s Kit
3. How to heal Bleeding casualties
4. How to work with bleeding casualties.
5. How to Revive Wounded Casualties
6. Dead casualties.
1. Medic’s Role in a Squad
A Medic has 2 functions, heal and revive. He/she must make sure that his/her comrades are still able to fight the enemy. To do this the medic must be able to Judge whether or not he/she can save his/her squad members. Although a medic is armed, a medic’s primary role, unlike almost every other kit, is not to get involved in a fire fight, the occasional snap shot, and shooting in an emergency i.e. the enemy is flanking you, or just jumped into the hole you happened to hiding in, is sufficient. A medic’s primary role is to keep themselves out of harms way, because if the medic is taken down then someone is going to have to pick up their kit to take over the medic’s duties, and as you’ve just been shot, your kit isn’t going to be in the safest of places! A medic must also make all attempts possible on reviving/healing squad mates, and should only give up if it is impossible for them to reach the target, without creating a huge risk on themselves. Remember – as a medic you have plenty of time to revive/heal people!
2. Medic’s Kit
This is how the Combat Medic Kit was described in the v.8 manual:
“The Medic has an assault rifle with iron sights, smoke grenades, some field dressings, several epipens and his medic bag. He must stand next to the person to be treated and hold down the fire button to heal him. He can heal himself with field dressings or by using the bag and holding fire while standing and looking down. He can resuscitate critically injured team mates which untangles them from the ground and makes the use of the epipen easier”
As you can see this explains a lot about the Medic, it explains physically how to use the medic bag and how to revive people well. Also notice that a medic has more than one field dressing, and smoke grenades. He also only has 10 Epipens, which technically can revive 10 people, but in practise will only revive 6 or 7, so they must be used wisely if there isn’t an opportunity to reload in the foreseeable future.
3. How to heal bleeding casualties.
Bleeding casualties with below 50% health will bleed to death quite quickly, and so you will be able to see their health bar underneath their name, these casualties should be treated first. Casualties with above 50% health will not be shown, and so if in a public squad remember to remind them constantly and annoyingly to call for a medic when hurt, this will also make them into a proper icon on your map, and therefore easier to find. To heal someone, go close up to them preferably behind cover lying down, get out your medic bag, aim at the casualty, and press and hold the fire button. If you yourself are bleeding, then you can also heal yourself by standing or crouching looking straight down and pressing and holding the fire button.
4. How to work with Bleeding Casualties.
Working with bleeding casualties means communicating with the casualty to make sure they are healed quickly, and most of all safely, there’s no good healing some one only to have them shot again! You have to identify what cover there is around you, and guide your casualty (it may be hard for them to see) into the cover, and get yourself there safely. If you are far away from the cover, and have to cross open ground to get to it, then throw smoke to conceal your movement, but remember to warn your squad mates what you doing. Once you are in the cover, tell the patient to keep still. If they keep moving people might see them. A good place to take cover is in a building with only one entrance, that way you can tell your casualty to aim at the doorway and spray anyone who enters.
5. How to revive wounded casualties.
There is a simple system for reviving wounded casualties, you must do one CPR compression, by doing the resurrection on the casualty’s chest until they make a breath noise, then hit them in the chest with an epipen, this should revive them, if it doesn’t use one more, if this still doesn’t revive them then use another epipen, if this still doesn’t revive them, use one more CPR compression and another Epipen, then give up, and you don’t want to waste all your Epipens on one casualty.
7. Dead casualties.
Dead casualties are dead, so don’t try to help them!
Advanced:
Categories:
1. How to work with your Squad.
2. Multiple Bleeding Casualties
3. Multiple Wounded Casualties
4. Healing members from other squads
5. Mixed Multiple Casualties.
1. How to work with your Squad
As always, teamwork in Project Reality is essential, this is no different when you’re a medic, you have to work with your squad to make sure everything goes as well as it possibly can be, there are several parts to this. You can ask your squad for covering fire while you revive someone, you can ask for smoke. There are also choices to make, like if your squad splits up whom do you follow?
If you need to cross open ground to get to a casualty, then you will need covering fire, do not hesitate to ask for it, just say that you need some covering fire and a 45-comm squad will give you it. If the casualty is in the open, then you need to ask for covering fire and smoke, wait for the smoke to deploy before you go out. Sometimes your squad may get split up or splits up on purpose, a general rule for events like this is follow your squad leader, he is very important! However, if your squad leader orders you otherwise, then follow his orders. Remember, you still have to get involved in a fire fight, however, do not do anything risky! If you start to get suppressed, then move back into cover. You also do not have a spade, so when your squad is building a firebase, you should chose some high ground, keeping yourself safe as usual, and keep a look out over the building site a surrounding terrain, as a sentry, being the eyes and ears of your squad. If you see any enemy, then tell your squad which direction it’s coming from.
2. Multiple Bleeding Casualties.
Sometimes you can have more than one casualty, if this happens then it is vital to prioritise your casualties. To be a successful medic you have to be able to keep calm under pressure, it is times like this where your squad is relying on you to keep them in the fight, and it is vital that you keep a cool head and remember your training!
There is a sequence to prioritise your casualties, it is: HPK. Health, Position, Kit
Those with the least health go at the very top of your priority list, those that you can’t even see their health bar go at the bottom. If more than one person has the same health, then you move onto Position, this basically means, are they a squad leader or the commander, or another medic? Medic goes above squad leader as another medic can help you out. If they are the commander then they shouldn’t be out of Main, but that’s their look – out. If there are still two or more people with the same priority, then you move onto kit, and specialist kit sends them up the priority list, then a rifleman specialist, then ordinary riflemen.
Instead of just leaving the other casualties to die while you’re healing one casualty, throw the others a field bandage each to help stabilize them.
3. Multiple Wounded Casualties.
If your section is really unlucky, then you may have more than one wounded casualty, in this case then you again have to keep cool, and prioritise! Remember, you have 2 minutes to revive wounded casualties! 2 minutes is a long time!
However, reviving wounded casualties takes time, and you will have to communicate with your casualties to get them into safety while you heal them, they can’t see properly so you’ll have to guide them into cover. If they are out in the open, then you will need to get covering fire and someone to throw smoke, once the smoke ahs deployed properly you can go and revive them then heal them so they are above 50%, then revive someone else and heal them until they are above 50%, then go back to your original casualty and heal them until they are fully healed, and so on.
As I mentioned before, you have to prioritise again, Medics and squad leaders are top of the list, then anyone with designated kits, followed by your basic rank and file riflemen.
4. Healing and reviving members from other squads.
If your squad is working closely with another squad, then the other squad may take a casualty bleeding or wounded, and you may be near by. If that squad has a medic and there’s only 1 casualty, then leave them for that squads medic, if there’s more than one, then you can help that squad’s medic out, as long as your squad doesn’t have any casualties. If that squad doesn’t have any casualties, then you must deal with any casualties your squad has to come to the rescue of another squad.
5. Mixed Multiple Casualties
Of course, you may get a mixture of casualties in your squad. Again you have to prioritise! What fun! Badly bleeding casualties (below 50%) are most important (remember to give all bleeding casualties a field dressing) then Wounded casualties, then lightly bleeding casualties. Other than this use the skills learnt in sections 2 & 3.
I may have got bored towards the end




